Welcome to Quake 1.5

This is the mod edition of the weapons pack released a few years ago. It has been forked off of seven's SMC 5.30, bringing with it many new features - This mod requires darkplaces as it makes use of engine extensions specific to DP

What is it?

Quake 1.5 is firstly a weapons overhaul, the original weapon pack's goal was to redo the quake 1 weapons to give them more feedback. Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2's chaingun.

The mod is a gameplay mod second, and branches off of SMC to include many new features:

Features/additions

- new gore system

- additional weapons and items (hipnotic proximity grenades, ogre chainsaw)

- many new monsters (several SMC monsters have been changed to fit classic quake)

- new models from arcane dimensions and my own creations (thanks sock!)

- level changes and additional levels featuring breakables, ladders, and other features from AD

- brand new/revamped bosses

- bot support

And there are many more changes, most of which are configurable through the console so you can reduce it to be as classic quake as you like

This mod aims to stay in line with id software's original artstyle so HD textures will not be officially supported

ETA:

The mod is currently in the beta testing/bug fixing phase, expect a public beta very soon

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.


The Week of February 9, 2018



MONDAY

OverDoom GIF


RELEASE: OverDoom

For: Doom

A mod that adds D.Va's mecha from Overwatch into Doom. Requires GZDoom to run.


TUESDAY

68 0 1488141594


RELEASE: ALOT Texture Pack

For: The Mass Effect Series

This is an exhaustive, easy to install graphical overhaul mod for the Mass Effect Trilogy. Texmod loads all the textures directly in your RAM, whereas MEM replaces the textures directly in the main game. So, with Texmod, you get a veeery long initial loading screen (30mn+ depending on your HDD and amount of mods). You're also limited to 4 GB of mods. With MEM , you shouldn't experience loading screens longer than a few minutes, at most: the game only loads the textures needed for the level you are entering, not the whole game.


This is a level editor for They Are Billions. It works by uploading a save file, making changes to the save file, and then loading that save file into the game. You can change the terrain, modify objects, and build custom gamemodes by editing the waves. Take a look in the tutorials section for a link to the level editor.


Tiberium Crisis will reconstruct C&C3; and part of C&C4; on the old but flexible engine and create a new storyline and factions to bring an end to the Tiberium Age. There are 20 missions roughly resembles the vanilla C&C3; and Kane’s Wrath storyline with 8 original End of Tiberium missions. 15 playable factions in Skirmish including the classic Allies, Soviet and Yuri. The brand new End of Tiberium missions will be fun and will be completely different from the widely criticised C&C4 storyline.


FRIDAY


REVEAL: Quake 1.5

For: Quake

Quake 1.5 is firstly a weapons overhaul, the original weapon pack's goal was to redo the quake 1 weapons to give them more feedback. Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2's chaingun.

Comments  (0 - 10 of 16)
Tribalquake
Tribalquake

I love all the features, but will we be able to use the classic Q1 weapons, in the middle of the screen? please? <:)

Reply Good karma Bad karma+2 votes
bloodshot12 Creator
bloodshot12

Some of the weapons have extra frames, so they would need new animations for compatibility. I could do it but i was thinking about making a centered classic version for the current weaponset first

Reply Good karma+4 votes
flippedoutkyrii
flippedoutkyrii

Ah, it runs on Darkplaces! That can easily be mounted onto the steam version as well (With overlay and all that smooth jazz!)

I've been putting off playing Quake since 1996, so I am stoked for this mod.

I hope it features support for the expansions!

Reply Good karma Bad karma+2 votes
hunk22
hunk22

Would possible add the new monster from SMC???
Quakeone.com

Reply Good karma Bad karma+1 vote
brunocar
brunocar

was very hyped until i saw you need darkplaces to use it

Reply Good karma Bad karma-1 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Norbe94
Norbe94

It's like Brutal Quake for GZDoom only better. I'm glad I found it. Nice work!

Reply Good karma Bad karma+2 votes
t850terminator
t850terminator

Interesting, not a Quaker, but I should try.

Reply Good karma Bad karma+1 vote
L3d
L3d

What is that mod called that made the game look like its drawn ?!

Reply Good karma Bad karma+1 vote
L3d
L3d

new gore system ,more gibs !

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Quake
Game
Quake
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Embed Buttons
Link to Quake 1.5 by selecting a button and using the embed code provided more...
Quake 1.5
Statistics
Last Update
Watchers
118 members
Articles
1