Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via a batch file ('High' is the default):

  • Ultra - Recommended for the bleeding edge of current (~2011) computers. Recent cpu recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • High - Recommended for most modern machines. For good machines with good graphics cards. Geforce 7800 or upwards, dual-core 3ghz & upwards recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • Medium - For medium spec computers and laptops with reasonable onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance, while still retaining the 'modern' feel of the quake epsilon build.
  • Low - Recommended for older laptops, graphics cards without shader support, and older machines in general. But it's also designed to be similar to the original quake as possible for those who want a nostalgia trip but with higher quality textures. Few/no shader effects, uses the QRP texture pack, which is less gritty and grimy but more like the original quake, and uses less memory.

Please note that it runs much faster on Windows, so that would be my platform of choice if you have the option.
I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.xpfree.org/epsilon).

Image RSS Feed Latest Screens
Epsilon Build Epsilon build - Travail Expansion Epsilon build - Beyond belief expansion
Blog RSS Feed Report abuse Latest News: Welp, it's been fun - v2.52 released

4 comments by metamorphosis on Aug 4th, 2014

Welp, it's been fun.


Ultra quality - start mapEpsilon Mission Pack 1 Screenshot 2Epsilon Mission Pack 2 Screenshot 3
Mission Pack 3 demoEpsilon build - Travail Expansion
Epsilon build - The Myths expansionEpsilon build - Beyond belief expansion

At any rate, the v2.52 versions of the build and addons are online, and you can download them at your leisure (or upgrade to them with the handy update patch at the bottom of the downloads page, if you're running v2.5 or v2.51).

Also, the opening map doesn't chug so much CPU now, so you should be alright to run it without getting freaked out by low fps - it's still a heavy-fps count compared to the other maps, but not half as much as it was.

High Quality - Start Map

One thing that makes Quake great is it's simplicity. Here's a video which illustrates that (not epsilon build, but funny):

If Quake was done today - Youtube video

Yup...
There's one last thing to say, and that is: have fun-
m

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Downloads RSS Feed Latest Downloads
Quake Epsilon Build v2.52

Quake Epsilon Build v2.52

Aug 3, 2014 Full Version 20 comments

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with...

Epsilon Mission Pack 1 Addon v2.52

Epsilon Mission Pack 1 Addon v2.52

Aug 3, 2014 Full Version 0 comments

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...

Epsilon Mission Pack 2 Addon v2.52

Epsilon Mission Pack 2 Addon v2.52

Aug 3, 2014 Full Version 0 comments

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...

Epsilon Mission Pack 3 Addon v2.52

Epsilon Mission Pack 3 Addon v2.52

Aug 3, 2014 Full Version 0 comments

Abyss of Pandemonium - the 'unofficial' (but still commercially-released) third mission pack for Quake, and most likely my last official addon. A great...

Epsilon Beyond Belief Expansion v2.52

Epsilon Beyond Belief Expansion v2.52

Aug 3, 2014 Full Version 2 comments

The talented Matthias Worch has allowed me to port/package Beyond Belief for the epsilon builds. This is a seminal and classic 7-level (8 if you count...

Epsilon The Myths Expansion v2.52

Epsilon The Myths Expansion v2.52

Aug 3, 2014 Full Version 0 comments

This excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs...

Post comment Comments  (0 - 10 of 145)
Guest
Guest Oct 2 2014, 9:20am says:

There seems to be a glitch with mouse movement, where sensitivity varies wildly at random. seems to work fine for a while, but then it slowly ramps up after a bit, and then all of a sudden goes wild for a second or two before going back to normal.

+1 vote     reply to comment
metamorphosis
metamorphosis Oct 11 2014, 5:52pm replied:

Sounds like your mouse/mouse drivers has an issue. I've never had that happen on any machine I've played this on.

+2 votes     reply to comment
dickspade1352323364
dickspade1352323364 Sep 9 2014, 8:29pm says:

Thanks m8.
Could you do the same for Shrak, Malice and Zerstorer

+2 votes     reply to comment
metamorphosis
metamorphosis Sep 15 2014, 6:14pm replied:

Nah, don't have time sorry.

+2 votes     reply to comment
lugano13
lugano13 Oct 11 2014, 7:19pm replied:

BTW, I had installed the MP2 expansion as well and strangely, I get some old monster and gun textures !!!!

+2 votes     reply to comment
lugano13
lugano13 Oct 12 2014, 10:59am replied:

AWESOME MAN it works !!!
N.B. The thunderbolt of MP1 looks cool, so I pick it up and put it in MP2 dissolution, sorry to be a bit too demanding, do you have the poly-textures of the plasma-gun based on the thunderbolt of MP1 scourge ?

+2 votes     reply to comment
metamorphosis
metamorphosis Oct 13 2014, 8:13pm replied:

Right. For gibs, there's a different gibs pack used in MP2. It's called osjc_classic_gibs or something similar in the rogue folder. Delete that. Likewise, a different weapons pack - they have fewer polygons, but the textures are about the same level of detail - I personally quite like them but as with all these things it's subjective.

For the rain etc in MP3, it can't use the id1 rain because there are hardcoded objects in MP3 that mean the code for different blood, rain, won't work. If you try and make it work, MP3 won't work.

+2 votes     reply to comment
lugano13
lugano13 Oct 14 2014, 4:23pm replied:

Ok, now I understand, thanks for clarifying that matter! On another weapon matter now ! The new thunderbolt of "osjcedit", do you have another version of that one for the Plasma-gun ? If not, how can I put this new gun for the plasma.
That thunderbolt looks really cool and it will make the plasma cannon a hell of a lot cooler !!!!

+2 votes     reply to comment
metamorphosis
metamorphosis Oct 14 2014, 7:09pm replied:

No worries, I understand what you're asking now. The models are contained in the .pk3 files, which are renamed .zip files, so you can unzip them using 7zip or whatever.
If you want to replace the plasmagun model with a thunderbolt model for MP2, extract the thunderbolt .pk3 (zip) to the rogue folder, then go into the new 'progs' subfolder and change "v_light.mdl" to "v_plasma0.mdl" in all the filenames. Then make a second copy of all those files (in the same folder) and change the name from v_plasma0 to v_plasmaa for the second copy. Unlike most weapons in quake the plasmagun has two models, one stationary and one firing.
I've made it simpler for you this one time only by doing it for you and uploading a .pk3 that you can drop into the rogue folder, but only so you can learn about this stuff and do it for yourself the next time around. Extract the .pk3 file then compare it to the original thunderbolt .pk3 contents and you'll see what I mean eventually-
Mediafire.com

+3 votes     reply to comment
lugano13
lugano13 Oct 14 2014, 10:57pm replied:

MASSIVE THANKS BRO !!! THIS IS SO COOL !!! :-)

+2 votes     reply to comment
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