QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Installation under Linux here

Discord eng and rus

Russian FAQ here

Support via paypal.me

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits, console background and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Md3 model format support (with out tags, no q3 player models support!!!)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • sRGB render buffer
  • Antialiasing - MSAA and FXAA 3.11
  • Postrocessing effects -Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 4Gb system RAM
  • 5Gb on Hdd with The Reckoning mission pack
  • Installed Quake2 v3.20
  • Full openGL 4.5 compatible 2GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers

Installation:

  • Install quake2 from Steam, GOG or from original CD-ROM.
  • For cd version install 3.20 patch.
  • Unzip q2xp in to quake2 folder.
  • Install openAL drivers for your audio card.
  • Remove previous version of xpconfig.cfg and CACHEXP folder.
  • Play it.

About compatibility with the original game (original multiplayer servers, old demos) and mods:

  • By default, the engine uses gamex86xp.dll (q2xp net protocol)
  • If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version
  • If you have booth game dlls you can use +set net_compatibility 1 for select net protocol version (like dm game on original q2 servers)

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 8Gb system RAM
  • 5Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible geforce 980ti or better
  • Creative X-Fi sound card or better

Supported integrated cards:

visit on Opengl.gpuinfo.org site

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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Download HERE


q2xp0005 2

AMD Radeon cards work with new november adrenalin drivers (win10 only) now.


Use a clean installation. Unzip archive into folder with original game without previous versions of q2xp or other mods. Owners of Creative audio cards can remove openAl32.dll from the game folder. The renderer requires full support for OpenGL 4.5 with GL_ARB_bindless_texture and GL_ARB_texture_storage support.

Whats New? (1.26.9 full changes list)

  • New extended save system
  • Save shots in save-load game menu
  • High DPI scale fix
  • HRTF audio mode (openal soft)
  • Openal resampler control (openal soft)
  • Separate fx and music levels
  • Fix music looping
  • Fix mission paks music
  • Sound outputs for all available system audio devices
  • Better hardware info in console
  • Russian language support for console and menu messages with utf8 to win1251 conversion
  • xBox controller: individual sens and dedzone for left and right sticks
  • sRGB color frame buffer for better game gamma-contrast
  • Player weapon reflections (md3 only)
  • Speedup md3 shadows
  • Global fog and in-game fog editor
  • 3D luts for color grading
  • Color temperature control
  • Sub surface scatering lighting for md3 meshes
  • Rework ejection of cartridges (new models)
  • Update and cleanup FXAA code
  • Cubemap skyboxes
  • Bindless textures (AZDO rendering tech)
  • Better md3 lighting, fixed md3 degenerate triangles lighting (crappy tbn)
  • New screen flash effect
  • New memory manager (thx to Berserker)
  • Rescaled menus, fonts etc for 4k resolution
  • Blurred glass surfaces
  • Diffraction surfaces for alias models
  • Softeness parallax shadows
  • More engine fixes etc....
Adjusted metalness materials

Adjusted metalness materials

News 2 comments

Testing metallness masks. Not so bad but....

Realtime reflections for player weapon

Realtime reflections for player weapon

News 2 comments

Screen place local reflections for player weapon. Early alpha test (no tuned materials, etc).

New fullscreen flash blend effect

New fullscreen flash blend effect

News

As you know, taking objects (taking damage, and other effects) was accompanied by full-screen illumination of the desired color.

Quake2xp menu update

Quake2xp menu update

News 3 comments

* save-load game shots in menu and loading screens (keep original aspect ratio) * new exit banner (full hd retexturing) with per pixel lighting

Add file RSS Files
q2xp 1.26.9 update 1

q2xp 1.26.9 update 1

Patch 105 comments

*fix crash on non avx cpu *fix save-load game menu crash *add quick save-load line in to menu *add mods menu (place info.md with description in to yor...

q2xp 1.26.9 Covid Edition

q2xp 1.26.9 Covid Edition

Full Version 110 comments

This is new version of quake2xp engine.

steamLauncher

steamLauncher

Patch

Steam launcher for quake2xp

Q2 RTX Models for Q2XP

Q2 RTX Models for Q2XP

Models Pack 10 comments

This adds nVidia's Q2 RTX models to Q2XP. Ported from the files.

Comments  (0 - 10 of 1,161)
Guest
Guest

Hello weri nice work I appreciate it. The base game is fine but I cant figure out how can to run the expansions with Quake II - Quad Damage 2.0.0.3 [GOG]? I cant find them.

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KirkBarnes Creator
KirkBarnes

quake2xp.exe +set game mylovelymodfolder

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Guest
Guest

Who is bothering with AMD cards for gaming...

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KirkBarnes Creator
KirkBarnes

the problem of bugs in amd drivers is an amd problem. If you want to fix it - write to them in technical support

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LuistheDoomMarine
LuistheDoomMarine

2 gb 💀

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KirkBarnes Creator
KirkBarnes

and?

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Guest
Guest

Seems to having some trubble with mine, i have an 6700xt (amd) This mod dosent work well with amd i presume?

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KirkBarnes Creator
KirkBarnes

if amd write normal drivers, then everything will work. Email them on the support forum. The project is called q2xp. Problems with bindless textures. I do not have a card from amd available, and cannot be responsible for the quality of their opengl driver. This also applies to Intel)))
GL 4.5 - 2013-2014? And there are claims to me that I messed up? I submitted this applet in 2019 !!!
I have been working with the q2 engine for over 16 years. Just for fun. And nobody appreciates this. My maximum was titan v - about the video card.
but consider - for me the anonymous person who wrote to me is even worse than *****

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Dewidox01
Dewidox01

Is this will work with gtx 1650?

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KirkBarnes Creator
KirkBarnes

Will work. Yep.

Reply Good karma+1 vote
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