Project 13 (name might change) is an HL2 I plan on doing over the years. It's based on a feeling I have since my childhood, of a part of reality that broke, and remains stagnant in time, and infinite. Since I believe I will eventually get to work on it more seriously, I'm not telling much details, but this Mod is not like many others. It won't focus much on gameplay or that what most Mod want. It is partially an experiment with mapping, and an work of art. It's meant to transpose, which I believe is very unique, these dream-like feelings and concepts. Like I said, it's a long term project, and it'll be as big as my imagination can run. For those who expect it for some reason, be sure it'll be something really different from the ordinary. Multiple references are: - Mysteries of HL2 - Dark City - Brazil - De Chirico paintings - Stalker: SoC - Tarkovski's STALKER - Some surrealistic artists - Other stuff I don't quite remember.

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3 years ago News 0 comments

Project 13 - Ghost Signal scenarios/ maps

Project 13 - Ghost Signal scenarios/ maps

4 years ago News 3 comments

Showcase of maps I'll be using as the short film "Ghost Signal" and later, ingame.



4 years ago News 2 comments

New video tests for the current ongoing conclusion project for my University of Video and Cinema. It'll be a short movie, now named "Ghost Signal".

Early atmosphere/architeture concepts

Early atmosphere/architeture concepts

6 years ago News 1 comment

Some tests to see how the general feeling of the game will be. Keep in mind these are tests, so the maps are only placeholders.

Post comment Comments  (0 - 10 of 19)
vogelap Mar 7 2014 says:

Have you read HOUSE OF LEAVES? I think you might enjoy it.

0 votes     reply to comment
Themcguireman Mar 3 2014 says:

Nice, I haven't seen something like this in a while. There aren't many mods (or games, either) that include surrealism like this.

+1 vote     reply to comment
spacehoshi Apr 17 2012 says:

nice, i´ll follow your work

+2 votes     reply to comment
Thryker Jun 5 2011 says:

Wow, I like your style. Most source mods seem to suffer from 'HL2 genericitus' I like how you're trying (and succeeding) in getting away from that even at this early stage.

+2 votes     reply to comment
GOD_MAN Aug 19 2011 replied:

Yep,hl 2 generictus is when somebody makes a multiplayer mod.

+1 vote     reply to comment
Mr.Walrus Sep 28 2009 says:

Ok, the description is good enough, and I agree, too many things are ruined by what is already described. When you make this mod, is it going to be very much the 'bumped along' type mod? Such as not many puzzles, just a sort of... atmospheric game?

Oh and... THIS BETTER NOT BE ANOTHER STUPID ZOMBIE MOD. (though I doubt that lol)

+1 vote     reply to comment
Mr.Murdock Creator
Mr.Murdock Sep 28 2009 replied:

Well, if I had to say how it'll be, the priority order would be this.
1. Atmosphere/Story
2. Puzzles/Exploration
3. Actual FPS stuff*

As an note for number 3, no, there WON'T be zombies, nor Combine. The VERY few enemies that you'll find around will be there mainly to add some difficulty and tension to the situation (as they fit in the story)...Life as we know don't really belong in that place.

+1 vote   reply to comment
DangerousCat Sep 28 2009 says:

Russian project! привееееет) посмотрим что у нас будет))) на что всё же мы способны))


0 votes     reply to comment
Mr.Murdock Creator
Mr.Murdock Sep 28 2009 replied:

Haha, I'm not russian, the mod it's called that because the story happens near Europe and Russia (those weird experiments, y'know).
But I'm glad you liked it :]

+1 vote   reply to comment
DangerousCat Jun 5 2011 replied:

oh, not Russian? My mistake, sorry. If you need I can help with translate thing :\ and stuff...

+1 vote     reply to comment
Mr.Murdock Creator
Mr.Murdock Jan 16 2012 replied:

I'd like help on translating some stuff to russian, yes!
I'll contact you further ahead

+1 vote   reply to comment
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PROJECT 13  (Проект13)
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1 year ago
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