After EA abandoned the game and red alert 3 began to die off, we finally decided to make a mod to try and fix the imbalances of the game and make it a bit more fun. This isnt a total conversion, it doesnt add new sides, it doesnt drastically change the game. Instead it attempts to fix whats wrong with red alert 3, its by no means perfect, but we hope its a step in the right direction to making RA3 more enjoyable and alive again

Please try the mod out, especially online with others, and tell us what you think

Full changelist:

All MCVs speed changed to 40

Cryocopters freeze vs collectors buffed from 60% to 80%
Power Plant power back to 100, now has an upgrade that increases the output by 50%, requires the refinery, costs $400 (doesnt have a texture yet, apologies)
Peacekeeper damage reduced by 25% vs vehicles and buildings

Molotov cocktail reload speed back to 1.12 stats
Kirov speed 40 to 35, afterburner 65 to 60
Sputnik build time reduced from 20 to 10

Archer maiden damage vs infantry reduced 50%
Imperial Warrior cost back to 150, damage vs vehicles and buildings reduced by 25%

Removed Dark green, was too similar to the other green on the minimap and in battle
Added Zero Island (2) by Acid-Cr@sh
Added Battlebase Terra (4) by Acid-Cr@sh

-----------Older Changes---------

All base defenses take 50% damage from gun damage types from 100%

Price of dog decreased to 150 from 200
Aircraft now start with the additional ammunition provided by advanced aeronuatics
Advanced aeronautics now provides the health and vision bonuses only
Allied power plant now provides 125 power from 100
Outpost deploy time now 20 seconds from 30
Defence bureau now requires 50 power from 75
Cryocopters now freeze collectors 40% slower
Dolphins sonar weapons range increased to 140 from 100 and can target submerged units
Mirage tank cloak bubble is no longer visable
Prism tower max stack damage changed from 2 to 5, and buffed stack damage (2 towers will now do the same damage linked as when they were seperate, not less)
Javelin IFV and Multigunner Javelin reload time reduced to 2 from 4
Spy IFV range increased 250 from 200
Aircraft carrier drone health decreased 25%

MCV speed decreased to 35 from 50
Build time of conscript and bear swapped
Sickle cost decreased to 800 from 900
Flak trooper: Cost decreased to 300, mines now do 50% damage from 75% against structures
Apocalypse tank cannons damage increased from 100 to 130
Molotov reload speed increased, flight speed increased 150 to 190
Natasha's pilot snipe reload speed reduced to 40 seconds from 60
Natasha bombing run arive time reduced from 5 to 3
Tesla coils can now be charged up by 2 tesla troopers from 1
Sputnik cost reduced to 1000
Kirov Speed increased 30 to 40, afterburner speed increased 55 to 65
Tesla troopers animation/FX when firing fixed
Tesla troopers/tanks/stingrays no longer stop charging a coil when it stops firing
Mig has a damaged texture

MCV speed increased to 50 from 40
Price of tengu increased 850 from 800
Price of imperial warrior increased 175 from 150
Damage of final squadron increased
Balloon bomb damage increased to 200 from 150
Defender core available after power plant
Shinobis no longer cause "enemy infiltrator detected"
Shinobis should use their shurikens until enemy forces come within sword range
King oni health decreased to 2600 from 3000
Honourable Discharge nerfed for all units except the burst drone
Added Archer maiden AA infantry
Sea Wing rise speed increased from 1.5 to 2.5

Allowed more colours in MP/Skirmish
Added some more crates
Javelin soldier now wears armour instead of a vest
All uprising maps added (thanks to bibber)
Added Wrong steppe (2) - Best buy preoder map
Added Grinderberg(2) - made by acid crash
Added Freeze Factor(4) - made by acid crash
Added Serenity Gardens(6) - made by acid crash

Image RSS Feed Screens
Battlebase Terra and Zero Island Battlebase Terra and Zero Island Freeze Factor

Hows the Patch?

3 years ago News 0 comments

We would love to know what you think of the patch.

We tweeked the Ai a few versions a go, and would love to see if anyone noticed, or if they would like us to tweek it more.

use the usual feedback places:


there will always be someone around to give ideas to, or pass feedback to. As of now, we can assure you we are not dead, just sidetracked by other things atm, we arent looking to release another version of the patch until early next year.

With Xmas and stuff getting in the way, we have noone to test with us when we have the changes inplace.

Please feel free to contact me or Bobug via PM on here, or leave feedback on this news article.

Good Luck, and have fun.




