The idea for the mod theme comes from Hexen level: Darkmere. Swamp, but scifi. Player controls a reptile/snake/amphibian type of character that lives in a swamp planet. There is not much story yet, just some bunch of ideas for a story. Whatever the story will be, it will be something that involves lots of different kinds of monsters for player to destroy in unarmed combat and with various melee & ranged weapons. Most likely player faces the horde of monsters alone without any NPC helpers. The mod may also involve some RPG character creation/development, though the skills may develop on their own depending on what skills player uses. Also it may be possible to gain some perks that give player additional special enhancements to his/her abilities. --- Currently the work on this mod is discontinued...

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Highpoly Player WIP Player Texture Mockup That new player model in a pose
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2 comments by J_C_A on Oct 23rd, 2011

Actually I'm feeling like I don't want to continue this mod. I would have liked this to look like it has looked like, semi-photorealistic, but I am just too tired to do that kind of graphics.

Also there never seemed to be any story, and the only thing keeping me doing this was the snake/reptile/amphibian look for the player character, but that doesn't feel enough.

However, I don't want to stop modding completely. So I will be doing something with more story, something that is more personal, can have a simpler graphical style and is not so tied to one type of environment, which I may not even be able to do good enough.

I may some day pick up this idea again, but now it hasn't progressed as well as I have wanted.

Well, thanks for watching & supporting the project. See you around!

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MartinBergerDX
MartinBergerDX Dec 14 2011, 4:57am says:

Discontinued. Well, i hope you wont be giving up on modding entirely. Congratulations on coming this far. Whatever i tried to mod, i failed because of this and that. But i did complete some other stuff. Good luck.

+2 votes     reply to comment
J_C_A
J_C_A Sep 10 2011, 2:44pm says:

So, work continues on this and seems like I'm back to using DarkPlaces, etc stuff, and looks like player character is going to be more like I've mentioned in the description:"reptile/snake/amphibian". While it was nice to have legs with the character, maybe a legless character will be more interesting.

+2 votes     reply to comment
x246h00--r5
x246h00--r5 Sep 27 2011, 12:54pm replied:

> seems like I'm back to using DarkPlaces

good news :3

+2 votes     reply to comment
J_C_A
J_C_A Jun 5 2011, 8:28am says:

I think I'm gonna change the graphical style a bit. I'm fine with sculpting highpoly models, but when it comes to doing hard surface highpoly modeling, then I just get.. agh, what the hell is this ****.

So ok, I'm thinking of some simpler style. But I have only thought about this stuff for model textures, I don't know what would happen to all the level textures I've done so far.

I think then I wouldn't have normal maps even if the engine supported them. I guess it would be a bit retro graphical style.

0 votes     reply to comment
ceriux
ceriux Mar 25 2011, 1:33am says:

you didnt really switch to the doom engine did you?

+2 votes     reply to comment
J_C_A
J_C_A Mar 25 2011, 7:13am replied:

Well, I haven't fully decided yet, but since I'm doing stuff with Doomsday now, so I'll list it as Doom now. I feel there's good and bad in both Doom and Quake, and they weigh equally to me. So I have to at least try which is more fun, works better for the features that are important.

+1 vote     reply to comment
ceriux
ceriux Mar 25 2011, 1:35pm replied:

i dont want to seem mean or anything, but if this is a doom project. i feel i have to remove your news posts from the quakedb group =/

+2 votes     reply to comment
J_C_A
J_C_A Mar 25 2011, 5:50pm replied:

Well, I guess that's ok, though I might change back to Quake if some stuff doesn't work right. Like liquids may not work as well as they should... since Doomsday doesn't have liquids/swimming at all.. and then I have to do it with some little faking.

I think I use Doom for some month or two and see where it goes. It's not much trouble converting resources if I change back to Quake. They're all quite similar with both.

+2 votes     reply to comment
ceriux
ceriux Mar 26 2011, 1:49am replied:

well, ill wait to see what you end up doing. it would suck to delete some good news posts when there's a possibility you may still bounce back.

+3 votes     reply to comment
J_C_A
J_C_A Feb 20 2011, 1:30pm says:

I think the project is no longer on hold. At least I made a new concept for a character, but it'll need some work to be what I want it to be.

The long break has given me some new ideas, some that may conflict with old ideas, don't know yet what will happen with them. The main idea will stay as is.

+1 vote     reply to comment
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