To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.
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weapon modeler / animator t.z.p. anywhere artists the misery(2) development group is looking for an experienced freelancer, cooperative member, who could help the misery² mod development. we currently lack experienced modellers and we're willing to grant you access to the forums and inside development, under certain rules of course. *a n.d.a. will be send to you upon approval. ----- skills needed: - 3d modelling skills and/or uvwrapping experience - (optionally) animation skills, but it's optional compensation: we are not making money of this, so the only revenue you get is the opportunity to discuss which weapons make and wont make it in the game, and access to the misery dev forums including a spot in the closed beta.
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