A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.

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RSS feed Report content Radiator 1-2, Handle with Care (map editor view) (view original)
Radiator 1-2, Handle with Care (map editor view)
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DanRod Jul 1 2009 says:

This is why I don't map with Hammer

+1 vote     reply to comment
Otter. Jul 1 2009 replied:

Don't map with hammer? What else choice have you got then that has compatibility with Source?

+2 votes     reply to comment
Lucífer Jul 1 2009 replied:

I would assume the 'in hammer' within brackets.
So it would be something like-
"This is why I don't map. (with Hammer)"

This would imply that he doesn't map for source games but possibly maps for other games.


+2 votes     reply to comment
Mainblz Jul 14 2009 replied:

Wow you worded that really strange. I got it after reading about 3 times though, lol

Hammer may be really In Depth. But it prides itself on the customization. You build nearly EVERYTHING. You can make it look like whatever you want.

+4 votes     reply to comment
Pvt_Pirate Nov 2 2009 replied:

this is why i dont map at all :p

+2 votes     reply to comment
chris_sloany Jul 1 2009 says:

omfg, agreeded with above comment, my brain would fry. lol.

+1 vote     reply to comment
reznik_Krkovicka Jul 1 2009 says:

visgroups ?

+1 vote     reply to comment
Radiatoryang Author
Radiatoryang Jul 7 2009 replied:

not worth it.

+1 vote   reply to comment
Guided_Meditation Jul 14 2009 replied:

i never use visgroups.. i know i should but im used to not using them so my brain literally explode.. i think i should use them :D

+1 vote     reply to comment
Armageddon104 Jul 1 2009 says:

You just get used to it. I know I did. :P

+1 vote     reply to comment
Lucífer Jul 1 2009 says:

This is why there are four different windows, each showing what you've made from an alternative angle...

+1 vote     reply to comment
Bloodvayne Jul 1 2009 says:

I dunno what people are saying....it's just alot of purple text for entities/vis groups covering the screen. Hammer for Source is easier than Hammer for GoldSrc imo. If not one of the easiest in-depth level making programs for any game...

+1 vote     reply to comment
Dr_Nick Jul 1 2009 says:

Doesn't look too confusing, judging by the first part of this mod, this is probably a top-down view. The other 2 views make it much easier, and the 3D view is good for selecting things.

Also, I think there's a tool in Hammer that blocks out entities if you're not working on those parts at the time.

+2 votes     reply to comment
Varsity Jul 14 2009 says:

You can turn off the purple names if they become a problem. Never had to do that myself, though.

+1 vote     reply to comment
dafatcat Jul 14 2009 says:

If you zoom in a bit it's fine.

+3 votes     reply to comment
Aaagreen Jul 14 2009 says:

Just take in to consideration that that is a pretty damn simple map there. The only thing making it scary is the purple text.

+1 vote     reply to comment
Nickel_Dare Aug 20 2009 says:

I see alot .. most is Func_debris is thing .. there are some _Filters too ..
Props ofc .. but i have even seen some Overridesments .. ( sorry if this is written totaly wrong , i just forget the word for them xD )

+1 vote     reply to comment
Deremix Nov 12 2009 says:

My mod is nearing this. :c

+1 vote     reply to comment
Vimelin Nov 18 2009 says:

well there is something called visgroups people..

+1 vote     reply to comment
Cremat0r May 12 2010 says:

Is this a riddle?:o

+1 vote     reply to comment
SteveZombie Feb 8 2011 says:

This is the single most frightening image I have ever subjected myself to.

+1 vote     reply to comment
ehenking Feb 21 2012 says:

Damn, Valve, you scary!

+1 vote     reply to comment
ehenking Feb 21 2012 says:

I have a fairly new Dell Vostro that doesn't lag at all, but that would take 30 years to compile!

+1 vote     reply to comment
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I'm not going to win any awards for the cleanliness of my level scripting.

Jul 1st, 2009
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