Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via a batch file ('High' is the default):

  • Ultra - Recommended for the bleeding edge of current (~2011) computers. Recent cpu recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • High - Recommended for most modern machines. For good machines with good graphics cards. Geforce 7800 or upwards, dual-core 3ghz & upwards recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.
  • Medium - For medium spec computers and laptops with reasonable onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance, while still retaining the 'modern' feel of the quake epsilon build.
  • Low - Recommended for older laptops, graphics cards without shader support, and older machines in general. But it's also designed to be similar to the original quake as possible for those who want a nostalgia trip but with higher quality textures. Few/no shader effects, uses the QRP texture pack, which is less gritty and grimy but more like the original quake, and uses less memory.

Please note that it runs much faster on Windows, so that would be my platform of choice if you have the option.
I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.xpfree.org/epsilon).

Image RSS Feed Latest Screens
Epsilon Build - Mission Pack 1 - Enforcers Epsilon Build Epsilon build - Travail Expansion
Blog RSS Feed Post news Report abuse Latest News: Welp, it's been fun - v2.52 released

8 comments by metamorphosis on Aug 4th, 2014

Welp, it's been fun.


Ultra quality - start mapEpsilon Mission Pack 1 Screenshot 2Epsilon Mission Pack 2 Screenshot 3
Mission Pack 3 demoEpsilon build - Travail Expansion
Epsilon build - The Myths expansionEpsilon build - Beyond belief expansion

At any rate, the v2.52 versions of the build and addons are online, and you can download them at your leisure (or upgrade to them with the handy update patch at the bottom of the downloads page, if you're running v2.5 or v2.51).

Also, the opening map doesn't chug so much CPU now, so you should be alright to run it without getting freaked out by low fps - it's still a heavy-fps count compared to the other maps, but not half as much as it was.

High Quality - Start Map

One thing that makes Quake great is it's simplicity. Here's a video which illustrates that (not epsilon build, but funny):

If Quake was done today - Youtube video

Yup...
There's one last thing to say, and that is: have fun-
m

Media RSS Feed Latest Video
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Epsilon v2.52 to v2.53 Update Patch

Epsilon v2.52 to v2.53 Update Patch

Jul 22, 2015 Patch 0 comments

For those running linux or playing Mission Pack 3. Others will experience no difference. Contains following corrections: * Fixed linux scripts for mp1...

Quake Epsilon Build v2.52

Quake Epsilon Build v2.52

Aug 3, 2014 Full Version 35 comments

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with...

Epsilon Mission Pack 1 Addon v2.52

Epsilon Mission Pack 1 Addon v2.52

Aug 3, 2014 Full Version 1 comment

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...

Epsilon Mission Pack 2 Addon v2.52

Epsilon Mission Pack 2 Addon v2.52

Aug 3, 2014 Full Version 6 comments

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...

Epsilon Mission Pack 3 Addon v2.52

Epsilon Mission Pack 3 Addon v2.52

Aug 3, 2014 Full Version 1 comment

Abyss of Pandemonium - the 'unofficial' (but still commercially-released) third mission pack for Quake, and most likely my last official addon. A great...

Epsilon Beyond Belief Expansion v2.52

Epsilon Beyond Belief Expansion v2.52

Aug 3, 2014 Full Version 3 comments

The talented Matthias Worch has allowed me to port/package Beyond Belief for the epsilon builds. This is a seminal and classic 7-level (8 if you count...

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metamorphosis Creator
metamorphosis Aug 26 2015 replied:

Unfortunately not. The build I use is faster than newer builds, particularly with bump-mapping turned on, though the newer builds do fix some bugs with mission pack 1.

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metamorphosis Creator
metamorphosis Aug 26 2015 replied:

Yup, that's darkplaces for you.

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SilentDarkness
SilentDarkness Aug 5 2015 says:

So, I got the build working, and it's ***-kickingly fantastic, but I seem to be running into a little problem with it set to Ultra, where the RT shadows will glitch out randomly, pixellating into big squares.

I'm using a Geforce GTX 980 and I have a quad core CPU, so i'm not quite sure why this is happening.

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dan9550
dan9550 Aug 25 2015 replied:

Argh, this was me. Lol wasn't logged in.

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metamorphosis Creator
metamorphosis Aug 26 2015 replied:

I'm guessing this is a newer driver issue, as I never encountered this with older geforce cards.

At any rate, see SilentDarkness's comments below...

+1 vote   reply to comment
dan9550
dan9550 Aug 26 2015 replied:

Ahh, i see didn't notice the bit where he said "Turn of RT World". Let's hope nVidia get there act together and fix whatever it is they broke.

+1 vote     reply to comment
SilentDarkness
SilentDarkness Aug 5 2015 replied:

EDIT: Weird. Turning on texture compression fixed it.

+1 vote     reply to comment
metamorphosis Creator
metamorphosis Aug 7 2015 replied:

Possibly something to do with not having enough memory on the graphics card, without texture compression reducing the space needed. Good to know.
Unfortunately some cards have issue with it so it's off by default.

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SilentDarkness
SilentDarkness Aug 10 2015 replied:

Okay, scratch that, I was wrong. The flickering is still there.

I managed to get my NVIDIA Control Panel up. Don't suppose there's any settings in there that might help the problem?

Turning off anisotropics and antialiasing has reduced the glitchyness of RT World Shadows somewhat, but it's still not perfect.

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SilentDarkness
SilentDarkness Aug 10 2015 replied:

Okay, I got it.

According to Quake Definitive, having both RT World and RT Shadows causes this flickering. It's a RT Lights problem. Can't be fixed, apparently.

+1 vote     reply to comment
metamorphosis Creator
metamorphosis Aug 10 2015 replied:

Huh. Well, you can delete (or rename the extension on) the inkub-rtlights-high.pk3 package in the id1 folder. (and any similar packages in other expansion folders). This'll leave you with just .lit lighting, which is still cool. Just not as cool. Let me know if that works.

+1 vote   reply to comment
SilentDarkness
SilentDarkness Aug 10 2015 replied:

I tried that. It didn't fix the problem. Still flickery and glitchy with RT World Shadows on.

It's fine by me, just turning off RT World. It still looks really sweet with RT World off.

EDIT: Also, I couldn't help but notice that the HUD icon for the shotgun is still the default Quake shotgun icon. Nobody ever made a custom graphic for it?

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metamorphosis Creator
metamorphosis Aug 11 2015 replied:

Regards HUD, is it id1, or one of the expansions?

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floydianslip313
floydianslip313 17hours 13mins ago replied:

I saw this one too, it seems to be only in id1. The mission packs and additional mods do have it replaced.

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