Radiophobia is a mod focusing primarily on combat realism and immersion. The main features are: a revamped arsenal of HQ weapons, graphical improvements and much more additional content. It's time to explore the Zone once again...

Description

The full standalone mod updated to 1.12. New game is required if updating from 1.11 or earlier.

Preview
Radiophobia 3 ver. 1.12
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randomgamer111
randomgamer111 - - 23 comments

Thank you seaz. I am really enjoying this update and it feels very polished :)

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seaz5150 Author
seaz5150 - - 1,103 comments

Cheers, glad you like it!

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Dayve
Dayve - - 8 comments

Nice, just in time for Christmas. And thanks for including vanilla NPC models as an optional extra. I always thought Stalker didn't look right with the HD models.

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NertyNert
NertyNert - - 70 comments

great update :) also, i noticed the quest where you have to go back to agroprom to kill the bandit camp seemed to be bugged on 1.11, might that have been fixed up in this version? if not just wanted 2 give ya a heads up

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KamteK_BBX
KamteK_BBX - - 55 comments

As soon as I finish all the translations I have in hand, I will try to update the Spanish translation of this Mod and I will take the opportunity to review the campaign.

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Vicko47
Vicko47 - - 3 comments

Hi please would you consider adding another download method because curent one is extreamly slow for me and always fails after hours. i have in mind some G drive or mega etc. Thank you

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seaz5150 Author
seaz5150 - - 1,103 comments

I added a link to the GDrive mirror into the description.

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Vicko47
Vicko47 - - 3 comments

Thank you very much 👍🤌👌

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malkan4ique
malkan4ique - - 9 comments

Hello, would the Russian translation for 1.11 work with 1.12?

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seaz5150 Author
seaz5150 - - 1,103 comments

No, 1.12 has its own updated translation included in the main download in the "OPTIONAL" folder.

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malkan4ique
malkan4ique - - 9 comments

that's amazing man, thank you so much

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DerellLicht
DerellLicht - - 61 comments

Well, I got it to extract using 7-Zip, on second try... I first had 7-Zip 'test' the file, which reported everything fine, then had it extract to my target folder, but this time instead of using drag-and-drop as I usually do, I used the program's Extract function, and that succeeded...

original post:
Wow... is anyone else having trouble extracting the main zip file
Radiophobia-3-Version-1.1.2.zip
???

I'm using Windows 10 Pro, I have 19GB out of 32GB RAM free, and *tons* of free disk space on my two Gen4 SSD drives, but *none* of my archiving programs can handle it...
IZArc 4.5 gives error messages on about half of the files, "unsupported compression method", and only extracted 880MB out of the 14GB file...
7-Zip was working away, but after 10 minutes it had only extracted about 500MB, and it estimated it had another 17 *hours* to go!!!
The Windows zip handler in Explorer, just failed with an error about a .GRAPH file, and would not proceed further...

I've never had this issue before... but then, I've never tried to handle a 14GB archive file, either...

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kalidrone
kalidrone - - 1,422 comments

I REALLY am hoping that this mod doesn't have MISERY-like healing for medkits (in that you literally need to take a "nap" of sorts when using a medkit in said MISERY mod, no ********, which is REALLY unwise when battling mutant(s) that like to maul you to death, Bloodsuckers especially for instance) since that'd be a MAJOR turn-off for me towards delving into this mod. Short anims of the medkits is fine, but a small "nap" like in the MISERY mod would, again, be a MAJOR turn-off for me. ><

So can someone let me know if the medkit healing system in Radiophobia is just as irritating? Since I would greatly appreciate an honest answer. Again, short anims such as applying the medkit in a fashion similar to how it's down in "Metro/Metro: Last Light" is perfectly fine to me, just not that VERY IRRITATING little "nap" that the MISERY mod forces one to go through whenever using a medkit. DX

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DerellLicht
DerellLicht - - 61 comments

The medkits definitely take a while to heal - about 20 or 30 seconds; not of use when in battle. I had a battle early on, that I definitely was not prepared to survive; bloodsucker plus 2 or 3 pseudodogs... the only way I was able to survive, was cheating by turning on God mode temporarily during that battle. I hate using cheats, but there was no other way I was going to get through that battle!

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kalidrone
kalidrone - - 1,422 comments

Damnit... It's as I feared then. DX

Thanks a ton for letting me know, guess i'll skip this mod then since that's WAAAAY too inconvenient obviously.

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seaz5150 Author
seaz5150 - - 1,103 comments

Medkits take something around 18s total to heal fully as they are more meant for use after combat etc. You can still use stimpacks to heal quickly.

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ShiftToSprint
ShiftToSprint - - 1 comments

I was wondering how I could make a hud mod from Anomaly work with this? Trying to get the Stalker 2 hud mod by Mikeo422 working.

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og-ozzy
og-ozzy - - 1 comments

Cant get the game to even open, I get an openAl32.dll error message, not firmiliar with that, I can play anomaly, ano gamma, the original 3 games, no problems. anyone know???

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sCRuMpYyy
sCRuMpYyy - - 1 comments

this mod works on alow end pc? I have a pc with a bottle neck really strong and I have to play is low graph settings, I dont mind but I dont know if I could run this mod

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locualo
locualo - - 71 comments

NPC Max at Army Warehouses, game crashes by as soon as i try talking to him.

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htvld
htvld - - 3 comments

Incredible mod, loving it! Encountered only one bug (sadly a very annoying one) so far which makes certain artifacts, for example jellyfish and droplets given by the hunter or the soul (don't remember where I got it from), simply disappear after saving and loading the game. Any help is greatly appreciated!

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