This is the official "Realistic Driving" mod for GTA V.
Developed by Killatomate.

Version: 2.3

Supported game versions: 1.36(877), 1.38(1011), 1.39(1032) and higher

This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 24 months, 1400+ hours. Driving physics were created for each of the 322 vehicles individually, spending an average of 3.3 hours on each vehicle. Every single change has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.

Most striking features of this mod:

  • Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
  • Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
  • Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
  • Huge improvements to motorcycles
  • Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
  • automated brakes have been disabled for every single vehicle
  • Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
  • Alternative "Scaled Topspeed" version offers a subtle speed governor and brake assist
  • Option for increased vehicle deformation
  • The properties of all driveable surfaces have been reworked

supported DLCs:

  • ill Gotten Gains 1
  • ill Gotten Gains 2
  • Lowrider
  • Halloween
  • Executives
  • XMAS 3
  • January2016
  • Valentine
  • Lowriders 2
  • Further Adventures in Finances
  • Cunning Stunts
  • Bikers
  • Import/Export
  • MPSpecialRaces



Included vehicle categories:

Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.

Not included:

Heavy Trucks, Helicopters, Planes, Boats

Custom cars:

This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot fix. please.

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Realistic Driving V, version 2.3

Realistic Driving V, version 2.3

Full Version 7 comments

Realistic Driving mod version 2.3 features new driving physics for 322 vehicles in GTA V. Physics definitions for each individual vehicle have been created...

Realistic Driving V, version 2.2

Realistic Driving V, version 2.2

Full Version 6 comments

Realistic Driving mod version 2.2 features new driving physics for 320 vehicles in GTA V. Physics definitions for each individual vehicle have been created...

Realistic Driving V, version 2.1

Realistic Driving V, version 2.1

Full Version 1 comment

Realistic Driving mod version 2.1 features new driving physics for 316 vehicles in GTA V. Physics definitions for each individual vehicle have been created...

Realistic Driving V, version 2.0.1

Realistic Driving V, version 2.0.1

Full Version 1 comment

Realistic Driving mod version 2.0 features new driving physics for 311 vehicles in GTA V. Physics definitions for each individual vehicle have been created...

Realistic Driving V, version 2.0

Realistic Driving V, version 2.0

Full Version 1 comment

Realistic Driving mod version 2.0 features new driving physics for 311 vehicles in GTA V. Physics definitions for each individual vehicle have been created...

Realistic Driving V, version 1.1

Realistic Driving V, version 1.1

Full Version 23 comments

Realistic Driving mod version 1.1 features new driving physics for 257 vehicles in GTA V. Physics definitions for each individual vehicle have been created...

Comments  (0 - 10 of 220)
d36thk0rn
d36thk0rn

I just want to say thank you. Without you gta iv and gta v would not be my two favorite games. I've spent sooo many hours just driving around with your mods. You are truly the GOAT.

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Guest
Guest

Hello Killatomate your mod is working like a charm but i was wondering if there is a way to tweak the breaking. I slam on the breaks and it feels like nothing is happening. like literally i keep going in a straight line. Thanks in advance

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syfspamsyf
syfspamsyf

dude that's what happens when you drive fast in a heavy car...

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Guest
Guest

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Guest
Guest

so good, only bought gta 5 because of it. just cant play with default handling

this mod makes gta better than forza horizon 3

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Guest
Guest

I have all time "GTA V has stopped working". Can you help me please?

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Killatomate Creator
Killatomate

you need to update your game to 1.37

Reply Good karma+1 vote
Killatomate Creator
Killatomate

Version 2.0 is 99.5% finished. 80% of documentation is finished and the installer is prepared. Only a few days left until release.

Compared to release 1.1, Version 2.0 features 189 new car (and bike) handlings (created from scratch in highest possible detail), removes understeer problems, adds proper downforce and consequently allows for more realistic suspension behavior. Even small bumps have a noticeable effect on handling now. All driveable surfaces have reworked properties. Leaving the road/track and going completely off-road has a noticeable effect on handling. More distinct differences between different surfaces and you can get stuck in swamps. The effect of weather on surfaces has also been reworked. Swamps are even more dangerous in heavy rain. Collision with foliage has been reworked. 130kph speed cap on dirt roads has been removed. Weight transfer in vehicles has been increased and vehicles roll over more realistically. Oversteer is easier to initiate but also requires active counter-steering. Small tweaks to AI and police vehicles (brake earlier before sharp turns). Version 2.0 also introduces non-ABS cars. Release 2.0 will be available in two different versions: Real Speed and Scaled Topspeed. The Scaled Topspeed version has been created as a result of your requests/feedback. It features a subtle speed governor and subtle brake assist, while also featuring increased compatibility with AI and story missions. Version 2.0 supports the latest DLCs. Comet Retro, Elegy Retro, Specter Custom, Nero Custom, Ruiner 2000... all your favorite cars are supported.

Reply Good karma+2 votes
Guest
Guest

lovely but how to install ? readme just says open *.oiv file with "OpenIV 2.8 what do i replace with openIV? is just copy&paste; the files ? vital info is missing!

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9.3

28 votes submitted.

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Highest Rated (3 agree) 10/10

Amazing, best mod for driving!! Is all what I expected.
Only offroad cars can climb hills.
There is any way to add the other car damage mods to this one?

Jun 27 2015 by statusquo0

Style
Genre
Racing
Theme
Realism
Players
Single Player
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