To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Random Locations
embed
share
view previous next
 
Post comment Comments
grazegrabber
grazegrabber Sep 26 2012, 10:32am says:

Looks great. When looking at the sky is that drops of water on the facemask?

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Sep 26 2012, 10:39am replied:

Stars :) That's shader based :( Maybe Meltac can do that in the near future ;)

+1 vote     reply to comment
grazegrabber
grazegrabber Sep 26 2012, 11:19am replied:

Ahh stars, I keep banging on about water on masks, I thought maybe you had a breakthrough.
Love the road texture.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Sep 26 2012, 11:42am replied:

I know, but I dont think this is possible man, not with soc's engine at least. C1 had a perfect example of the raindrops yeah, but like i said, Meltac may prove me wrong ;)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Please critique these shots guys :) Helps me out a lot.

Image Details
Type
Entertainment
Date
Sep 26th, 2012
Size
1680×1050
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only