Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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TX1138 Author
TX1138 Dec 6 2009, 3:21am says:

Also note that the bug that caused tesla units to stop charging Tesla Coils intermittently has now been fixed ;)

+2 votes   reply to comment
Acid-Cr@sh Dec 6 2009, 4:01am says:

Nice! Especially that old school siren sound of Tesla Coil fire. Great that you fixed that stupid bug. Now its finally be usefull to charge them up!

+2 votes     reply to comment
ℒuna-tic™ Dec 6 2009, 4:30am says:

Good to hear that charging the coil is now usefull :)

Could you make them shoot faster and further when charged?

And could you make the charge effects stack, more units charging it the faster and further it goes?

Just an idea.

+4 votes     reply to comment
Railgunner2160 Dec 6 2009, 4:34am says:


+2 votes     reply to comment
█Black/Brunez█ Dec 6 2009, 8:12am says:

I hated that stupid bug. And is good to see that it was fixed!

+2 votes     reply to comment
Hijacker Dec 6 2009, 8:54am says:

THank you TX for fixing that bug. :)

+1 vote     reply to comment
liberty_wings Dec 9 2009, 2:10pm says:


+1 vote     reply to comment
Kerensky287 Feb 16 2010, 12:56am says:

Really impressive! How the hell'd you manage to fix that bug?

+1 vote     reply to comment
Zealot671 Feb 18 2010, 10:27am says:

cool when the tesla trooper charges it it charges yellow tesla electricity

+1 vote     reply to comment
SоrataZ Feb 25 2010, 7:22am says:

Just like RA2 YAY. One more reason to charge Tesla Coils.

+2 votes     reply to comment
BOBUG Oct 21 2010, 1:51pm says:

how did you manage to fix it?

+1 vote     reply to comment
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Demonstration of the new charging and firing sounds, as well as the new idle and 'charged' Tesla Coil effects.

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Dec 6th, 2009
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