Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via a batch file ('High' is the default):

  • Ultra - Recommended for the bleeding edge of current (~2011) computers. Recent cpu recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • High - Recommended for most modern machines. For good machines with good graphics cards. Geforce 7800 or upwards, dual-core 3ghz & upwards recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • Medium - For medium spec computers and laptops with reasonable onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance, while still retaining the 'modern' feel of the quake epsilon build.
  • Low - Recommended for older laptops, graphics cards without shader support, and older machines in general. But it's also designed to be similar to the original quake as possible for those who want a nostalgia trip but with higher quality textures. Few/no shader effects, uses the QRP texture pack, which is less gritty and grimy but more like the original quake, and uses less memory.

Please note that it runs much faster on Windows, so that would be my platform of choice if you have the option.
I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.soulstudios.co.nz/epsilon).

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So the soundtrack for More Dimensions came out on Spotify last year: link

As well as on Tidal, Apple Music, Deezer etc etc etc.

A reminder of what that sounds like:

That about does it for the Quake news. I have incidentally released another album which is some of the better tracks from the 'Arcane dimensions' soundtrack, as well as some of the tracks which I was working on at the same time as the Arcane Dimensions soundtrack, here on Spotify.

As well as on Apple music etc.

It's more in the electronica genre than the industrial/ambient/metal mix of More Dimensions.


Lastly, thought I would note, for all the budding recording artists/mixers out there, I have a youtube channel called 'Mixing for Chumps', where I cover really base-level mixing topics such as EQ and compression etc, from more of a descriptive 'talking heads' perspective:

Youtube.com

There's about 20 videos so far, and more to come.

That's all from me, hope y'all are safe out there with all the madness. BTW, played Doom Eternal recently, didn't like it, but the music is amazing. Mad props to Mick Gordon (who, incidentally, told me I 'nailed it' when I sent the More Dimensions soundtrack to him. Never felt so chuffed before in my life).

Speeding things up, slowing things down, and assault: The story of the More Dimensions soundtrack

Speeding things up, slowing things down, and assault: The story of the More Dimensions soundtrack

News 2 comments

A rundown of the making of the game mod's soundtrack, and all the techniques and events that led up to it.

It Has Risen - More Dimensions released

It Has Risen - More Dimensions released

News 2 comments

It's out! and I'm out! The final Quake Epsilon release, "more dimensions" is finally done.

Arcane Dimensions update, more coming soon

Arcane Dimensions update, more coming soon

News

More Dimensions should be out sometime soon. Fingers crossed, no further delays.

Quake epsilon, Arcane Dimensions HD updates

Quake epsilon, Arcane Dimensions HD updates

News 1 comment

Hi folks, some big updates today, these are maintenance/quality changes for quake epsilon and it's present expansions, as well for Arcane Dimensions HD.

RSS Files
More Dimensions - Epsilon Build v1.01

More Dimensions - Epsilon Build v1.01

Full Version 14 comments

This is a HD compilation of levels running under Quakespasm-spiked including: (a) The levels from Arcane Dimensions 1.8 which were not present in 1.7...

Arcane Dimensions Epsilon Build v1.12

Arcane Dimensions Epsilon Build v1.12

Full Version 6 comments

Arcane Dimensions, by Sock (Simon O' Callaghan) + many others, is unlike any other Quake expansion out there. Each map, or 'dimension', teleports the...

Quake Epsilon Build v2.56

Quake Epsilon Build v2.56

Full Version 14 comments

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with...

Epsilon Mission Pack 1 Addon v2.56

Epsilon Mission Pack 1 Addon v2.56

Full Version 1 comment

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...

Epsilon Mission Pack 2 Addon v2.56

Epsilon Mission Pack 2 Addon v2.56

Full Version 2 comments

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...

Epsilon Mission Pack 3 Addon v2.56

Epsilon Mission Pack 3 Addon v2.56

Full Version 7 comments

Abyss of Pandemonium - the 'unofficial' (but still commercially-released) third mission pack for Quake, and most likely my last official addon. A great...

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Baker55
Baker55 - - 249 comments

Xolve,

Wanted to give you a heads up. Zircon has gone through a massive upgrade.

A month ago, due to my interactions with KleskBY, I prioritized and completed the process of "Zirconizing" the latest DarkPlaces Beta.

Due to some insight from KleskBY and some beta testing from jakub1 when we were investigating a weird DarkPlaces issue, the engine is probably 15-20% faster than DarkPlaces and it often loads maps way faster (like DarkPlaces might take 20 seconds, Zircon might do it instantly for very large maps).

Information from our discussion from earlier this year was applied to Zircon as well. I listen well (haha).

I know you are "retired" from modding, I hope you are having fun doing something new. Epsilon sure made a difference for DarkPlaces!

Baker

Zircon engine: Moddb.com

Mac and Android builds available too.

(If you are interested in the tech talk, I can explain why Zircon renders faster and loads maps faster).

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metamorphosis Creator
metamorphosis - - 362 comments

Very nice - unfortunately the later versions of darkplaces are incompatible with the effects stuff I specified, so I would have to redo all of it. Well done though!

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Baker55
Baker55 - - 249 comments

I've done some looking around.

I never realized that Epsilon doesn't use DarkPlaces 2014, but actually uses DarkPlaces 2011.

For starters, I looked at E1M3 near the grenade launcher and noticed that DarkPlaces 2014 and later don't show the corona.

Now that I realize Epsilon uses DarkPlaces 2011, when the opportunity presents I'll compare 2011 vs. 2014.

If you point out discrepancies I should look into, I should be able to add a cvar to enable the 2011 DarkPlaces behavior.

I want the important works that targeted DarkPlaces to function right and that means Epsilon as well.

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Baker55
Baker55 - - 249 comments

Wow, that is quite the difference between 2011 DarkPlaces and other versions especially on the start map.

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Baker55
Baker55 - - 249 comments

Sorry for the late reply, I've been fighting through issues I noticed as I went along -- and things kept cropping up.

(All of them have been dealt with.).

"later versions of darkplaces are incompatible with the effects stuff I specified"

I will put this on a list of things to investigate.

Some things in DarkPlaces Beta -- I "reverted" to the DarkPlaces Classic way for Zircon. One example is the lightning gun.

And there were things that DarkPlaces Beta did that had an implementation that was not equivalent to the DarkPlaces Classic way -- one example was replacement textures (jakub1 pointed this out, and I re-coded it to do what DarkPlaces Beta was trying to enhance while keeping the way it achieved that compatible with the old way).

I am interested in the DarkPlaces Classic body of work functioning correctly in Zircon if at all possible.

I'll investigate Epsilon compatibility when time permits. I think Epsilon is an important work, I would like it to function as-is the way it was intended if that can be done.

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Cacodoom
Cacodoom - - 31 comments

i absolutely adore this mod. but im just gonna ask, does the support for the mission pack 1 and 2 have replacement for the textures and models in the game with the epsilon hd ones? it's going to be awkward seeing a blurry low res texture in a hd environment.

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metamorphosis Creator
metamorphosis - - 362 comments

Yes

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ochdx
ochdx - - 56 comments

Any plans to use ironwail engine to replace darkplaces?

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metamorphosis Creator
metamorphosis - - 362 comments

No. Darkplaces looks better, has better rendering modes etc, loads DDS textures, is faster as a result. Only reason I use Quakespasm for More Dimensions is compatibility.

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ochdx
ochdx - - 56 comments

Got it. A seen a lot of reviews praising Ironwail, I tried it and it feels wrong. On the other hand, I've been enjoying Quake and Quake 2 remastered by Nightdive studios.

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