Master Weapon 3000 replaces all the weapons in Quake 2. The aim of this project is to replace weapons in first and third person to offer an immersive experience. Weapon picup models are also replaced to further increase the immersion. The main theme of this mod is making weapons lore friendly and add to the overall feel of the game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

MW-3000 Release

News


Canister


MW3000 News 04


News 01


News 02


News 03


News 04


Railgun News


BFG News


MW3000 Phase One
Canister
ShotLowAnim02
MW-3000 BFG

MW-3000 BFG

News

BFG 10K is done! Now for bug fixing and polishing animations.

MW-3000 Trailer

MW-3000 Trailer

News

It is time for a trailer! All the basic weapons are done! Now it's time for BFG.

MW-3000

MW-3000

News

Master Weapon 3000 is a mod that replaces all the weapons in Quake 2. The main theme of the mod is making weapons lore friendly and add to the overall...

Add file RSS Files
MW3000 Phase One

MW3000 Phase One

Full Version

Master Weapon 3000 Phase One. It consists of all the first person weapon models.

Post comment Comments
Bittermans
Bittermans - - 159 comments

Do you plan on updating this pack for Remastered? a MD5 HD version of it would be great with

Reply Good karma Bad karma+1 vote
Reqs Creator
Reqs - - 16 comments

I was trying to update the models to work with the remastered version but it's a bit tricky and i dont know if it can be done without remaking the models specificly for the kex engine.

Reply Good karma+1 vote
SweetRamona
SweetRamona - - 5,114 comments

Any likelihood of adding support for the Quake 2 Mission Packs, The Reckoning, Ground Zero, & Zaero (a lot of people consider it to be the 3rd official Mission Pack)?

Reply Good karma Bad karma+2 votes
Reqs Creator
Reqs - - 16 comments

This weapon model pack is compatibile with all the mission packs. If You are asking however will I make replacements for the new weapons that are in those mission packs then yes that is the plan. But unfortunately i can't say when will that happen because real life tends to get in the way.

Reply Good karma+1 vote
BrupcatBR
BrupcatBR - - 58 comments

Does this change the balancing by any chance? Asking since I feel like the shotgun was made worse.
Edit: Definitely just an impression. Restarted and the shotgun felt normal, wonder what's up with that.

Reply Good karma Bad karma+1 vote
Reqs Creator
Reqs - - 16 comments

I didn't change anything in the code so shotgun should work the same as the original one.

Reply Good karma+1 vote
Bittermans
Bittermans - - 159 comments

These weapons works great on Oblivion

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,328 comments

This comment is currently awaiting admin approval, join now to view.

LocustQ
LocustQ - - 488 comments

Swweeet!! Any chances for 3D models for VR?

Reply Good karma Bad karma+1 vote
Reqs Creator
Reqs - - 16 comments

I won't say no but i have never done models for VR so I would need to research it a bit and see if it is doable.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X