After EA abandoned the game and red alert 3 began to die off, we finally decided to make a mod to try and fix the imbalances of the game and make it a bit more fun. This isnt a total conversion, it doesnt add new sides, it doesnt drastically change the game. Instead it attempts to fix whats wrong with red alert 3, its by no means perfect, but we hope its a step in the right direction to making RA3 more enjoyable and alive again

Please try the mod out, especially online with others, and tell us what you think

Full changelist:

--------------V4.2------------
Global
All MCVs speed changed to 40

Allied
Cryocopters freeze vs collectors buffed from 60% to 80%
Power Plant power back to 100, now has an upgrade that increases the output by 50%, requires the refinery, costs $400 (doesnt have a texture yet, apologies)
Peacekeeper damage reduced by 25% vs vehicles and buildings

Soviet
Molotov cocktail reload speed back to 1.12 stats
Kirov speed 40 to 35, afterburner 65 to 60
Sputnik build time reduced from 20 to 10

Empire
Archer maiden damage vs infantry reduced 50%
Imperial Warrior cost back to 150, damage vs vehicles and buildings reduced by 25%

Misc
Removed Dark green, was too similar to the other green on the minimap and in battle
Added Zero Island (2) by Acid-Cr@sh
Added Battlebase Terra (4) by Acid-Cr@sh

-----------Older Changes---------

Global
All base defenses take 50% damage from gun damage types from 100%

Allied
Price of dog decreased to 150 from 200
Aircraft now start with the additional ammunition provided by advanced aeronuatics
Advanced aeronautics now provides the health and vision bonuses only
Allied power plant now provides 125 power from 100
Outpost deploy time now 20 seconds from 30
Defence bureau now requires 50 power from 75
Cryocopters now freeze collectors 40% slower
Dolphins sonar weapons range increased to 140 from 100 and can target submerged units
Mirage tank cloak bubble is no longer visable
Prism tower max stack damage changed from 2 to 5, and buffed stack damage (2 towers will now do the same damage linked as when they were seperate, not less)
Javelin IFV and Multigunner Javelin reload time reduced to 2 from 4
Spy IFV range increased 250 from 200
Aircraft carrier drone health decreased 25%

Soviet
MCV speed decreased to 35 from 50
Build time of conscript and bear swapped
Sickle cost decreased to 800 from 900
Flak trooper: Cost decreased to 300, mines now do 50% damage from 75% against structures
Apocalypse tank cannons damage increased from 100 to 130
Molotov reload speed increased, flight speed increased 150 to 190
Natasha's pilot snipe reload speed reduced to 40 seconds from 60
Natasha bombing run arive time reduced from 5 to 3
Tesla coils can now be charged up by 2 tesla troopers from 1
Sputnik cost reduced to 1000
Kirov Speed increased 30 to 40, afterburner speed increased 55 to 65
Tesla troopers animation/FX when firing fixed
Tesla troopers/tanks/stingrays no longer stop charging a coil when it stops firing
Mig has a damaged texture

Empire
MCV speed increased to 50 from 40
Price of tengu increased 850 from 800
Price of imperial warrior increased 175 from 150
Damage of final squadron increased
Balloon bomb damage increased to 200 from 150
Defender core available after power plant
Shinobis no longer cause "enemy infiltrator detected"
Shinobis should use their shurikens until enemy forces come within sword range
King oni health decreased to 2600 from 3000
Honourable Discharge nerfed for all units except the burst drone
Added Archer maiden AA infantry
Sea Wing rise speed increased from 1.5 to 2.5

Misc
Allowed more colours in MP/Skirmish
Added some more crates
Javelin soldier now wears armour instead of a vest
All uprising maps added (thanks to bibber)
Added Wrong steppe (2) - Best buy preoder map
Added Grinderberg(2) - made by acid crash
Added Freeze Factor(4) - made by acid crash
Added Serenity Gardens(6) - made by acid crash

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Hows the Patch?

News 0 comments

We would love to know what you think of the patch.

We tweeked the Ai a few versions a go, and would love to see if anyone noticed, or if they would like us to tweek it more.

use the usual feedback places: Commandandconquer.com

TheHubGames
Xfire.com

there will always be someone around to give ideas to, or pass feedback to. As of now, we can assure you we are not dead, just sidetracked by other things atm, we arent looking to release another version of the patch until early next year.

With Xmas and stuff getting in the way, we have noone to test with us when we have the changes inplace.

