Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via a batch file ('High' is the default):

  • Ultra - Recommended for the bleeding edge of current (~2011) computers. Recent cpu recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • High - Recommended for most modern machines. For good machines with good graphics cards. Geforce 7800 or upwards, dual-core 3ghz & upwards recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • Medium - For medium spec computers and laptops with reasonable onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance, while still retaining the 'modern' feel of the quake epsilon build.
  • Low - Recommended for older laptops, graphics cards without shader support, and older machines in general. But it's also designed to be similar to the original quake as possible for those who want a nostalgia trip but with higher quality textures. Few/no shader effects, uses the QRP texture pack, which is less gritty and grimy but more like the original quake, and uses less memory.

I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.xpfree.org/epsilon).

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Blog RSS Feed Report abuse Latest News: Bugfix for Ubuntu/some other Distro users

0 comments by metamorphosis on Jan 30th, 2013

If running Linux and you get the following error: "error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory", try the following:
1) Download a compiled libjpeg package from 'packages.ubuntu.com/precise/libjpeg62'
2) Extract the libraries from the package into the game folder. I extracted the following files "libjpeg.so.62.0.0","libjpeg.so.62".
3) Change the launch bash script to the following:
#!/usr/bin/env bash
LD_LIBRARY_PATH=. ./darkplaces-linux-x86_64-glx
4) Launch the game)

You could potentially also have a similar problem in Linux with the libpng package, if the game displays a warning "PNG_LoadImage: warning: Application built with libpng-1.4.0 but running with 1.5.13" and the wrong menu was shown. To fix this:
1) Download the source code of libpng 1.4.0 from 'sourceforge.net/projects/libpng/files/libpng14/older-releases/1.4.0/'
2) Extract it somewhere and in the terminal run "./configure && make"
3) Copy the directory content of ".libs" to the game folder.

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Epsilon The Myths Expansion v2.2 - 16/01/2013

Epsilon The Myths Expansion v2.2 - 16/01/2013

Jan 16, 2013 Full Version 0 comments

This excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs...

Epsilon Travail Expansion v2.1 - 16/07/2012

Epsilon Travail Expansion v2.1 - 16/07/2012

Jul 16, 2012 Full Version 0 comments

This is the best partial-conversion/map-pack/mod I've seen for Quake, and rivals the original game, once you get into it. The first few levels feel like...

Epsilon Beyond Belief Expansion v2.1 - 16/07/2012

Epsilon Beyond Belief Expansion v2.1 - 16/07/2012

Jul 16, 2012 Full Version 0 comments

The talented Matthias Worch has allowed me to port/package Beyond Belief for the epsilon builds. This is a seminal and classic 7-level (8 if you count...

Epsilon Mission Pack 2 Addon v2.0 - 12/07/2012

Epsilon Mission Pack 2 Addon v2.0 - 12/07/2012

Jul 11, 2012 Full Version 0 comments

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...

Epsilon Mission Pack 1 Addon v2.0 - 12/07/2012

Epsilon Mission Pack 1 Addon v2.0 - 12/07/2012

Jul 11, 2012 Full Version 0 comments

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...

Quake "Epsilon" Build v2.0 - 12/05/2012

Quake "Epsilon" Build v2.0 - 12/05/2012

May 12, 2012 Full Version 23 comments

The new version: faster, faster to download, faster loading, better looking, only one build instead of four (four graphics modes), hi poly models, loads...

Post comment Comments  (0 - 10 of 68)
Guest
Guest Apr 30 2013, 2:52am says:

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metamorphosis
metamorphosis May 8 2013, 2:25am replied:

Thank you - sometimes the mod community doesn't realise that all of the knowledge they take as intuitive is actually accumulated stuff. It took me as long as playing it to actually organise it into a coherent whole initially - glad you enjoyed it, and definitely check out the original soundtrack- NiN is killer. M@

+1 vote     reply to comment
Guest
Guest Apr 7 2013, 9:02pm says:

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metamorphosis
metamorphosis Apr 12 2013, 1:18am replied:

Yes - it uses the darkplaces engine with permission from lordhavoc - however it will not work well with newer versions of the engine- so if you install a newer version into epsilon you will get some glitches.

+1 vote     reply to comment
xbryan2000x
xbryan2000x Mar 7 2013, 1:55pm says:

Hey!!! metamorphosis This is xBRYAN2000x tried your Quake Epsilon Build it was Epic and it was like a Remake of Quake

Im Making Generated Map Addon Pack called The Chaos Addon
for your Epsilon and released a Demo and im making a Couple of Changes of my Addon comparing to my Demo Released Yesterday

- "ID1/Maps" must be changed into "chaos/pak0.pak" with the maps
- I Need it to start Chaos01 instead of Start on the New Game *Need Help*
- I Need to make a Ending to the Final Level "Chaos20" *Need Help*

Another Bug i found to Epsilon Build

I Tested Multiplayer with my Brother in Coop but his Computer on Epsilon is getting Sound Lag and some Internet Lag what could be the problem or does there need to be a fix or is it just My Bro's Quake Settings do i need to Set Ultra to High,

Oh BTW i would thank you if you change the Changes i planned
and I Send you my Chaos Addon Maps into .map format or .bsp format

+1 vote     reply to comment
metamorphosis
metamorphosis Mar 9 2013, 4:45pm replied:

Hi bryan,
couple of things - I have really high standards for what I consider releasable under the epsilon thingy, so by all means do this but if you want me to help or for it to be 'official' send me a pm. It'll need, amongst other things, it's own soundtrack and alternate skins.
Secondly, I can't help with your brother's computer, most likely it's his machine being too slow to run at those settings, but it could literally be anything. Unlikely to be specific to epsilon- but you could try reducing to 'medium' or 'low' quality or running through the speedup guides on this site: www.xpfree.org

+1 vote     reply to comment
downlode
downlode Mar 6 2013, 1:38pm says:

This is utterly amazing. I dug out my old Quake and expansion pack cds',
it's like a whole new game. It is quite well optimized as my older system will run it at 1680 x 1050 at a solid 60 fps with the high setting. I get good frame rates in Ultra, it dips to about 35 fps with a lot of activity and explosions going on. To my eye, I prefer the look of the high settings to ultra. Great work, well worth the download.

+1 vote     reply to comment
metamorphosis
metamorphosis Mar 9 2013, 4:46pm replied:

Thanks dude :) Have fun-

+1 vote     reply to comment
metamorphosis
metamorphosis Feb 20 2013, 8:37pm replied:

Don't know what you mean. Epsilon uses the darkplaces engine.

+1 vote     reply to comment
nutter
nutter Feb 24 2013, 4:36pm replied:

dark places uses open gl i was asking if there was a version that didn't need open gl but it's no longer important because i fixed it

+1 vote     reply to comment
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metamorphosis
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Release Date
Released Dec 6, 2011
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