A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Radiator 1-3, Much Madness - Submarine Prototype (view original)
Radiator 1-3, Much Madness - Submarine Prototype
embed
share
view previous next
 
Post comment Comments
Trespass
Trespass Oct 4 2009, 9:35pm says:

Very cool. I love walking around in the hulls of ships!

+6 votes     reply to comment
Ballsopt
Ballsopt Oct 4 2009, 10:16pm replied:

hot

+1 vote     reply to comment
McNabbot
McNabbot Mar 29 2011, 1:49am replied:

And deep fried to get that good ol' southern taste!

+1 vote     reply to comment
Armageddon104
Armageddon104 Oct 4 2009, 9:55pm says:

Purty...

+1 vote     reply to comment
c3lhas
c3lhas Oct 4 2009, 10:11pm says:

This would give a great wallpapper.

Great job

+2 votes     reply to comment
Wooly
Wooly Oct 15 2009, 3:10pm replied:

That would be EXCELLENT! Please give us a wallpaper of this!

+1 vote     reply to comment
Dremth
Dremth Oct 4 2009, 11:09pm says:

awesome

+1 vote     reply to comment
dafatcat
dafatcat Oct 4 2009, 11:31pm says:

I want to shooting dead Emily Dickenson in the face.

Her poetry is terrible.

+1 vote     reply to comment
AlekZanDer
AlekZanDer Oct 5 2009, 1:43am says:

nice.

+1 vote     reply to comment
meazum
meazum Oct 5 2009, 2:10am says:

Are you using some kind of texture here? THe surfaces don't look pure white but rather as if they were made from "something" Like an undesignated material that seems "Oh I guess that's about right" I really like it.

+1 vote     reply to comment
kinesis916
kinesis916 Oct 5 2009, 5:46am says:

I like it a lot.

+1 vote     reply to comment
Bloodvayne
Bloodvayne Oct 5 2009, 6:55pm says:

I like... but make passageway smaller with knee knockers.. ;)

+1 vote     reply to comment
Kattevoer
Kattevoer Oct 5 2009, 7:18pm says:

give the light a glow! : D
...looks great already, love the overall lighting.

+1 vote     reply to comment
PhyOS
PhyOS Oct 7 2009, 11:30am says:

I see the concept has become a real map. Nice design.

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Oct 9 2009, 3:51pm says:

Creepy. Nice work!

+1 vote     reply to comment
Danboe
Danboe Dec 2 2009, 5:14pm says:

Will be interesting too see this.

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Jan 11 2010, 10:46am says:

Radiator 3: Journey to the Borealis

+1 vote     reply to comment
Uberzolik
Uberzolik Jul 6 2010, 8:55am replied:

Then Radiator 3 is secretly EP3? :D

+1 vote     reply to comment
Cremat0r
Cremat0r May 12 2010, 9:19am says:

OMG that's how the borealis should look like, great work, chance of fail:
0%, just like the prequels!

0 votes     reply to comment
SteveZombie
SteveZombie Aug 8 2010, 4:05pm replied:

There are no Half-Life 2 prequels.

+1 vote     reply to comment
EscheresquePolygons
EscheresquePolygons Jan 26 2012, 1:09am replied:

The series went in order. 1998: Half-Life, 1999: Opposing Force, 2001: Blue Shift/Decay, 2004: Half-Life 2, 2005: Lost Coast, 2006: Episode 1, 2007: Episode 2\Portal, 2011: Portal 2. That's in chronological order in-game as well (except for Lost Coast, which never officially happened in the space-time continuum, and Portal and Portal 2, which is in the same universe but hasn't met with Half-Life except for the Borealis and small hints, but if they make a Portal 3 Chell will have emerged in Combine-controlled Earth). Thank you for this geek history lesson.

+1 vote     reply to comment
Sqweebs
Sqweebs Apr 16 2011, 8:10pm says:

In the Navy!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

So in developing this style, I wanted something that was part untextured model render, part realistic, part shiny / metal, part flat-shaded, and part undetailed. In general, the more detailed something is, the less symbolic it can become in the player's mind - so here I have some vague mechanical shaped things on the walls. It's enough to tell you that this is supposed to be a submarine, but hopefully you're still able to say to yourself, "okay, but what else?"

Image Details
Type
Demonstration
Date
Oct 4th, 2009
Size
1024×600
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only