Arcane Dimensions, by Sock (Simon O' Callaghan) + many others, is unlike any other Quake expansion out there. Each map, or 'dimension', teleports the player to a very different area, with a very different vibe and overall 'feel'. Some dimensions are scifi, some ethereal, some dark and gothic. All are good. Tons of new enemies abound, ranging from variations on old favourites to new originals. This compilation brings together both Arcane Dimensions and the HD updates made by the quake community, predominantly on Quakeone, and the music I've been working on for the ~3 hour soundtrack for the past 2 years, along with many of my own retextures. This build is Not an addon for the main Quake Epsilon build at this stage, it is a standalone install - do NOT unzip into your main quake epsilon build folder, if you have one. Arcane Dimensions requires the commercial version of quake's pak0.pak and pak1.pak files from the full game's id1 folder. Click 'read more' for installation details etc.
Arcane Dimensions - Epsilon Build
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Halfway through 2019 I decided to put together an HD config of Arcane Dimensions. Unfortunately it took a lot longer than I thought.
This build is Not an addon for the main Quake Epsilon build at this stage, it is a standalone installation - do NOT install or unzip into your main quake epsilon build folder, if you have one.
Arcane Dimensions requires the full commercial quake's versions of the pak0.pak and pak1.pak files from the full game's id1 folder (more details below).
There are executables for windows, linux and mac included in this release. However, this runs much faster on Windows than it does on Mac or Linux, so I encourage you to run it on that OS if possible.
This release is the v1.7 version of Arcane Dimensions for technical reasons relating to the darkplaces engine and compatibility. Later, experimental builds of the darkplaces engine support some of the v1.8 levels but they don't run on most computers. The extra levels in v1.8 of arcane Dimensions are going to be released in a separate pack called "More Dimensions", running under Quakespasm-spiked.
Version history is at the end of this text file.
Installation and running
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1. Unzip the Arcane Dimensions Epsilon Build zip file to somewhere on your computer (Not your Quake Epsilon folder, if you have one).
2. Copy PAK0.PAK and PAK1.PAK from your commercial copy of quake's "id1" subfolder to the "id1" subfolder in your Arcane Dimensions Epsilon installation. The game will not run without the full commercial .pak files.
You can purchase full quake off steam (http://store.steampowered.com/app/2310/) for about $5-$10 depending on the day and what sales are on.
3. Run Arcane Dimensions:
Windows: run (double-click) "arcane dimensions.bat"
Mac: run (double-click) "arcane dimensions - mac"
Linux: run (double-click) "arcane dimensions - linux"
If you're running it for the first time it will ask you for your preferred graphics quality level. The one you choose should depend on the speed of your hardware, and whether you have a dedicated graphics card (or onboard graphics).
Once quake arcane dimensions has loaded, go to options, video config and adjust your resolution and antialiasing to taste.
By default FXAA antialiasing is turned on in the config.cfg for high and medium graphics quality modes, so you don't really need more antialiasing turned on if you've got an Nvidia card.
To turn off FXAA, remove the following line:
"r_fxaa" "1"
from ad/config.cfg.
Personally I actually prefer FXAA to multisample antialiasing, but that's just me.
That's all!
Graphics Quality Levels
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Ultra - Multisample antialiasing, higher-quality bump-mapping, high anisotropic filtering, high effects quality
High - FXAA antialiasing, bump-mapping, medium anisotropic filtering, high effects quality
Medium - FXAA antialiasing, no bump-mapping, low anisotropic filtering, lower effects quality, reduced texture quality
Low - No antialiasing, no bump-mapping, no anisotropic filtering, no gloss effects, low effects quality, opaque water, reduced texture quality
If you have additional performance issues, try going into quake's options/video config and either reducing your resolution, antialiasing, texture quality or anisotropic filtering settings.
Arcane Dimensions does not work with 'Realtime World Lighting' setting in Darkplaces, unlike regular Quake. The only exception to this is the "Firetop Mountain" level.
Other issues
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* If running Linux and using a graphics card, I *strongly* recommend using the proprietary drivers from the card manufacturer (eg. nvidia) if available. The performance increase is Massive.
* On linux, some setups operate better with the sdl version of darkplaces instead of the glx one. If you find darkplaces isn't running properly, try deleting the glx executable and renaming the sdl version to be the same as the glx one.
* I have noticed some HD textures for monsters missing on Mac - but not in linux or Windows. Not sure what causes this.
* There is a common bug associated with quake where you lose some of your runes when you finish an episode. I'm not sure of the workaround for this, or what causes it (I suspect changing difficulty levels after a mission MIGHT trigger it) so just save your game often and preferably into a new save slot at the end of each level of the game.
* Technical note for modders - 'pretty' water screws up too many of the levels and forms performance issues. Hence, disabled.
* The level 'The Forgotten Sepulcher' does not work with the darkplaces engine and is hence disabled. This is present in the separate release "More Dimensions".
Sources & Thanks to
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Arcane Dimensions is by Simon "Sock" OCallaghan (www.simonoc.com) and many, many others, full credits are in ad/ad_v1_70_credits.txt. The homepage for Arcane Dimensions is www.simonoc.com/pages/design/sp/ad.htm
Music (c) Matt Bentley ie. Xolve ie. myself. May not be distributed outside of the context of this package ie. Arcane Dimensions Epsilon Build. The homepage for the soundtrack will be xolve.bandcamp.com
Main map textures by Rygel, fixed in some areas and converted to DDS by myself (original rygel textures downloadable here: Icculus.org).
Darkplaces engine by LordHavoc (https://icculus.org/twilight/darkplaces/)
Most of the following Arcane Dimensions resources, aside from ones I've created, are pooled by Talisa here:
Nextgenquake.com
or here:
Quakeone.com
or here:
Quakeone.com
Individual item/monster hi-def textures by:
Pretty Liquids, Player skins - Bloodvengeance
Armor - Makke
Glow objects, Shotgun and Spawn, Rotfish, Grunt - Ruohis
Drole - Quadrocket
Projectiles, Buzzsaws, Pendulums, Tome of Power, Book and Stand, Radar Dishes - Talisa
Enforcer - Tabun, OoPpEe
Grunt - Ruohis, Talisa
Shalrath - Obiwan, updated by myself
Rotfish - Ruohis
Spider, Scorpion, Golem, Imp - Jeank, myself
Hydra - Jeank and Talisa
Freddie - Talisa, edited by myself
Zombies - reforged, fraggers, ogro, myself
Some wraith textures - QRP, Talisa, myself
Neural-net upsampled original Arcane Dimensions textures - myself
Death-soldier (fury, guard, knight, crossbow, sergeant) textures - Myself using upsampled textures + Seanstar and QRP textures
Demon - QRP, fragger, myself
Additional Sky Textures - Bluntz
Classic Gibs - Osjc
Backpack - Qwre, repackaged by myself
Updated triple-shotgun, plasma gun - Myself using upsampled textures & random metal textures
Hipoly Wizard - Shamblers Castle project, converted by OOppee, edited by myself
Additional gloss and normal maps for all monsters and items - myself
Knights, Hellknights - Seanstar, QRP, d1554573r, myself
Hi-def Healthboxes and lids - myself using upsamples + quaketastic textures by silva carloshp
Ogres - Myself, QRP, Fragger, Quadrocket, Nergal and WA's edit of nergal's texture
Wraiths - QRP for first texture, myself for other upsamples, Talisa for luma and gloss-maps
Effect powerups, exploding box, laser - Ooppee
Eel - from upsamples, gloss/glow by Webangel
Gaunt, Shambler, Bulletboxes, Minotaurs, some bosses - Myself using upsamples + retexturing
Fumigators, Pyros - Myself using upsamples + QRP textures
Book - CV, Talisa
Some textures repackaged by Talisa for AD, all dds conversions by myself.