Please feel free to contact me or Bobug via PM on here, or leave feedback on this news article.

Good Luck, and have fun.

RA2k10

Feedback

Feedback

News 3 comments

We want feedback, please use the links provided. Hope you feel like giving it.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

News 21 comments

More modifications for Red Alert 3 published on Desura.

Lack of Movement

Lack of Movement

News 4 comments

We are back, and getting ready for the version 4.2

Tournament results and Replays

Tournament results and Replays

News 5 comments

After the GR.org tournament on the patch, weve got some solid feedback and some fun games to watch

Red Alert 3 Community 1.13 V4.2

Red Alert 3 Community 1.13 V4.2

Patch 10 comments

--------------V4.2------------ Global All MCVs speed changed to 40 Allied Cryocopters freeze vs collectors buffed from 60% to 80% Power Plant power back...

Patch 1.13 V 4.2

Patch 1.13 V 4.2

Patch 3 comments

Finally its here, we apologise for the long wait we finally have it ready. Lots of things have got in the way of late, and we will keep you updated on...

Patch 1.13 V4.1

Patch 1.13 V4.1

Patch 0 comments

Newest version with some bugs fixed and some new maps!

Community patch 1.13 Version 4

Community patch 1.13 Version 4

Patch 0 comments

Fixes bugs which have been found. Please keep your bugs coming in and we will try to fix them.

Community patch 1.13 Version 3.3

Community patch 1.13 Version 3.3

Patch 0 comments

This version includes some minor tweaks, Uprising maps also included for this Download.

Red alert 3 Patch 1.13 V3

Red alert 3 Patch 1.13 V3

Full Version 0 comments

This the community made patch that aims to balance RA3 where EA left off, by no means perfect, but we hope its a step in the right direction, please play...

Post comment Comments  (50 - 60 of 172)
RedAlert2010
RedAlert2010

We have been busy with other projects of late and have had to postpone work on this in-definatly. It will arrive eventually, when i can grab hold of the coder and take him to the side and slap him around a little. I will try my best for you guys, but looking at it the next version may be the last for a little while.

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Valherran
Valherran

Will you guys be adding the Uprising units and rebalancing them? Or is there another MOD division doing that?

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RedAlert2010
RedAlert2010

no there is already a mod, by Bibber with all the Uprising stuff included, best bet is to try his page.

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PsionicAssassin
PsionicAssassin

So, when is the new version coming?

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PurpleGaga27
PurpleGaga27

Hmmm. I have been wanting to test out the latest version on this as well.

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TcomJ
TcomJ

oh and the reload time for allied aircraft, does that mean it won't reload faster after the upgrade? :3

And Tanya really need a buff vs infantries. Why? Other two commando can out-range any infantries until they get overwhelmed with numbers. Like in Red Alert 2 also, Tanya range should be a bit higher than any other infantry but not to the point of being snipers.I'm saying she shouldn't get hit first like in this game.

Proposal:
- increase her range by 5-10% of what she has or something

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TcomJ
TcomJ

Thank you! Thank you so much for this mod T-T
I cannot belief that I get to see the day where Empire won't need wayyyyy to much micro management vs Allied air battle anymore T-T
Archer maiden is another solution I had in mind but ofc, EA only cares about Allied fan base. I like playing Allied don't get me wrong but it's frustrating that when I play empire, it's like I'm being bullied xD

The aircraft drone nerf is much needed. Not so much about vinidicator getting 3 bombs at the start but I guess the maiden may make it bearable.

One request I have, jevelin gets to out-range 1st level base defense sometime using it's ability, which basically you got some sort of seige at the fist tier.... -_-

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OzzyD
OzzyD

Do you need the CD to play this ?

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RedAlert2010
RedAlert2010

no you just need RedAlert3 and to install the mod into the mod folder in the p;pdata% directory.

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vader333
vader333

any updates? Should I just wait a year and be surprised?

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RedAlert2010
RedAlert2010

Sorry we have been sidetracked by other projects at the moment, i shall speak with bobug and see if we have a decent release to come now.

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C&C: Red Alert 3
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Highest Rated (6 agree) 9/10

this is pretty goood but, iw 200 and tengu 850? don't agree. That will stop tengu rush and iw will be useless against peacekkepers.

Make soviet Mcv Faster, cuz thats the way they expand!

Nov 11 2010 by PsionicAssassin

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