Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
New 'flare' delay effect for MagSat.
umm what's that?
Supposedly the effect of creating a strong magnetic field?
looks way better than a beam.
well thats its charging ability right before it starts no?if it was like that you wouldnt be able to tell which direction its traveling but maybe its better that way ? ;)
He mentioned its the new "Flare". Meaning it no longer uses a red flare to signal the ability. So he could still use the Beam Ring effect.. Or not.
use it to much in water no water HOW THE **** CAN IT SUCK UP WATER
just what i was thinking... maybe they invented magnetic water
the EA guys don't think at this little thing!thank you God for the Modders!!! ;P