Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Report RSS Fixed MiG Takeoff/Land (view original)
Fixed MiG Takeoff/Land
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GunShip05
GunShip05 - - 322 comments

You would have thought EA would have fixed these graphics bugs by now.

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bishibosh
bishibosh - - 137 comments

What map are you on?

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ManimalR
ManimalR - - 108 comments

Hes on Wrong Steppe

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liberty_wings
liberty_wings - - 925 comments

ehm i can't see the difference!

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Magmafusion
Magmafusion - - 392 comments

the fire from the afterburners usually didn't go off...

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burstisaac
burstisaac - - 364 comments

EA is Sh!t

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Description

Fixed MiG Takeoff/Land effects. Afterburner effects no longer show when landed.