A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.
Prototyping the buttercup fields. The sky is from cs_militia. The vignetting at the top of the screen is from the stealth system that I forgot to disable when taking the screenshot, though now I think I'm going to keep it - a happy accident, I guess.
(Slight spoiler of sorts:) In my mods, I usually like to have some sort of duality: in Polaris, it's the conflicted narration vs. events; in Handle with Care, it's the green interiors vs. orange memories; in Much Madness, I think it's going to be the simple non-photorealistic submarine vs. the hyper-realism of the buttercup field.