4 years ago News 3 comments

We want feedback, please use the links provided. Hope you feel like giving it.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

4 years ago News 21 comments

More modifications for Red Alert 3 published on Desura.

Lack of Movement

Lack of Movement

4 years ago News 4 comments

We are back, and getting ready for the version 4.2

Tournament results and Replays

Tournament results and Replays

4 years ago News 5 comments

After the tournament on the patch, weve got some solid feedback and some fun games to watch

Red Alert 3 Community 1.13 V4.2

Red Alert 3 Community 1.13 V4.2

4 years ago Patch 10 comments

--------------V4.2------------ Global All MCVs speed changed to 40 Allied Cryocopters freeze vs collectors buffed from 60% to 80% Power Plant power back...

Patch 1.13 V 4.2

Patch 1.13 V 4.2

4 years ago Patch 3 comments

Finally its here, we apologise for the long wait we finally have it ready. Lots of things have got in the way of late, and we will keep you updated on...

Patch 1.13 V4.1

Patch 1.13 V4.1

5 years ago Patch 0 comments

Newest version with some bugs fixed and some new maps!

Community patch 1.13 Version 4

Community patch 1.13 Version 4

5 years ago Patch 0 comments

Fixes bugs which have been found. Please keep your bugs coming in and we will try to fix them.

Community patch 1.13 Version 3.3

Community patch 1.13 Version 3.3

5 years ago Patch 0 comments

This version includes some minor tweaks, Uprising maps also included for this Download.

Red alert 3 Patch 1.13 V3

Red alert 3 Patch 1.13 V3

5 years ago Full Version 0 comments

This the community made patch that aims to balance RA3 where EA left off, by no means perfect, but we hope its a step in the right direction, please play...

Post comment Comments  (70 - 80 of 172)
souske22 Jan 27 2011 says:

Quick question downloaded all the versions, and well they all seem to be missing the 113 folder mentioned in the readme, am I missing something or just bad dls?

+1 vote     reply to comment
souske22 Jan 27 2011 replied:

Ok ignore the above I had a hella noob moment >> Need to read the readme a few more times next time

+1 vote     reply to comment
RoDNoX Jan 19 2011 says:

If I install the community patches, can I also play with others they dont have the patches?

+1 vote     reply to comment
RoDNoX Jan 23 2011 replied:

never mind, i know now how it works^^

+1 vote     reply to comment
Acid-Cr@sh Jan 18 2011 says:

hey, glad to see some movement 'round here ;)

+1 vote     reply to comment
RedAlert2010 Jan 13 2011 says:

So anyone spotted any new bugs or balance tweaks which could be made?

Please reply to the last News Article and we will go from there, have them all in one place here makes life easier.

+1 vote     reply to comment
RedAlert2010 Dec 12 2010 says:

Anyways, sorry for the lack of Activity, we are currently very busy and are struggling to find time to get this next version together and tested.

Atm we may be looking at after Xmas for the next version. We will keep you posted.

+4 votes     reply to comment
Cjslayer16 Dec 2 2010 says:

The only thing I didn't like was Natasha's Buffs. I mean Sure I'm a Sov player but it seems like the bombing run speed should be 4, 3 is a bit too quick. The reload of her ability is iffy. I might have set that to 50.

Other then those two minor things Id agree with all the changes :)

0 votes     reply to comment
The-Light Nov 27 2010 says:

Decrease Kirov Health, i mean 3 apollo ammo loads needed to blow them apart? that, and improved speed is way overpowered.
I'd suggest lowering hp, as that was to much anyway, besides if the kirov has as much hp as a Apocalipse, than it's more dificult to destroy, as aa is less powerfull than anti surface.
The rest seems ok though.

+1 vote     reply to comment
1deano1 Dec 6 2010 replied:

We're going to nerf the speed of the Kirov in the next patch. it's on the list among other things.

+1 vote     reply to comment
lub123 Dec 7 2010 replied:

nerf speed yes but not health

+1 vote     reply to comment
lub123 Nov 27 2010 replied:

no kirov is expensive and in 1.12 patch is pretty useless only few players use kirov in game so i nerf heal is bad idea. BTW i like new changes good job :)

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
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Release Date
Released 2010
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39 votes submitted.

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Highest Rated (6 agree) 9/10

this is pretty goood but, iw 200 and tengu 850? don't agree. That will stop tengu rush and iw will be useless against peacekkepers.

Make soviet Mcv Faster, cuz thats the way they expand!

Nov 11 2010 by PsionicAssassin

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