In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

Post news Report RSS Quake epsilon, Arcane Dimensions HD updates

Hi folks, some big updates today, these are maintenance/quality changes for quake epsilon and it's present expansions, as well for Arcane Dimensions HD.

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Hi folks,
some big updates today,
these are maintenance/quality changes for quake epsilon and it's present expansions, as well for Arcane Dimensions HD.

travail000000


The changes for Quake Epsilon and it's expansions are as follows:
* Some additions and corrections to main texture pack
* Improved (hopefully) batch files for windows
* New .lit and .vis files for travail, dopa, mp3 and beyond belief
* Precursor (qt_pre02.bsp) level for Travail
* HD texture pack for Travail with some fixes by myself
* Updated textures for Travail prequel level, and launch scripts added for that level
* Fixed teleport graphic for Travail
* Seven's 'extended' package for Travail (edited to make walk sounds softer and less intrusive)
* Skull nightspike moved from Travail to MP2 (an enforcer also uses the nightspike in travail, which doesn't look right)
* Better juggernaut2 copied from dopa to travail
* Added Abyss of Pandemonium (Mission Pack 3) 2020 update patches
* Beyond Belief fix patch by Nightfright
* Better ogre texture combo for Beyond Belief
* Fix for Mac launchers to allow music in epsilon and all expansions

Note: there is no support for non-intel Mac's for any of the epsilon games.

travail000001


The updates for Arcane Dimensions HD are a liiiiitle more extensive, and are largely side-benefits from the 'More Dimensions' development process:
* 25% more HD textures covered by the consolidated texture pack than in the v1.0 release.
* "Full" lighting mode is now available for ad_swampy and ad_crucial, courtesy of hemebond, but only in 'ultra' or 'high' graphics quality levels. You will need to select 'full lighting' from the options menu. Many levels still will not work with 'full' lighting, so switch back to 'high' lighting for those. "Full" lighting will automatically be disabled upon game load (via autoexec.cfg)
* Sound fix (previously, hi-res sounds were not included in a way that would actually get picked up by the game)
* Much improved shambler and bogboss textures
* Improved boil/swampling/voreling textures
* A few extra neural-net upsampled textures eg. books
* Added more textures for ad_fuma and start
* Improvements to ogres, zombie knight, d_fury, zombies, voreling, swampling, boil and some other creature textures
* Skill pillar texture overhaul
* Better teleport textures
* Large texture improvements/additions for The Mire and Start maps
* Improved textures and normal maps imported from the rogue and hipnotic QRP packs
* Corrections to batch/bash scripts
* Updating of dependencies for linux
* Fix for Mac launcher to allow music

ad20190725131700 00 1


Note: Arcane Dimensions HD is still v1.7 of the arcane dimensions release. The latest release at the time of writing is v1.8. The reasons for this are (a) several of the AD v1.8 levels don't work in the older versions of darkplaces (b) the newer versions of darkplaces don't run on older hardware or onboard graphics cards (eg. 2018 intel onboard video) (c) those levels are covered in the 'More Dimensions' release, which is still in-process, but not far off.

I am sticking with the quakespasm-spiked engine for that, because it works flawlessly with all the AD levels, and unlike the newer beta builds of the darkplaces engine, or vhquake, runs on older hardware and/or onboard graphics cards. That's always been the aim of Epsilon - to make HD quake doable for as many people as possible. One downside of the quakespasm-spiked engine is there is no build for Mac, so unfortunately if you're on mac - you're unable to run it. If you're unfamiliar with More Dimensions, see the previous post-
Cheers!

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zaramorozunga
zaramorozunga - - 1 comments

Amazing work, many thanks!
Cheers!

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