QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Installation under Linux here

Discord eng and rus


  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits, console background and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Md3 model format support (with out tags, no q3 player models support!!!)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • sRGB render buffer
  • Antialiasing - MSAA and FXAA 3.11
  • Postrocessing effects -Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 3Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Installed Quake2 v3.20
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers


  • Install quake2 from Steam, GOG or from original CD-ROM.
  • For cd version install 3.20 patch.
  • Unzip q2xp in to quake2 folder.
  • Install openAL drivers for your audio card.
  • Remove previous version of xpconfig.cfg and CACHEXP folder.
  • Play it.

About compatibility with the original game (original multiplayer servers, old demos) and mods:

  • By default, the engine uses gamex86xp.dll (q2xp net protocol)
  • If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version
  • If you have booth game dlls you can use +set net_compatibility 1 for select net protocol version (like dm game on original q2 servers)

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles
  • Self shadowing parallax mapping
  • Md3 transparent meshes + lighting
  • Md3 turbo shadows
  • Add color vibrance correction
  • Enviroment and sub surface scattering for bsp
  • Fix music playback (thx to Berserker)
  • Update ogg music (better quality)
  • New bfg ball and explosion effect
  • Add adapted Turik's hi-polygonal model pack
  • Add hi-res textures by Kurtis 'Xenobond' Smith
Self Shadowing Relief Mapping

Self Shadowing Relief Mapping

News 5 comments

Tech video with self shadowing relief mapping effect.

Self Shadowing Parallax Mapping

Self Shadowing Parallax Mapping

News 10 comments

Relief Mapping with self shadowing (ambient is zero for contrast).

in Game Light Editor

in Game Light Editor

Other Tutorial

Quake2xp contains built-in light editor. To get started, you need to assign keys to editor control.

Be happy with OpenAL Soft

Be happy with OpenAL Soft

Sound Effects Tutorial 5 comments

OpenAL Soft configuration for the most realistic 3D sound 1 - go to alsoft folder and run alsoft-config.exe 2 - configurate it!

Add file RSS Files


Patch 2 comments

Steam launcher for quake2xp

quake2xp 1.26.8 final release

quake2xp 1.26.8 final release

Full Version 67 comments

This is final version in this year))



Full Version 43 comments

This is a beta version of q2xp with md3 models support

quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 126 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

Comments  (0 - 10 of 684)

Is there any way to disable the light shield when god mode is turned on?

Reply Good karma Bad karma+1 vote
KirkBarnes Creator

Edit source code))))

Reply Good karma+1 vote

Thanks for the reply, but I am no coder, just a texture maker. Some ports have an option to disable power shells. I was hoping for a console command to do that.

Reply Good karma Bad karma+1 vote

Kirk, if you plan on updating the meshes of Q2 monsters, you should look at Art of Q2 made by the late Paul steed.

there's even a Guy who's also updating the monster models for Q1 using the same stuff

look for Chillo/DanielWienerson on twitter

Reply Good karma Bad karma+1 vote
KirkBarnes Creator


Reply Good karma+1 vote

I downloaded the latest version a couple weeks ago and played through vanilla Quake 2 and The Reckoning with no issues. However, I've been playing through Ground Zero recently and today when I loaded up my save file I found that the upper right quarter of the screen was just white.


This persists into Reckoning and vanilla as well. A clean install didn't solve the problem and I hadn't messed with any game files prior to the bug appearing. Any clue?

Reply Good karma Bad karma+1 vote

Got this problem as well.

Reply Good karma Bad karma0 votes
KirkBarnes Creator

The solution to this problem is below. read carefully

Reply Good karma+1 vote

Okay, color me confused. As I said, I hadn't changed any settings but just now I fooled around with a few and was able to solve the problem by turning off depth of field.

Reply Good karma Bad karma+2 votes

Q2XP was perfect until yesterday, when i installed the new nvidia drivers. Now i had that weird white square on the upper right of the screen... Following your advice, i turned off depth of field and my problem was solved. Thanks =D

Reply Good karma Bad karma+2 votes

Oh, duh. I should have realized it was the new drivers.

Reply Good karma Bad karma+2 votes
KirkBarnes Creator

yep) new nv drivers/
i have a patch

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Quake 2
Quake 2
Send Message
Release date
Mod watch
Community Rating



58 votes submitted.

You Say


Ratings closed.

Highest Rated (2 agree) 10/10


Aug 2 2012 by FiredFox3

Embed Buttons
Link to quake2xp by selecting a button and using the embed code provided more...
Last Update
258 members