To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.
This page has died out a bit, so it's time to revive it and hopefully give you guys the refreshment you need once more!
I've incorporated the feedback from the reviews and several forums online to create a patch. This patch, however, will come as a whole new version. I've redone most textures and spend my time learning loads more about the Xray engine.
I will post details later, for now, enjoy these few screenshots I've made! These were made using the modified XR10007RC2 engine, with edited bins especially made for Vanilla+, which can be found here: