Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via a batch file ('High' is the default):

  • Ultra - Recommended for the bleeding edge of current (~2011) computers. Recent cpu recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • High - Recommended for most modern machines. For good machines with good graphics cards. Geforce 7800 or upwards, dual-core 3ghz & upwards recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • Medium - For medium spec computers and laptops with reasonable onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance, while still retaining the 'modern' feel of the quake epsilon build.
  • Low - Recommended for older laptops, graphics cards without shader support, and older machines in general. But it's also designed to be similar to the original quake as possible for those who want a nostalgia trip but with higher quality textures. Few/no shader effects, uses the QRP texture pack, which is less gritty and grimy but more like the original quake, and uses less memory.

Please note that it runs much faster on Windows, so that would be my platform of choice if you have the option.
I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.xpfree.org/epsilon).

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Epsilon Build - Mission Pack 1 - Enforcers Epsilon Build Epsilon build - Travail Expansion
Blog RSS Feed Report abuse Latest News: Welp, it's been fun - v2.52 released

8 comments by metamorphosis on Aug 4th, 2014

Welp, it's been fun.


Ultra quality - start mapEpsilon Mission Pack 1 Screenshot 2Epsilon Mission Pack 2 Screenshot 3
Mission Pack 3 demoEpsilon build - Travail Expansion
Epsilon build - The Myths expansionEpsilon build - Beyond belief expansion

At any rate, the v2.52 versions of the build and addons are online, and you can download them at your leisure (or upgrade to them with the handy update patch at the bottom of the downloads page, if you're running v2.5 or v2.51).

Also, the opening map doesn't chug so much CPU now, so you should be alright to run it without getting freaked out by low fps - it's still a heavy-fps count compared to the other maps, but not half as much as it was.

High Quality - Start Map

One thing that makes Quake great is it's simplicity. Here's a video which illustrates that (not epsilon build, but funny):

If Quake was done today - Youtube video

Yup...
There's one last thing to say, and that is: have fun-
m

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Quake Epsilon Build v2.52

Quake Epsilon Build v2.52

Aug 3, 2014 Full Version 33 comments

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with...

Epsilon Mission Pack 1 Addon v2.52

Epsilon Mission Pack 1 Addon v2.52

Aug 3, 2014 Full Version 0 comments

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...

Epsilon Mission Pack 2 Addon v2.52

Epsilon Mission Pack 2 Addon v2.52

Aug 3, 2014 Full Version 3 comments

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...

Epsilon Mission Pack 3 Addon v2.52

Epsilon Mission Pack 3 Addon v2.52

Aug 3, 2014 Full Version 0 comments

Abyss of Pandemonium - the 'unofficial' (but still commercially-released) third mission pack for Quake, and most likely my last official addon. A great...

Epsilon Beyond Belief Expansion v2.52

Epsilon Beyond Belief Expansion v2.52

Aug 3, 2014 Full Version 2 comments

The talented Matthias Worch has allowed me to port/package Beyond Belief for the epsilon builds. This is a seminal and classic 7-level (8 if you count...

Epsilon The Myths Expansion v2.52

Epsilon The Myths Expansion v2.52

Aug 3, 2014 Full Version 0 comments

This excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs...

Post comment Comments  (0 - 10 of 164)
Magmarock
Magmarock Apr 1 2015, 10:37am says:

Hi there, I'm having a problem. The graphics keep flickering at certain points. Especially near areas where there's a lot of shadows. They'll flicker and pixelize. Any idea on how to fix?

+1 vote     reply to comment
metamorphosis Creator
metamorphosis Apr 3 2015, 6:31pm replied:

Just replied to your email, but
just in case others have similar problems:
from what you're describing it sounds like a graphics card issue, you might try playing around with your graphics card settings.

In particular I'd try turning off triple-buffering, but maybe the following:?

*reduce your graphics quality from high to medium and see
*make sure you have texture compression turned off in the game engine
*update your graphics drivers-

Alternatively you could try a later version of the darkplaces engine (this will create other visual problems, but it's worth it to see whether it fixes the particular problem you're talking about).

If using a more recent darkplaces version fixes your problem, you may want to try another build like Quake HD, which uses later versions.

+1 vote   reply to comment
Magmarock
Magmarock Apr 3 2015, 8:35pm replied:

My card is Nvidia and it's set to allow 3D applications full control. So it's a compatibility thing?

+1 vote     reply to comment
metamorphosis Creator
metamorphosis Apr 4 2015, 5:20pm replied:

I don't know for sure, as I don't have access to your computer and can't tell. The only thing I can suggest is trying the tips above. Cheers,

+1 vote   reply to comment
zeberdee
zeberdee Mar 31 2015, 10:18am says:

HELP! I have a question about the Mission pack 2 download off ModDB.
The size of the file stated should be 476 Meg, BUT when I click on the download button, tell it where to put the download etc etc, the download starts. It gets to 491KB, and says the download is complete. When I check the size of the download, lo and behold, it's only 491Kb in size. Is there ANYWHERE else hosting the downloads for this version of quake? Or am I forever stuck in not getting the mission pack 2 vesion? Can someone PLEASE fix this download at ModDB? I must have tried to download this at least 10 times now, and it's always the same result.

+1 vote     reply to comment
metamorphosis Creator
metamorphosis Apr 3 2015, 6:25pm replied:

The moddb download system can be a bit flaky at times - I would just try again another day. Try using a decent download manager like freedownloadmanager, if you can.

+1 vote   reply to comment
Guest
Guest Mar 17 2015, 7:22pm says:

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metamorphosis Creator
metamorphosis Apr 3 2015, 6:40pm replied:

It's not really designed for it, no- but it should be possible.
Later versions of the darkplaces engine properly allow you to load custom maps etc from the ingame menu.
But the later versions are slower.
In the version I use, the only way it works is if you do it from the command line using: quake -game (name of mod without brackets)
Best of luck-

+1 vote   reply to comment
Nikulas
Nikulas Jan 4 2015, 10:02pm says:

how do you get the zeus bots to work properly with this with out the standard errors. like the common rain one.

+1 vote     reply to comment
metamorphosis Creator
metamorphosis Apr 3 2015, 7:14pm replied:

You would have to delete a couple of things in the id1 folder to get that working as it will be using it's own progs file.
permap_weatherandlighting_effects-high.pk3
zsmall_mod_compilation_v3_80_xolveedited.pk3
reflecting_overload_xolveedited-ultra.pk3

And if you're using an expansion/addon like the mission pack stuff, you'll need to delete simlarly-named files in those folders as well (eg. rogue/ etc).

I can't guarantee that the zeus stuff works with darkplaces but it should.

+1 vote   reply to comment
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