Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via a batch file ('High' is the default):

  • Ultra - Recommended for the bleeding edge of current (~2011) computers. As of 2015 causes some graphical glitches with new Nvidia drivers. Recent cpu recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • High - Recommended for most modern machines. For good machines with good graphics cards. Geforce 7800 or upwards, dual-core 3ghz & upwards recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • Medium - For medium spec computers and laptops with reasonable onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance, while still retaining the 'modern' feel of the quake epsilon build.
  • Low - Recommended for older laptops, graphics cards without shader support, and older machines in general. But it's also designed to be similar to the original quake as possible for those who want a nostalgia trip but with higher quality textures. Few/no shader effects, uses the QRP texture pack, which is less gritty and grimy but more like the original quake, and uses less memory.

Please note that it runs much faster on Windows, so that would be my platform of choice if you have the option.
I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.soulstudios.co.nz/epsilon).

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Dimensions of the Past image 1


Well, it's that time of year again and 2016 being what it was, I was feeling the need to shoot something.
Enter DOPA (Dimensions of the Past), MachineGame's 20th-anniversary celebratory quake episode release.
But of course the path to getting these things running well is never smooth; so I made an expansion, ie suffered so that you don't have to (as per usual), figured it out, gave it it's own soundtrack, tied it up in a pretty blue ribbon, cast spells on it, etcetera.


The soundtrack is Nine Inch Nails, which I feel is appropriate given he did the original game's soundtrack, and is a composite of his two free releases, Ghosts I and The Slip (both of which were released under a non-commercial, attribution, sharealike creative commons license). I just selected the appropriate tracks for each level, mixed/looped/volumed them properly together, and set up each level so it had an individual pair of songs - the result is a 1.5-hour soundtrack.

Dimensions of the Past image 2


So now in the time I take away from constructing voodoo dolls of certain presidents, I release this into the wild, where it belongs. Run free, little lamb:
Moddb.com

Also I did some updates for the other packages, of minor and major degrees dependent on the package in question: new versions can be found in the downloads section, with additional options on the epsilon website. Summary of changes:

v2.54

DOPA - improvements over original:
1.5-hour soundtrack based on NiN's free albums 'Ghosts I' and 'The Slip'
the usual high-quality texturing, models, effects via epsilon build
better lighting courtesy of BloodVengeance (with some corrections by myself)

Travail:
Massive improvement to lighting
Corrected laser bolts on enforcers
Corrected lumas for enforcers, grunts, knights, hellknights
Corrected some lightmaps
Changed water type for better performance in some areas

Abyss (mission pack 3):
Improved lighting, texturing, blood and flame effects.
Ammo icon corrections.
Improved hellknight skin
Correction to missing hires skins if MP2 not installed

Quake original, mission pack 1 and mission pack 2:
Incorporation of changes from 2.53 into main build (Corrections to linux bash scripts)
MP2: Updated to v1.0 release QRP DOE textures and normal maps

Beyond Belief:
Map6 fix
Map1 fix
Improved textures
Some lighting improvements

The Myths:
Update to lighting on map 3
Improved fiend skin

Lastly, I just wanted to mention that as of the v3.2 (sometime in 2015) Nvidia graphics drivers, Ultra mode in epsilon experiences texture glitches on an nvidia graphics card, due to a bug relating to bump-mapping. The only solution is to complain to nvidia, as this bug affects all versions of the darkplaces engine - be my guest:
Nvidia.com

But to workaround, use 'High' quality mode. Or a really old driver version.
Also the epsilon website has moved.

And now, I bid you adieu; there are many things to do before the new year is upon us.
Peace.

Welp, it's been fun - v2.52 released

Welp, it's been fun - v2.52 released

News 8 comments

The v2.52 versions of the build and addons are online, and you can download them at your leisure (or upgrade to them with the handy update patch at the...

Patch Tuesday

Patch Tuesday

News

Well that was exhausting. I'll thank LordHavoc (author of darkplaces) plus my two testers for their help in wrestling out these bugs while various dependencies...

Fix for graphics issues

Fix for graphics issues

News

If you've had a darkplaces/epsilon installation at any point prior to v2.5 and you're experiencing visual problems such as missing textures on weapons...

Enter the Wombat

Enter the Wombat

News

Builds 2.5! Main features: * New Mission Pack! (The Unofficial but commercially-released Abyss of Pandemonium) * 400% faster average level-loading speed...

RSS Files
Quake Epsilon Build v2.54

Quake Epsilon Build v2.54

Full Version 5 comments

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with...

Epsilon Mission Pack 1 Addon v2.54

Epsilon Mission Pack 1 Addon v2.54

Full Version 1 comment

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...

Epsilon Mission Pack 2 Addon v2.54

Epsilon Mission Pack 2 Addon v2.54

Full Version 2 comments

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...

Epsilon Mission Pack 3 Addon v2.54

Epsilon Mission Pack 3 Addon v2.54

Full Version 2 comments

Abyss of Pandemonium - the 'unofficial' (but still commercially-released) third mission pack for Quake, and most likely my last official addon. A great...

Epsilon Dimensions of the Past Expansion v2.54

Epsilon Dimensions of the Past Expansion v2.54

Full Version 1 comment

A fantastic ID-worthy 8-level quake episode and worthwhile challenge, released as a celebration of Quake's 20th Anniversary by Machinegames. Actually...

Epsilon Travail Expansion v2.54

Epsilon Travail Expansion v2.54

Full Version 1 comment

This is the best partial-conversion/map-pack I've seen for Quake, and rivals the original game, once you get into it. The first few levels feel like your...

Comments  (0 - 10 of 230)
Scar1973
Scar1973

can't get past the gold key door on MP1. have the key but the door won't activate. pak0 is in place.

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metamorphosis Creator
metamorphosis

See the notes in the readme or on the expansion pack page. Bug in darkplaces version, easily bypassed

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BNerd1
BNerd1

i hope it's posible to port this to quake remake
Moddb.com

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ochdx
ochdx

By the way, you can easily fix flickering on nvidia cards by entering r_shadow_shadowmapping 0 in console

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metamorphosis Creator
metamorphosis

Yes, that is the main switch in Ultra mode that is turned on. The rest is fairly minor extra eye candy

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ochdx
ochdx

In the latest development built of DP, there is no more flickering with nVidia cards. But I honestly don't see that much difference with it set to 0 or 1, mostly just a what looks to be a softer lookin shadow for player and enemies.

Any change you could upgrade your whole release to latest DP sometime in the future?

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ochdx
ochdx

Great work and thanks! I though the project was long abandoned.

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Paradox2013
Paradox2013

it will can played via lan or mp, coop and dmatch like q2?
Sorry for my ignorance, I don't play quake1 before

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metamorphosis Creator
metamorphosis

Don't know! I don't play Quake MP

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BNerd1
BNerd1

the monsters look like quake reforge monster

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BNerd1
BNerd1

Sorry i see it's from quake reforged the monsters still look awesome

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metamorphosis Creator
metamorphosis

Some of them are Quake reforged, some of the stuff in the expansion packs are not.

Reply Good karma+1 vote
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