Mossflower Total War is a fan modification for Total War Medieval 2: Kingdoms being made by FleshEatingBeans and a small team of dedicated contributors. We aim to re-create the feeling of cult-classic Redwall novels by Brian Jacques in the medium of a civilization-building and tactical combat videogame.
We seek to follow the world presented in the books, audiobooks and an animated show as closely as reasonable, while adding canon-friendly content of our own to fill out gaps and up the fun factor.
The first release will include:
- A campaign themed around the titular Redwall novel. Take charge of a horde of brigands and pirates as the deranged Cluny the Scourge, or defend Mossflower to your last breath as the Warrior of Redwall Abbey!
- A variety of units fulfilling varied roles on the battlefield. Learn to use your troops effectively, liberate settlements to get more beasts to join your side!
- Carefully thought through visual style to bring that magical early Autumn feel to the game world.
- Campaign mechanics to make each faction a unique challenge, while being thematically appropriate to their book counterpart.
Hello everyone! It's the cusp of a new year, and I am proud to present a playable, mostly stable beta of Mossflower: Total War! This one took about 7 months to produce. Art, bug fixing, coding, testing, and file loss were truly a challenge, but I've learned a lot and am somewhat optimistic about the future. Let's unwrap this one and see what's in the new version.
Expect more cosmetic patches in the near future, as well as bug fix ones if enough bugs is reported to warrant it.
In this beta, I finally managed to get the campaign map to work. So far, no scripts regulate the AI behaviour. Sometimes they behave like they are supposed to; sometimes they sit on their hands or spaz out. This really depends on random chance, in my experience. In the future, some forced invasion/garrison scripts may be required to balance out the experience; for now I mainly want to see how the campaign goes naturally.
The ""finished"" factions are Redwall and Cluny's Horde. They have plenty of units, some recruitment / cultural buildings, and are mostly active. Redwall is also the only one for now with custom character models. Lilygrove, GUOSIM and Gingivere generally function but lack unit variety, with more coming in the future. Finally, Salamandastron and Corsair Alliance are practically empty and mostly take up space.
The stratmap is mostly finished, with cosmetic touches coming in the future. I am pretty happy with how it turned out. Honestly, first year of development was taken up by the stratmap - this must be the 4th total iteration of it. Originally, we started with a hodgepodge of all the canon factions on a giant map; later that was scaled down to the recreation of the very first Redwall book.
I've also delved into scripting with the in-game language and LUA for the Engine Overhaul Project (EOP). The latter is a fantastic tool to jailbreak the game and do things that were previously unimaginable. To showcase this, I've designed a script that replaces the settlement models with winter ones when the season changes. You may need to hit "end turn" while overlooking a neutral settlement for the script to fire. Obviously, improvements are needed, but the proof-of-concept works.
Finally we tried our hands at voice acting. I couldn't find a way to import the recorded lines into the game, but once I do that - we have a fair bunch of material recorded already. Honestly the response from the community has been amazing on that front.
Aaaaand this is about it. I sincerely wish all of you a Happy New Year!
See you - possibly in the spring!
- Stratmap beautified by Sunop Repus - the campaign map is fully functional and playable, needs balancing - split existing factions for diversity and...
Some delays and some updates. Modder is alive and trudging on!
Mapping. Bug fixes. New tree models. Atmosphere work.
New UI pics, cleanup, balance changes, texturing, video shenanigans.
A beta branch of MossflowerTW mod for Medieval 2 Total War - Kingdoms.
just wanted to say you're doing amazingly at this mod and its brilliant that Redwall is finally getting a mod on total war. all I have to say is no matter how long this mod takes I hope you keep bringing us updates and again thanks for the hard work.
Update tomorrow, actually
Brilliant thanks for responding and updating the mod your work is amazing
我已经买下中文版小说,送给女儿做礼物。各位,加油!
我希望你的女儿像我成长过程中一样喜欢这本书!这是用谷歌翻译的
多谢!优秀作品没有国界,让 《Redwall》系列成为我们所有人的传家宝吧!
Neat mod, I made a video on it: Youtube.com
As a fan of the Redwall cartoon series, I highly appreciate this! Followed!
It seems that I can't join the Discord server of this mod for some reason- when I click on the link given in the description of the files on this page, it just says "Invite Invalid". May I have a working link to this mod's Discord server so I can join, please?
That's because I made a mistake linking it. This should work for you:
Discord.gg