In the year 2500 the human race was conquered by a more advanced alien race. Every human being was either killed or rounded up onto a massive space ship to be used as slaves. Along the way to the aliens' homeworld, one man by the name of Mike Slate succeded in hijacking the slave ship using a box cutter he managed to sneak aboard.

The slave ship was forced to land on an earthlike planet and all humans were released. As they exited the ship, they soon realized that they were not alone. Several other humanoid alien races were also enslaved aboard the ship. Apparently, the aliens went from solar system to solar system conquering and enslaving. Over the course of 500 years, each alien race migrated to a different part of the planet, seeking conditions similar to their own homeworld. Some developed metal technology rather quickly while others couldn't figure it out. The year is now 3000 and the human race is in a struggle for the right to exist.

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Blog RSS Feed Report abuse Latest News: Planetwar Total War Version 3 Released

0 comments by Smolka on Apr 20th, 2014



Planetwar Total War Version 3


The following changes have been made since the first version of Planetwar Total War.
1. New Units: Teletubbies, Ubertubbies, Denuk Warriors, and Carnotors
2. New Predator units for Scorp faction
3. New faces for Aridian units
4. Mercenaries available in campaign
5. Animations reset for several spear and halberd units
6. Everything from the Version 2 patch included

Directions: You must first download Planetwar Total War, extract the .rar file and move the Planetwar" folder into your mods folder.  Next, download the Planetwar V3 Patch.rar file on your desktop and extract the files.  Move the "Data" folder into your "Planetwar" folder and overwrite the existing files with the new ones. Open the "Planetwar" folder and double click on the "Executable" batch file to start the game.

Directions for Steam Users




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Planetwar Total War Version 3

Planetwar Total War Version 3

Apr 20, 2014 Patch 15 comments

This patch will update your installation of Planetwar Total War to version 3. This is the updated version with new units and mercenaries.

Planetwar Total War Version 2

Planetwar Total War Version 2

Oct 3, 2013 Patch 5 comments

This patch will update your installation of Planetwar Total War to version 2. This is the updated version with new units, balancing, and bug fixes.

Planetwar Total War (with patch 4.30)

Planetwar Total War (with patch 4.30)

Apr 30, 2013 Full Version 37 comments

Planetwar Total War is a fantasy based mod for Medieval II Total War. It places the human race on an alien planet with many other alien and mythological...

Post comment Comments  (0 - 10 of 261)
Guest
Guest Oct 17 2014, 4:52pm says:

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Lord_Amdur
Lord_Amdur Sep 29 2014, 10:15pm says:

Is there a suggestion threads? I have an awesome idea...

+1 vote     reply to comment
ShadowFear
ShadowFear Oct 5 2014, 4:32pm replied:

I have a suggestion. Renaming this Drunk mod 2014.

+1 vote     reply to comment
Sir_Monkeys
Sir_Monkeys Oct 12 2014, 11:43am replied:

no thats this mod: Moddb.com

+1 vote     reply to comment
Smolka
Smolka Sep 30 2014, 9:12pm replied:

You could just post here or on the forum at twcenter.net.

Link: Twcenter.net

+1 vote     reply to comment
Lord_Amdur
Lord_Amdur Oct 2 2014, 11:35pm replied:

Well, I was thinking that you could add a new faction based off of Santa Claus and the North Pole with Elves and Reindeer.

+1 vote     reply to comment
Smolka
Smolka Oct 4 2014, 6:11pm replied:

Maybe I could fit this in with Abominia. The abominable snowmen currently have no cavalry. I could give them a sleigh unit similar to the one used by Kingdom of Kattywampus.

+1 vote     reply to comment
Redonax
Redonax Sep 21 2014, 9:31am says:

I wanna get all units trainable and not get them trough event......I hated this in Rage of Dark Gods and i hate it here too but to Rage of Dark Gods there was submod what disabled scripts thats spawning you units and maked them normally trainable,is there anything like this ?

+1 vote     reply to comment
Smolka
Smolka Sep 21 2014, 11:52pm replied:

No, I haven't made any patch to disable scripts. There is only one event, which should occur if you play for at least 60-70 turns. Several units become available at this point in the campaign.

+1 vote     reply to comment
Smolka
Smolka Sep 17 2014, 8:12pm replied:

Unfortunately no time soon. I had a problem with my computer and had to buy a new one. All of the files I used to make Planetwar are on my old computer, which won't even start up. If I am able to transfer the files to my new computer, I may eventually make a version 4.

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
Smolka
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Official Page
Twcenter.net
Release Date
Released Apr 19, 2013
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7.7

61 votes submitted.

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Highest Rated (3 agree) 8/10

Somewhat a really interesting mod. Actually it´s an humor mod. You will have Humans fighting aganist Predators, Shreks, Dinossaurs and many other kind of alien/creature. All this with medieval weapons.

btw, there are some bugs around. Be that missing texts, missing faction icons, and maybe some balance issues, but considering that it´s the very first release, it´s ok.

Apr 24 2013, 2:52pm by █Black/Brunez█

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Real Time Strategy
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Fantasy
Players
Single Player
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