QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Installation under Linux here

Discord eng and rus


  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits, console background and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Md3 model format support (with out tags, no q3 player models support!!!)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • sRGB render buffer
  • Antialiasing - MSAA and FXAA 3.11
  • Postrocessing effects -Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 3Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Installed Quake2 v3.20
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers


  • Install quake2 from Steam, GOG or from original CD-ROM.
  • For cd version install 3.20 patch.
  • Unzip q2xp in to quake2 folder.
  • Install openAL drivers for your audio card.
  • Remove previous version of xpconfig.cfg and CACHEXP folder.
  • Play it.

About compatibility with the original game (original multiplayer servers, old demos) and mods:

  • By default, the engine uses gamex86xp.dll (q2xp net protocol)
  • If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version
  • If you have booth game dlls you can use +set net_compatibility 1 for select net protocol version (like dm game on original q2 servers)

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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quake2xp 1.26.8 release

  • Self shadowing parallax mapping
  • Md3 transparent meshes + lighting
  • Md3 turbo shadows
  • Add color vibrance correction
  • Enviroment and sub surface scattering for bsp
  • Fix music playback (thx to Berserker)
  • Update ogg music (better quality)
  • New bfg ball and explosion effect
  • Add adapted Turik's hi-polygonal model pack
  • Add hi-res textures by Kurtis 'Xenobond' Smith
Self Shadowing Relief Mapping

Self Shadowing Relief Mapping

News 5 comments

Tech video with self shadowing relief mapping effect.

Self Shadowing Parallax Mapping

Self Shadowing Parallax Mapping

News 10 comments

Relief Mapping with self shadowing (ambient is zero for contrast).

in Game Light Editor

in Game Light Editor

Other Tutorial

Quake2xp contains built-in light editor. To get started, you need to assign keys to editor control.

Be happy with OpenAL Soft

Be happy with OpenAL Soft

Sound Effects Tutorial 5 comments

OpenAL Soft configuration for the most realistic 3D sound 1 - go to alsoft folder and run alsoft-config.exe 2 - configurate it!

Add file RSS Files


Patch 3 comments

Steam launcher for quake2xp

quake2xp 1.26.8 final release

quake2xp 1.26.8 final release

Full Version 89 comments

This is final version in this year))



Full Version 44 comments

This is a beta version of q2xp with md3 models support

quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 126 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

Comments  (0 - 10 of 706)

This mod is pretty awesome. I just came to say thanks a lot for making this. I had been playing Quake 2 close to non-stop since yesterday because of this mod after so many years. Graphics are pretty sweet. Great mod dude!

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KirkBarnes Creator

Happy new year, kameraden

Reply Good karma+3 votes

Impressive work!

One question: Is it possible to rever back to the double barrel shotgun from the 8th screenshot here in moddb? The double barrel shotgun that I have is fine, but I'd prefer the more original looking one.

Playing 1268f version.
Thank you and happy holidays!

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KirkBarnes Creator


Reply Good karma+1 vote

Excuse me, I installed the mod but I'm getting a large white square in the upper right quadrant of the screen. Did anyone have this problem before? I can upload screenshot if needed: i.imgur.com/gJWnCcl.jpg

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same for me

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KirkBarnes Creator

scroll through the messages I have repeatedly laid out the solution to this problem. Next time I will immediately remove such posts.

Reply Good karma+1 vote

Hello everyone. First of all, very good mode - nice work. Works fine, and original game received a second life:) I've got one question. Does this mode work with both quake 2 additions - I mean "ground zero" and "Recogning". IF it does, what should I do to run these?

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KirkBarnes Creator

as in the original game. without changes

Reply Good karma+1 vote

why are the load times in this so long?

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i have it installed on an sdd too

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KirkBarnes Creator

I am not a telepath, guess the configuration of your computer. Have you read the description on this page?

Reply Good karma+1 vote
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Highest Rated (2 agree) 10/10


Aug 2 2012 by FiredFox3

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