Fix your internet please


"So ask yourself- Is your will to survive... Stronger than theirs?"


The original premise of RainFall back when I first began, was to simply retexture the original assets and add new entities to the original HL1 maps using ripent. However, it soon became clear that this wouldn't be enough to accomplish what I wanted. I decided to take the mod in another direction, using many different methods, I've been able to decompile & fix almost all of the maps in the original Half-Life into actual editable source files, using the Half-Life: Source WC mappack leaked in 2003 as a base for many of RF's maps. Using these map files, I plan to reimagine the entire original Half-Life, combining many cut concepts & ideas left out of HL2 & HL1 to create a dark, chilling, & unique atmosphere.

New screenshots will be added regularly on a weekly basis! Videos will be added every now and then.

A release date is unclear at the moment, but a (albeit, extremely outdated!) demo featuring 3 playable levels is down there in the downloads, collecting dust. Christ I need to replace that article...

When RainFall is released, I plan to ship all of the source files for everything along with the mod, reckon I oughta give back to this community some way!

Thanks to all of the following, seriously I love ya'll to death.

Slartibarty - Playtesting

Headcrab-PRO - Playtesting

LeonelC - Modeling, fixing, and playtesting.

Xyus - Doom 3 model ports, no longer in use but still I appreciate it.

DeathmachineMT - Playtesting

Jackathan - Playtesting & help with mapping

Barnz - Arrow maps & textures

Trempler - Playtesting, help with mapping

Magic_Nipples & Freeze as a whole - Helping with coding, sprites, & much more

GaussGunner - Maps, prefabs, and playtesting

LoiTheMushroom - Playtesting & helping with certain story fragments.



In loving memory of Leanne Wilkins

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RSS Articles

Uplink is out!

News 12 comments

uplink1

In RainFall: Uplink, you will aid two of your fellow colleagues in gaining access into the Lambda Complex. The doors are sealed shut, and won't open until the CenCom satellite array has been aligned to communicate with the USNRC, as the military begin to lose their grip on the facility, and as the forces of Hell begin to pour through in greater, and greater numbers, you will have to fight your way through the chaos on the surface, until you reach the dome.

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I've released the RainFall demo! Two versions are available for download. The Xash3D version, and the Steam version. I'd prefer you to use the Xash3D version to get the best experience, but if for some reason the Xash3D version doesn't work for you, the Steam version is there as well.

RainFall: Uplink (Xash3D)

RainFall: Uplink (Xash3D)


RainFall: Uplink (Steam)

RainFall: Uplink (Steam)


The demo features 3 playable levels, each of which contain many secrets, easter eggs, and a whole lotta things to shoot. I've also packaged the map source files, and a pretty large collection of prefabs as extras. This demo amounts to roughly half of a single chapter, A mere bite sized chunk of what I have planned for the final product. I hope you enjoy the demo, and I hope it was worth the wait! :)

RSS Files
RainFall: Uplink (Steam) (Outdated)

RainFall: Uplink (Steam) (Outdated)

Demo 10 comments

Compared to what the mod is now, this is extremely old & does not represent the current state of the mod. I'll still leave it up for archival purposes...

RainFall: Uplink (Xash3D) (Outdated)

RainFall: Uplink (Xash3D) (Outdated)

Demo 19 comments

Compared to what the mod is now, this is extremely old & does not represent the current state of the mod. I'll still leave it up for archival purposes...

Comments  (0 - 10 of 320)
hl2forever
hl2forever

Any news?

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GeneralRain01 Creator
GeneralRain01

Wanting to have a new news article out sometime soon, its definitely on my priorities to replace that ancient article!

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hl2forever
hl2forever

Oki dokie

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Guest
Guest

Hey GeneralRain01, can you place in some of your maps the unused npc ´´Construction Worker´´

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GeneralRain01 Creator
GeneralRain01

Of course! There are a whole lot of construction workers in pre disaster areas & in the sewers after the disaster.

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Guest
Guest

There are female scientists?

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Chyvachok
Chyvachok

I got idea for you, about made with brushes Xen Sentry Cannon ( Half-life.wikia.com ) which fires beams at player and seen only at end of Forget About Freeman chapter. It looks very ugly, but how about redesign it, place behind it Alien Grunt or Slave which presumably control it and make it usable by player, if you kill that bastard, and place it in other maps as well? It will be cool addition for Machine Guns and Cannons which player can control in Surface Tension chapter.

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GeneralRain01 Creator
GeneralRain01

That would be awesome, I've got a great spot for it on the landing field in We've Got Hostiles, theres going to be a tunnel that opens & Alien Grunts pour out onto the tarmac, it'd go great behind them :)

Reply Good karma+3 votes
Chyvachok
Chyvachok

Another idea, but it will require coding, can you add to security guards some head variations? Valve gave to vanilla soldiers and scientist four head submodels, but strange what they didn't make for Barney some head variations. Also cool of you can make more head variations for scientists and soldiers as well for more variety.

Also did you see my PM to you?

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GeneralRain01 Creator
GeneralRain01

Barney variants are definitely on the list, already have about 15 different scientist heads so it'd make sense to give the security team a bit of variety aswell! I've got several variants already planned including a special variant for the Lt. Backman character.

Also yes, I'm hoping to one day find some use for some of those models c:

Reply Good karma+3 votes
Chyvachok
Chyvachok

And another idea, how about to make Barney variants that use 357 revolver or shotgun? I think it will be good addition and make some powerful allies to player, in vanilla Half-Life you found first 357 near guard body in Blast Pit and another one near wounded Barney in Power Up chapter so by game lore guards use this weapon, and they use shotguns in Black Mesa. About animations, Point of View mod have MP5 and Shotgun animations for Barneys, but they sadly not that great. Also Barney have unused reload animation, maybe good idea reactive it, for example copy reloading code from grunt.

Also Half-Life have strange thing what are all NPCs drop guns on death except Assassins, even they use same glock as player, but silenced, can you make them drop their pistols for ammo like other NPC too? Also Valve planned give them Crossbows in Alpha-Beta stage of development, you can add this variant too for more enemy diversity, Half-Life don't have enemies armed with crossbows.

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