In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).
Feb 25th, 2012 7 people agree 6 people don't
Way too bloated and untested with so much random stuff from all over the internet. Better off exploring Quakeone.com
Jul 15th, 2014 2 people agree 2 people don't
This build lets us feel the old-school Quake in truly new vision. HQ-textures, hipoly-models, cool particles & other stuff on maybe the best engine based on QuakeWorld engine (except these Sources, etc., etc.) -- DarkPlaces. The build is being enhanced from time to time to give us better quality and performance. For those who also wants to play Mission Packs in HQ there're addons with the stuff for MPs, every one keeps original atmosphere and works good on my laptop (HP Pavilion g6-2126sr, FYI).
Why 8/10? Well, the build's config BAT-file always (I didn't check the Low quality so I'll say ALWAYS) sets the lightning in the game to Ultra quality which lowers my FPS too much in some cases. Also there could be some config software aka file manager where the player could choose manually what HQ stuff he wants to see ingame.