This is the official "Realistic Driving" mod for GTA V. This mod features completely new driving physics, created from scratch for each of the 332 vehicles. The performance of each vehicle matches its real life counterpart perfectly.

Add file Report Realistic Driving V, version 2.4
Filename
RealisticDrivingV_2.4.zip
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Full Version
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Killatomate
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3.02mb (3,165,212 bytes)
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700 (5 today)
MD5 Hash
f0786b911cbebac3c82cb30ef20325d5
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Realistic Driving mod version 2.4 features new driving physics for 332 vehicles in GTA V. Physics definitions for each individual vehicle have been created one-by-one from scratch. Development took 28 months, 1490 hours. Tire grip and basic handling characteristics for each vehicle are as realistic as possible within the limitations of GTA V physics and AI. Each car's performance (acceleration curve, top speed, braking, cornering) matches its real life counterpart with high accuracy (deviation is less than 3% in most cases) ===== What's new in version 2.4: Added cars from "Gunrunning" DLC: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21. Added cars from "Smuggler's Run" DLC: Cyclone, Rapid GT Classic, Retinue, Visione. Made downforce adjustments to each individual car.

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Realistic Driving V, version 2.4
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Grand Theft Auto V
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Killatomate
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