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A cut content restoration mod that takes on a whole new atmosphere. Is your will to survive... Stronger than theirs?
CONTAINMENT FAILURE +32 HOURS
The sun is setting, you've found yourself at the color coded labs that house the biological research sector. The military have dug in deep, all surviving personnel have been executed en masse, only a select few remain alive, more than likely being interogated somewhere within the labs. With the aid of the remaining security personnel, you'll carry out a raid on the labs in an attempt to find a scientist with the proper credentials to override the lockdown & unseal the emergency exit to the surface. Of course, this is easier said than done. You'll encounter commanding sergeants, flanked by their strafing subordinates, aswell as the unseen horrors previously contained within the labs. Needless to say, you're in for a wild night.
Been doing tons of work on the Alien Research Labs chapter lately, I've jumped ahead a bit! Day One is still the primary objective, whenever I get bummed out working on it, I'll either work on Homeworld for a bit or jump ahead a few chapters in RainFall, I wound up mapping this whole chapter out for the most part over the past month & a half, it was a blast.
Gonna have a huge media update showing off the rest of this chapter & some other areas I have finished coming very soon, annnnnd something completely different that you'll either love me or hate me for will be getting a ModDB page soon aswell, stay tuned loves!
(also i promise i'll get a new body image to match the current banner theme, the inconsistency is begining to bug me somethin' fierce)
I luv it!
Looks nice!
Spectacular!
******* ****! I want to play this!
That's some pretty cool lighting there.
2018 is looking like a good year for Goldsrce :D
Stoked to see Homeworld FINALLY getting a MODDB page! I look forward to it! :D
The architecture is amazing as always, really pushing those brushes!
However, I feel the lighting, while adequate for a research lab environment, looks a bit bland with all those blue tones - especially with all the emphasis in wild, colored lighting the HL1 Alpha and Rainfall has.
What I suggest, and this is just an idea I had, is to color-code each lab not just through textures, but through lighting as well - by adding lights of yellow/red/blue color to key spots in each lab.
Wow that level design is.. just wow.
You must really pursue a career in interior design mate ;) .
nice, heavy weapons grunt