After EA abandoned the game and red alert 3 began to die off, we finally decided to make a mod to try and fix the imbalances of the game and make it a bit more fun. This isnt a total conversion, it doesnt add new sides, it doesnt drastically change the game. Instead it attempts to fix whats wrong with red alert 3, its by no means perfect, but we hope its a step in the right direction to making RA3 more enjoyable and alive again

Please try the mod out, especially online with others, and tell us what you think

Full changelist:

--------------V4.2------------
Global
All MCVs speed changed to 40

Allied
Cryocopters freeze vs collectors buffed from 60% to 80%
Power Plant power back to 100, now has an upgrade that increases the output by 50%, requires the refinery, costs $400 (doesnt have a texture yet, apologies)
Peacekeeper damage reduced by 25% vs vehicles and buildings

Soviet
Molotov cocktail reload speed back to 1.12 stats
Kirov speed 40 to 35, afterburner 65 to 60
Sputnik build time reduced from 20 to 10

Empire
Archer maiden damage vs infantry reduced 50%
Imperial Warrior cost back to 150, damage vs vehicles and buildings reduced by 25%

Misc
Removed Dark green, was too similar to the other green on the minimap and in battle
Added Zero Island (2) by Acid-Cr@sh
Added Battlebase Terra (4) by Acid-Cr@sh

-----------Older Changes---------

Global
All base defenses take 50% damage from gun damage types from 100%

Allied
Price of dog decreased to 150 from 200
Aircraft now start with the additional ammunition provided by advanced aeronuatics
Advanced aeronautics now provides the health and vision bonuses only
Allied power plant now provides 125 power from 100
Outpost deploy time now 20 seconds from 30
Defence bureau now requires 50 power from 75
Cryocopters now freeze collectors 40% slower
Dolphins sonar weapons range increased to 140 from 100 and can target submerged units
Mirage tank cloak bubble is no longer visable
Prism tower max stack damage changed from 2 to 5, and buffed stack damage (2 towers will now do the same damage linked as when they were seperate, not less)
Javelin IFV and Multigunner Javelin reload time reduced to 2 from 4
Spy IFV range increased 250 from 200
Aircraft carrier drone health decreased 25%

Soviet
MCV speed decreased to 35 from 50
Build time of conscript and bear swapped
Sickle cost decreased to 800 from 900
Flak trooper: Cost decreased to 300, mines now do 50% damage from 75% against structures
Apocalypse tank cannons damage increased from 100 to 130
Molotov reload speed increased, flight speed increased 150 to 190
Natasha's pilot snipe reload speed reduced to 40 seconds from 60
Natasha bombing run arive time reduced from 5 to 3
Tesla coils can now be charged up by 2 tesla troopers from 1
Sputnik cost reduced to 1000
Kirov Speed increased 30 to 40, afterburner speed increased 55 to 65
Tesla troopers animation/FX when firing fixed
Tesla troopers/tanks/stingrays no longer stop charging a coil when it stops firing
Mig has a damaged texture

Empire
MCV speed increased to 50 from 40
Price of tengu increased 850 from 800
Price of imperial warrior increased 175 from 150
Damage of final squadron increased
Balloon bomb damage increased to 200 from 150
Defender core available after power plant
Shinobis no longer cause "enemy infiltrator detected"
Shinobis should use their shurikens until enemy forces come within sword range
King oni health decreased to 2600 from 3000
Honourable Discharge nerfed for all units except the burst drone
Added Archer maiden AA infantry
Sea Wing rise speed increased from 1.5 to 2.5

Misc
Allowed more colours in MP/Skirmish
Added some more crates
Javelin soldier now wears armour instead of a vest 
All uprising maps added (thanks to bibber)
Added Wrong steppe (2) - Best buy preoder map
Added Grinderberg(2) - made by acid crash
Added Freeze Factor(4) - made by acid crash
Added Serenity Gardens(6) - made by acid crash

Image RSS Feed Latest Screens
Battlebase Terra and Zero Island Battlebase Terra and Zero Island Freeze Factor
Blog RSS Feed Report abuse Latest News: Hows the Patch?

0 comments by RedAlert2010 on Nov 20th, 2011

We would love to know what you think of the patch.

We tweeked the Ai a few versions a go, and would love to see if anyone noticed, or if they would like us to tweek it more.

use the usual feedback places: Commandandconquer.com

 TheHubGames
Xfire.com

there will always be someone around to give ideas to, or pass feedback to. As of now, we can assure you we are not dead, just sidetracked by other things atm, we arent looking to release another version of the patch until early next year.

With Xmas and stuff getting in the way, we have noone to test with us when we have the changes inplace.

Please feel free to contact me or Bobug via PM on here, or leave feedback on this news article.

Good Luck, and have fun.

RA2k10

Downloads RSS Feed Latest Downloads
Red Alert 3 Community 1.13 V4.2

Red Alert 3 Community 1.13 V4.2

Jul 27, 2011 Patch 9 comments

--------------V4.2------------ Global All MCVs speed changed to 40 Allied Cryocopters freeze vs collectors buffed from 60% to 80% Power Plant power back...

