Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Demonstration of the new charging and firing sounds, as well as the new idle and 'charged' Tesla Coil effects.
Also note that the bug that caused tesla units to stop charging Tesla Coils intermittently has now been fixed ;)
Nice! Especially that old school siren sound of Tesla Coil fire. Great that you fixed that stupid bug. Now its finally be usefull to charge them up!
Good to hear that charging the coil is now usefull :)
Could you make them shoot faster and further when charged?
And could you make the charge effects stack, more units charging it the faster and further it goes?
Just an idea.
Excellent!!
I hated that stupid bug. And is good to see that it was fixed!
THank you TX for fixing that bug. :)
ZAP'EM ALL!!!
Really impressive! How the hell'd you manage to fix that bug?
Just like RA2 YAY. One more reason to charge Tesla Coils.
how did you manage to fix it?