A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.

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Media RSS Feed Report media Radiator 1-3, Much Madness - Buttercup fields (view original)
Radiator 1-3, Much Madness - Buttercup fields
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Kaiku
Kaiku Nov 12 2009, 4:45am says:

oo, pretty

+4 votes     reply to comment
AlekZanDer
AlekZanDer Nov 12 2009, 5:34am says:

So beautiful...

+3 votes     reply to comment
Dr_Nick
Dr_Nick Nov 12 2009, 8:27am buried: Online

(buried)

To be honest, I think it seems a little dull.

I think there should be some low, smooth hills. a 2-square mile plateau is pretty bland.

-6 votes     reply to comment
Lucífer
Lucífer Nov 12 2009, 8:28am replied:

Quiet! You know nothing!

+9 votes     reply to comment
Dremth
Dremth Nov 12 2009, 9:58am replied:

I'm going to have to agree with Dr_Nick here. The screenshot looks great, but something even as simple as a little rolling hill could make it tons better.

+2 votes     reply to comment
Radiatoryang
Radiatoryang Nov 12 2009, 8:31pm replied:

Maybe when I have extra time after the IGF build. Adding hills would require me to hand-place the groups of flowers so they deform properly with the hill.

+1 vote     reply to comment
Upstream_Bear
Upstream_Bear Nov 17 2009, 4:05am replied:

I say it has a strange feeling to it and fits in well with the game.

+1 vote     reply to comment
Red_Rooster
Red_Rooster Jan 14 2010, 10:29am replied:

Its a prairie, and it should be flat! Believe it or not, there are places in the world that don't have much for hills. ;P

+1 vote     reply to comment
Rukus_
Rukus_ Nov 12 2009, 8:58am says:

Perfect setting for ULTIMATE DESTRUCTION!

+1 vote     reply to comment
SteveZombie
SteveZombie Feb 8 2011, 9:52am replied:

No.

+1 vote     reply to comment
archkyrie
archkyrie Nov 12 2009, 9:34am says:

HOLY METHULSALEH!

0 votes     reply to comment
Mischa_Silden
Mischa_Silden Nov 12 2009, 11:18am says:

Doesn't that amount of flowers cause performance drops?
Looking good anyways :D

+1 vote     reply to comment
Necromunger
Necromunger Feb 23 2010, 6:48pm replied:

its just sprites

+1 vote     reply to comment
Armageddon104
Armageddon104 Nov 12 2009, 12:55pm says:

wow...

0 votes     reply to comment
Afnopo
Afnopo Nov 12 2009, 4:29pm says:

Nice.

-3 votes     reply to comment
Alvar_Hanso
Alvar_Hanso Nov 12 2009, 6:59pm says:

Oh, that's really pretty. Good job!

0 votes     reply to comment
dissonance
dissonance Nov 12 2009, 9:50pm says:

let's do this?

0 votes     reply to comment
RustySpannerz
RustySpannerz Nov 13 2009, 4:53pm says:

NICE! :D

0 votes     reply to comment
Danboe
Danboe Dec 2 2009, 5:13pm says:

Visuals! :D

+1 vote     reply to comment
Ballsopt
Ballsopt Dec 22 2009, 11:52pm says:

"Loooooove is a very splendid thiiing..."

0 votes     reply to comment
Cremat0r
Cremat0r May 12 2010, 9:18am says:

That's nice, it doesn't even look like much madness, just a plain meadow, where definitely nothing will happen o.O

+1 vote     reply to comment
schoft
schoft Jun 3 2010, 2:19pm says:

yay :D

0 votes     reply to comment
FuzzyMcDoodle
FuzzyMcDoodle Jun 5 2010, 8:40pm says:

For some reason reminds me of Catcher in the Rye, this being the rye field...

+1 vote     reply to comment
Rave_On_Your_Grave
Rave_On_Your_Grave Jan 15 2011, 7:24am says:

When i see this in the mod i will just want to run towards them!

+1 vote     reply to comment
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Description

Prototyping the buttercup fields. The sky is from cs_militia. The vignetting at the top of the screen is from the stealth system that I forgot to disable when taking the screenshot, though now I think I'm going to keep it - a happy accident, I guess.

(Slight spoiler of sorts:) In my mods, I usually like to have some sort of duality: in Polaris, it's the conflicted narration vs. events; in Handle with Care, it's the green interiors vs. orange memories; in Much Madness, I think it's going to be the simple non-photorealistic submarine vs. the hyper-realism of the buttercup field.

Image Details
Type
Demonstration
Date
Nov 12th, 2009
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1024×600
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