Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other.
* Alchemical Sorters (store and sort your alchemical items)
* Cobl Clock (configurable on screen clock)
* Lore Books (lore books from previous Elder Scroll games)
* Tamrielic Ingredients (ingredients from Morrowind and Daggerfall)
* Tarnsman's Beer! (Beer's to buy from stores)
* Foods from Salmo the Baker (a large selection of foods)
* The Luggage (a hold all container accessible from pubs, guild halls, homes)
* Etc. etc.
Cobl provides a large assortment of popular hairs and eyes plus five new races.
* Eyes from Capucine and Miss Onatop.
* Hairs from: Rens, Capucines, Babe, Soya, Throttlekitty, Saram, Corean, Kafeid.
* Races: Playable Aureal, Mazken and Xivilai. Plus Ohmes-Raht (based on Luchaire's Tabaxi), and Hidden Elves (based on Ren's Mystic Elves).
All the items listed above are available for use in mods. Many home mods are making use alchemical sorters, foods, water sources, mage altars, etc. that are defined in Cobl. Other mods make use of more advanced features, like Cobl's Death Handling, which allows the player's death to be safely intercepted and modified. Or more simply, Cobl provides a shared Options menu, which any mod can use to make their options easy to find and configure.
Not only does Cobl make modding easier, it also makes Cobl aware mods richer since mods able to draw form a much richer set of objects at no cost. E.g. if you go into a pub, you're more likely to find interesting beers and/or foods for sale. If you visit a house, you're more likely to find an odd collection of books, or perhaps some Adamantium ore from Mournhold.
And if you're tired of seeing multiple types of pearl dust, multiple types of mountain lion meat, etc., Cobl is on the path to fixing those problems as well.
Cobl provides several interfaces that allow mods to communicate information.
* Foods added by one mod can be used to satisfy hunger requirements of a hunger mod.
* Water wells placed by a village mod can fill water containers of a thirst mod.
* And afterlife mod can suspend the activity and penalties of hunger/thirst/sleep mods.
* Etc. etc.
For more Information
* Cobl Readme
* Cobl Mods
* Cobl Modders Guide
* Cobl Relz/Wipz Topic
* German by ThreeD
* Russian by SvShu
=== 1.71 [6/08/2009] [Vacuity, Haama, LazyMonk]
* Added [[#03ItemInterchange|Item Interchange]] v0.74. [Vacuity]
* Bugfix: Removed unnecessary Ayleid Meteoric weapon textures. [LazyMonk]
* For Modders:
* Added Ayleid Expansion items - nearly 200 Ayleid clutter/misc items. [Vacuity, MEO, Cryptic Rain]
* Trap script - basic trap script that you can add to any container. [Haama, LAP]
=== 1.70 [5/14/2009] [Haama, LazyMonk]
* OBMM: Install script will automatically detect if you have FCOM, Frostcrag Reborn, and/or Frostcrag Spires Revisited and install the appropriate plugins.
* Ayleid Meteoric Weapons Bugfix [LazyMonk]: Fixed several texture paths and added missing textures.
* Move Quest Items: Added option to notify when moving a quest item.
* Spell Delete: Will now keep any effects from the deleted spell so you can use it in the Spell Making or Enchantment menus.
* Alchemical Sorters (Players): Added Poison Damage and Levitation (for Supreme Magicka).
* Alchemical Sorters (Modders): Can now use while in MenuMode. (Thanks to kyoma for finding and testing.)
* Hide options bugfix: Will now hide the Guidebook as well as Options.
=== 1.69 [4/25/2009] [Haama, Scruggsy, SkyRanger-1, Waruddar, Wrye]
* Move Quest Items [Waruddar]
* Spell Delete [Skyranger-1,Scruggsy]
* Trashcan [Haama]
* Misc. new functions [Haama]
* Power Exhaustion: [Wrye]
* Effect will reset to default player spell.
* Modified report format.
* Coblize Items is now silent by default. [Wrye]
* General Guide Book: Updated to DarNifiable format. [Wrye]
Humble took part in the Halloween fun with a sale we've yet to cover, but worry not - it's still on for a few more days, so if you're looking for decent deals and fantastic mods, here's five last minute suggestions, and a mod for each to sway your opinion!
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Not only the vehicles, but the environments themselves have been modified to yield greater realism and more predictable results on every surface, with every mode of transport.
A Total Conversion Mod for a better late-game experience and modern warfare, this modpack starts with rebalancing all civilizations with more realistic balances in societal paths. Next, a fully revised tech tree creates new alternatives and outcomes that mesh a little better. Many more changes feature in this modpack focusing on civilizations - like religious policies and social engineering - but major new city building opportunities also allow more modern takes on national governance, and combined with military reworks, this pack considerably changes the Civilization V gameplay loop.
This mod enhances all textures. all effects, modifies AI to make enemies quite a bit tougher, changes gunplay to have better gun accuracy and more long-range firefights that are just as deadly for enemies as they are for you, and even menus - both the main menu and loading screens have had additional visual changes to add into the dark theming of Manhunt. Remember this game is not for the faint of heart, so don't go into this one without doing a little research first!
Expanded Construction offers 14 new outdoor buildings and 11 new interior decorations. Three versions feature - V1 reduces the price & weight of Building Materials to 0 while making them stackable up to 100 in your standard inventory, V2 doesn't make it quite as easy and balances things a little further with all the additional buildables, whilst V3 exists for the creatives among the Kenshi playerbase, allowing them to build as much as they want with no resource cost at all.
Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other. Ample improvements are made to world organisation and player customization, as well as encouraging compatibility with other mods to help you shape your ideal Oblivion experience.
There's our picks for five games from Humble's Halloween Sale, which lasts until the 4th of November. There's a number of other solid titles on sale (with a deficit of mods for quite a few of them, but you can't have it all). What are your top picks from this sale? Let us know down below!
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Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that...
This mod from the COBL team allows for separate mods to share resources and configuration options. It also allows mods to communicate in a way. This can...
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