Arcane Dimensions hi-def map texture compilations by:
Sock (arcane monstrosity, start map, 2nd start map, Obsessive Brick Disorder, The Horde of Zendar, Ogre Bastille, Firetop Mountain, Slipgate Conundrum, Arcane Adamantine)
MFX (The realm of enceladus, Foggy Bogbottom, The Crucial Error, The End)
IKWhite and SheSP (Various map textures)
Scampie and Lunaran (Necromancer's keep)
Ionous (Per Asperi Ad Inferi, Leptis Magna)
Pulsar (Leptis Magna, Terror Fuma)
EricW (Terror Fuma, The Underearth)
Bloodvengeance (Obsessive Brick Disorder, The Horde of Zendar, Foggy Bogbottom, Ogre Bastille, The Underearth, Hangar 16, Firetop Mountain, The Mire)
FifthElephant (Place of Many Deaths)
Sean Campbell (Hangar 16)
Noel (The Mire)
Myself (normal and additional gloss textures for most arcane dimensions map textures, dds conversions, many additional textures)
Each map set has it's own sub-authors (who the authors above obtained textures from), all of which are detailed in the readme for that map inside arcane_dimensions_map_textures_consolidated_xolvedds.pk3 (pk3 is a .zip file, can be opened with 7zip or similar).
Textures compiled by myself.
More detail on credits can be found in the readme files inside each .pk3.
Version history
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v1.12 - 11/12/2021:
* Improvements to ogre, d_fury, d_archer_0 textures
* Improvements to dropped weapon textures
* Some additional map and normal textures
* Missing texture/prog for shotgun1 pickup fixed and shotgun2 pickup updated
v1.1 - 24/08/2021:
* 25% more HD textures covered by the consolidated texture pack than in the v1 release
* "Full" lighting mode is now available for ad_swampy and ad_crucial, courtesy of hemebond, but only in 'ultra' or 'high' graphics quality levels. You will need to select 'full lighting' from the options menu. Many levels still will not work with 'full' lighting, so switch back to 'high' lighting for those. "Full" lighting will automatically be disabled upon game load (via autoexec.cfg)
* Sound fix (previously, hi-res sounds were not included in a way that would actually get picked up by the game)
* Much improved shambler and bogboss textures
* Improved boil/swampling/voreling textures
* A few extra neural-net upsampled textures eg. books
* Added more textures for ad_fuma and start
* Improvements to ogres, zombie knight, death knights, d_fury, zombies, voreling, swampling, boil and some other creature textures
* Skill pillar texture overhaul
* Better teleport textures
* Texture improvements/additions for The Mire and Start maps
* Improved textures and normal maps from the rogue and hipnotic QRP packs
* Corrections to batch/bash scripts
* Updating of dependencies for linux
* Fix for Mac launcher to allow music
v1 - 1/12/2019:
Initial release.
Moddb.com
Soulstudios.co.nz
Google drive link:
Drive.google.com
Trying to try this out but the UI and screen resolution is doing all sorts of wacky **** that I'm not sure how to fix. I have a 4k monitor and tried setting it to 3840x2160 fullscreen, but it makes the main menu UI elements way too big and distorted to something like 4 times the size that it should be. Any idea how I might fix this? Also, the UI elements don't line up with where the selection box actually is.
Edit: I figured it out. Was some sort of issue with Windows DPI scaling overriding the game causing an odd conflict.
Whats wrong.. i have the Full Game from GOG and it's not starting?!
Its working was my fault
This build is Not an addon for the main Quake Epsilon build at this stage, it is a standalone install - do NOT unzip into your main quake epsilon build folder, if you have one. Arcane Dimensions requires the commercial version of quake's pak0.pak and pak1.pak files from the full game's id1 folder. Click 'read more' for installation details etc.
New version of darkplaces runs sepulcher just fine.
See prev blog posts