QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Discord eng and rus

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits, console background and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Md3 model format support (with out tags, no q3 player models support!!!)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • sRGB render buffer
  • Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 3Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Installed Quake2 v3.20
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers

Installation:

  • Install quake2 from Steam, GOG or from original CD-ROM.
  • For cd version install 3.20 patch.
  • Unzip q2xp in to quake2 folder.
  • Install openAL drivers for your audio card.
  • Remove previous version of xpconfig.cfg and CACHEXP folder.
  • Play it.

About compatibility with the original game (original multiplayer servers, old demos) and mods:

  • By default, the engine uses gamex86xp.dll (q2xp net protocol)
  • If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version
  • If you have booth game dlls you can use +set net_compatibility 1 for select net protocol version (like dm game on original q2 servers)

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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Post article RSS Articles
  • Self shadowing parallax mapping
  • Md3 transparent meshes + lighting
  • Md3 turbo shadows
  • Add color vibrance correction
  • Enviroment and sub surface scattering for bsp
  • Fix music playback (thx to Berserker)
  • Update ogg music (better quality)
  • New bfg ball and explosion effect
  • Add adapted Turik's hi-polygonal model pack
  • Add hi-res textures by Kurtis 'Xenobond' Smith
Self Shadowing Relief Mapping

Self Shadowing Relief Mapping

News 5 comments

Tech video with self shadowing relief mapping effect.

Self Shadowing Parallax Mapping

Self Shadowing Parallax Mapping

News 7 comments

Relief Mapping with self shadowing (ambient is zero for contrast).

in Game Light Editor

in Game Light Editor

Other Tutorial

Quake2xp contains built-in light editor. To get started, you need to assign keys to editor control.

Be happy with OpenAL Soft

Be happy with OpenAL Soft

Sound Effects Tutorial 2 comments

OpenAL Soft configuration for the most realistic 3D sound 1 - go to alsoft folder and run alsoft-config.exe 2 - configurate it!

Add file RSS Files
steamLauncher

steamLauncher

Patch

Steam launcher for quake2xp

quake2xp 1.26.8 final release

quake2xp 1.26.8 final release

Full Version 17 comments

This is final version in this year))

q2xp128beta

q2xp128beta

Full Version 42 comments

This is a beta version of q2xp with md3 models support

quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 126 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

Comments  (0 - 10 of 613)
Guest
Guest

Do you have any other mirrors outside Moddb?

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KirkBarnes Creator
KirkBarnes

Nope

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ShadowArm
ShadowArm

PSA for those asking why Demos aren't playing
make an autoexec.cfg file for each quake 2 mission pack with these lines

>baseq2 autoexec
alias d1 "demomap idlog.cin ; set nextserver d2"
alias d2 "demomap demo1.dm2 ; set nextserver d3"
alias d3 "demomap idlog.cin ; set nextserver d4"
alias d4 "demomap demo2.dm2 ; set nextserver d1"
>rogue autoexec
alias d1 "demomap logo.cin ; set nextserver d2"
alias d2 "demomap idlog.cin ; set nextserver d3"
alias d3 "demomap demo1.dm2 ; set nextserver d4"
alias d4 "demomap logo.cin ; set nextserver d5"
alias d5 "demomap idlog.cin ; set nextserver d6"
alias d6 "demomap demo2.dm2 ; set nextserver d7"
alias d7 "demomap logo.cin ; set nextserver d8"
alias d8 "demomap idlog.cin ; set nextserver d9"
alias d9 "demomap demo3.dm2 ; set nextserver d1"
>xatrix autoexec
alias d1 "demomap idlog.cin ; set nextserver d2"
alias d2 "demomap xdemo1.dm2 ; set nextserver d3"
alias d3 "demomap idlog.cin ; set nextserver d4"
alias d4 "demomap xdemo2.dm2 ; set nextserver d5"
alias d5 "demomap idlog.cin ; set nextserver d6"
alias d6 "demomap xdemo3.dm2 ; set nextserver d1"
>zaero(or evolve) autoexec
alias d1 "demomap idlog.cin; set nextserver d2"
alias d2 "demomap elogo.cin; set nextserver d3"
alias d3 "demomap zdemo1.dm2 ; set nextserver d4"
alias d4 "demomap idlog.cin; set nextserver d5"
alias d5 "demomap elogo.cin; set nextserver d6"
alias d6 "demomap zdemo2.dm2 ; set nextserver d7"
alias d7 "demomap idlog.cin; set nextserver d8"
alias d8 "demomap elogo.cin; set nextserver d9"
alias d9 "demomap zdemo3.dm2 ; set nextserver d10"
alias d10 "demomap idlog.cin; set nextserver d11"
alias d11 "demomap elogo.cin; set nextserver d12"
alias d12 "demomap zdemo4.dm2 ; set nextserver d1"

Oblivion uses Demo1 and 2 respectively so you don't need to edit or create one since Q2XP will recognize oblivion demos

have fun killing some strogg every1! and Kirk + Q2XP team, you guys deserve every praise for creating this masterpiece!

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KirkBarnes Creator
KirkBarnes

Heh! Are the demos recorded under the original client? then at start it is not forgotten to add compatibility with the original protocol.
The config is useful, but without the compatibility mode, meaningless.

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ShadowArm
ShadowArm

yes i forgot to add +set net_compatibility 1

Also, zaero's demos are inside the pak file, Oblivion is located on a separate /demos folder

heres some screenshots from both evolve and zaero mission packs demos Imgur.com everything works flawlessly ;)!

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KirkBarnes Creator
BarTwoOne
BarTwoOne

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Turic
Turic

cool video. also, i will add some new weapon models, here is sneak speak release:
Drive.google.com

Drive.google.com

new grenade launcher and railgun

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KirkBarnes Creator
KirkBarnes Reply Good karma+2 votes
ShadowArm
ShadowArm

Kirk, if you don't mind, and if you want to help once the tools are released, there's a small !Quake 2 Upstart Mapping Project" brainstorming thread happening atm on celephais quake forum.
Celephais.net

it its time now for Q2 also receive some mapping love. and Q2XP is gorgeous

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EPIC PORT!

Aug 2 2012 by FiredFox3

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