QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Installation under Linux here

Discord eng and rus

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing
  • Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models
  • SLI friendly
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits, console background and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Md3 model format support (with out tags, no q3 player models support!!!)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • sRGB render buffer
  • Antialiasing - MSAA and FXAA 3.11
  • Postrocessing effects -Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and mediam cinematic filters
  • Raw mouse input (windows only)
  • xBox360 controller support (windows only)
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and Rogue. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 2 core cpu with sse2 1.8ghz
  • 3Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Installed Quake2 v3.20
  • Full openGL 4.5 compatible 1GB video card AMD RX series or NVIDIA GF 6XX.
  • Integrated sound card with openAL drivers

Installation:

  • Install quake2 from Steam, GOG or from original CD-ROM.
  • For cd version install 3.20 patch.
  • Unzip q2xp in to quake2 folder.
  • Install openAL drivers for your audio card.
  • Remove previous version of xpconfig.cfg and CACHEXP folder.
  • Play it.

About compatibility with the original game (original multiplayer servers, old demos) and mods:

  • By default, the engine uses gamex86xp.dll (q2xp net protocol)
  • If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version
  • If you have booth game dlls you can use +set net_compatibility 1 for select net protocol version (like dm game on original q2 servers)

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental)
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run any other mods - mission packs:

  • Install mod
  • Run quake2xp as - quake2xp.exe +set net_compatibility 1 +set game MyModFolder

Crash? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
  • Place content of the file to www.pastebin.com

Be sure to read - The original game has long been tested and works without problems. Departures game glitches shaders - it is a problem with your computer, not a port. If you have a prehistoric garbage - it's your problem. I have no desire to maintain the old system.

Bug reports without the game log will be ignored

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Post article RSS Articles
  • Self shadowing parallax mapping
  • Md3 transparent meshes + lighting
  • Md3 turbo shadows
  • Add color vibrance correction
  • Enviroment and sub surface scattering for bsp
  • Fix music playback (thx to Berserker)
  • Update ogg music (better quality)
  • New bfg ball and explosion effect
  • Add adapted Turik's hi-polygonal model pack
  • Add hi-res textures by Kurtis 'Xenobond' Smith
Self Shadowing Relief Mapping

Self Shadowing Relief Mapping

News 5 comments

Tech video with self shadowing relief mapping effect.

Self Shadowing Parallax Mapping

Self Shadowing Parallax Mapping

News 10 comments

Relief Mapping with self shadowing (ambient is zero for contrast).

in Game Light Editor

in Game Light Editor

Other Tutorial

Quake2xp contains built-in light editor. To get started, you need to assign keys to editor control.

Be happy with OpenAL Soft

Be happy with OpenAL Soft

Sound Effects Tutorial 4 comments

OpenAL Soft configuration for the most realistic 3D sound 1 - go to alsoft folder and run alsoft-config.exe 2 - configurate it!

Add file RSS Files
steamLauncher

steamLauncher

Patch 2 comments

Steam launcher for quake2xp

quake2xp 1.26.8 final release

quake2xp 1.26.8 final release

Full Version 47 comments

This is final version in this year))

q2xp128beta

q2xp128beta

Full Version 43 comments

This is a beta version of q2xp with md3 models support

quake2xp 1.26.7 release

quake2xp 1.26.7 release

Full Version 126 comments

Remove winXP and Vista support OpenGL 4.5 video card required - AMD RX series or NVIDIA 6XX

Comments  (0 - 10 of 663)
Mynameislol
Mynameislol

How do you disable the enemy respawns in coop? It makes everything very difficult

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KirkBarnes Creator
KirkBarnes

g_monsterRespawn 0

Reply Good karma+2 votes
Mynameislol
Mynameislol

Thanks!

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Guest
Guest

Hi,

Any plans to making this port run on macOS?

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KirkBarnes Creator
KirkBarnes

bootcamp + windows 10

Reply Good karma+1 vote
Guest
Guest

can't find pic: tag1_bump

I have this error running through my console I am going to guess it has something to do with the player dog tags shown while you are dead.

Any advice would be greatly appreciated!
Thanks!

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KirkBarnes Creator
KirkBarnes

oh yes i'm don't create normalmaps for this

Reply Good karma+1 vote
ShadowArm
ShadowArm

KirkBarnes it would be possible to mod huds into Q2XP?

i would like to see the former Q2E Doom 3 hud and the Planned Q4 Hud from KMQ2 into Q2XP

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KirkBarnes Creator
KirkBarnes

I'm happy with hud as it is now. If you want, you can port it yourself. External script for hud I have a long time

Reply Good karma+1 vote
KOYK_GR
KOYK_GR

Hi Thank you for your hard work!

Tho there is a little problem when I try to run FAMKEBOT mod, I get this
error: FreeLibrary failed for game library

Can you do something about that?

Here is the link for the bot in case you don't have it anymore:
Angelfire.com

Thank you for your time and effort.

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KirkBarnes Creator
KirkBarnes

check gamex86.dll in mod folder

Reply Good karma+2 votes
KOYK_GR
KOYK_GR

EDIT*
Ok everything works fine!!!

By the way thank you for taking the time to help me.

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EPIC PORT!

Aug 2 2012 by FiredFox3

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