Epsilon The Myths Expansion v2.2 - 16/01/2013
Jan 16, 2013 Full Version 0 commentsThis excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs...
Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.
It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed in the readme for each pack) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.
There are four graphics modes, which you can switch between via a batch file ('High' is the default):
I don't want to clutter this summary, so more details and all credits can be found in the readme for each pack and on the homepage (http://www.xpfree.org/epsilon).
0 comments by metamorphosis on Jan 30th, 2013
If running Linux and you get the following error: "error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory", try the following:
1) Download a compiled libjpeg package from 'packages.ubuntu.com/precise/libjpeg62'
2) Extract the libraries from the package into the game folder. I extracted the following files "libjpeg.so.62.0.0","libjpeg.so.62".
3) Change the launch bash script to the following:
#!/usr/bin/env bash
LD_LIBRARY_PATH=. ./darkplaces-linux-x86_64-glx
4) Launch the game)
You could potentially also have a similar problem in Linux with the libpng package, if the game displays a warning "PNG_LoadImage: warning: Application built with libpng-1.4.0 but running with 1.5.13" and the wrong menu was shown. To fix this:
1) Download the source code of libpng 1.4.0 from 'sourceforge.net/projects/libpng/files/libpng14/older-releases/1.4.0/'
2) Extract it somewhere and in the terminal run "./configure && make"
3) Copy the directory content of ".libs" to the game folder.
This excellent expansion/6-map pack is brought to us by the talented vIE888, who has graciously allowed me to adapt it to work with the epsilon packs...
This is the best partial-conversion/map-pack/mod I've seen for Quake, and rivals the original game, once you get into it. The first few levels feel like...
The talented Matthias Worch has allowed me to port/package Beyond Belief for the epsilon builds. This is a seminal and classic 7-level (8 if you count...
I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many...
I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look different to Quake Vanilla. There's different...
The new version: faster, faster to download, faster loading, better looking, only one build instead of four (four graphics modes), hi poly models, loads...
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Thank you - sometimes the mod community doesn't realise that all of the knowledge they take as intuitive is actually accumulated stuff. It took me as long as playing it to actually organise it into a coherent whole initially - glad you enjoyed it, and definitely check out the original soundtrack- NiN is killer. M@
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Yes - it uses the darkplaces engine with permission from lordhavoc - however it will not work well with newer versions of the engine- so if you install a newer version into epsilon you will get some glitches.
Hey!!! metamorphosis This is xBRYAN2000x tried your Quake Epsilon Build it was Epic and it was like a Remake of Quake
Im Making Generated Map Addon Pack called The Chaos Addon
for your Epsilon and released a Demo and im making a Couple of Changes of my Addon comparing to my Demo Released Yesterday
- "ID1/Maps" must be changed into "chaos/pak0.pak" with the maps
- I Need it to start Chaos01 instead of Start on the New Game *Need Help*
- I Need to make a Ending to the Final Level "Chaos20" *Need Help*
Another Bug i found to Epsilon Build
I Tested Multiplayer with my Brother in Coop but his Computer on Epsilon is getting Sound Lag and some Internet Lag what could be the problem or does there need to be a fix or is it just My Bro's Quake Settings do i need to Set Ultra to High,
Oh BTW i would thank you if you change the Changes i planned
and I Send you my Chaos Addon Maps into .map format or .bsp format
Hi bryan,
couple of things - I have really high standards for what I consider releasable under the epsilon thingy, so by all means do this but if you want me to help or for it to be 'official' send me a pm. It'll need, amongst other things, it's own soundtrack and alternate skins.
Secondly, I can't help with your brother's computer, most likely it's his machine being too slow to run at those settings, but it could literally be anything. Unlikely to be specific to epsilon- but you could try reducing to 'medium' or 'low' quality or running through the speedup guides on this site: www.xpfree.org
This is utterly amazing. I dug out my old Quake and expansion pack cds',
it's like a whole new game. It is quite well optimized as my older system will run it at 1680 x 1050 at a solid 60 fps with the high setting. I get good frame rates in Ultra, it dips to about 35 fps with a lot of activity and explosions going on. To my eye, I prefer the look of the high settings to ultra. Great work, well worth the download.
Thanks dude :) Have fun-
Don't know what you mean. Epsilon uses the darkplaces engine.
dark places uses open gl i was asking if there was a version that didn't need open gl but it's no longer important because i fixed it