Patch 1.13 V 4.2

Patch 1.13 V 4.2

Jul 27, 2011 Patch 2 comments

Finally its here, we apologise for the long wait we finally have it ready. Lots of things have got in the way of late, and we will keep you updated on...

Patch 1.13 V4.1

Patch 1.13 V4.1

Oct 24, 2010 Patch 0 comments

Newest version with some bugs fixed and some new maps!

Community patch 1.13 Version 4

Community patch 1.13 Version 4

Oct 19, 2010 Patch 0 comments

Fixes bugs which have been found. Please keep your bugs coming in and we will try to fix them.

Community patch 1.13 Version 3.3

Community patch 1.13 Version 3.3

Oct 17, 2010 Patch 0 comments

This version includes some minor tweaks, Uprising maps also included for this Download.

Red alert 3 Patch 1.13 V3

Red alert 3 Patch 1.13 V3

Oct 15, 2010 Full Version 0 comments

This the community made patch that aims to balance RA3 where EA left off, by no means perfect, but we hope its a step in the right direction, please play...

Post comment Comments  (10 - 20 of 167)
sithpal
sithpal Apr 16 2012, 1:26pm says:

this works with mods right?

+1 vote     reply to comment
Arcodus
Arcodus Feb 24 2012, 12:58pm says:

Hi,

I am having trouble getting the patch/mod to work, when I use Desura or click the " ui" modded shortcut the result is the same: Red Alert 3 splash appears for a while then vanishes, game does not start. Oh and it is a Steam version of the game.

I dont know what to do, could somebody please help me?

+1 vote     reply to comment
RedAlert2010
RedAlert2010 Feb 29 2012, 7:15pm replied:

tbh i cant offer any tips here, because it doesnt give sufficient space, can you pm me or join xfire and add me: redalert2008, please put a msg stating what you want.

+1 vote     reply to comment
PsionicAssassin
PsionicAssassin Sep 12 2011, 11:47am says:

So whats this about: Gamereplays.org

The same mod or what?

+2 votes     reply to comment
RedAlert2010
RedAlert2010 Sep 14 2011, 10:54am replied:

That is absolutely nothing to do with us, just someone trying to rip off our changes as their own.

Also they are using Acids maps without permission.

+2 votes     reply to comment
|BoW|Jack
|BoW|Jack Sep 14 2011, 3:49pm replied:

It's been taken care of. :)

+2 votes     reply to comment
PsionicAssassin
PsionicAssassin Sep 15 2011, 5:49pm replied:

lol what happened? how did you delete the thread?

+2 votes     reply to comment
RedAlert2010
RedAlert2010 Sep 16 2011, 3:22am replied:

how did who delete the thread?? Me??? i never, but it was an internal matter at GR and they dealt with it.

+2 votes     reply to comment
maxim123
maxim123 Sep 3 2011, 5:31am says:

i try download but it sayng donload not found thats realy annoyng O_o

0 votes     reply to comment
PsionicAssassin
PsionicAssassin Sep 7 2011, 9:24pm replied:

It was like that before, but that made the game unbalanced in 1v1.
Lets say like you said, the allies have better air power and the empire has better sea.
So on Infinity Isle, its Empire vs Allies, the Allies starts to spam vindis with cryos, vindis takes out the frozen collectors,and when a tengu comes out of the mecha bay, it gets shredded by a single apollo. 1 Apollo can take out 2 tengus easily in 1.12.

So we have to balance things a bit but not by making some things too good in some ways.
Each faction already has their strength...
SEA: Shoguns > Dreadnaughts, Carriers
Naginata > Akula, Assault Destroyer
LAND: Hammer tank > Tsunami, Guardian
Apoc > King oni
Sickle > Mecha Tengu, Riptide
Air: Apollos > Migs, Tengus

Previous RA games were somehow unbalanced, on a small map Soviets had more chance to win than the Allies. On a bigger map were you can turtle, Allies were more likely to win.
That wouldn't be fair in ladder 1v1 tournaments eh?

In RA3, each factions are unique, the build system, the units and how versatile they are, and their special abilities.
Like the Main battle things for example:
Tsunami - Fast firing with weak shells but with low armor, but it's special ability improves its defense.
Guardian - Slow firing with stronger shells than hammer with decent armor (Special ability decreases the targeted unit's armor by 200% when upgraded)
Hammer - Slow firing with strong shells with stronger armor than both tsunami and guardian.

+3 votes     reply to comment
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C&C: Red Alert 3 Icon
Platform
Windows
Developed By
BOBUG
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Release Date
Released Oct 14, 2010
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8.6

39 votes submitted.

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Highest Rated (5 agree) 9/10

this is pretty goood but, iw 200 and tengu 850? don't agree. That will stop tengu rush and iw will be useless against peacekkepers.

Make soviet Mcv Faster, cuz thats the way they expand!

Nov 11 2010, 5:50am by PsionicAssassin

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