To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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grazegrabber Sep 26 2012, 10:32am says:

Looks great. When looking at the sky is that drops of water on the facemask?

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[TZP]LoNer1 Author
[TZP]LoNer1 Sep 26 2012, 10:39am replied:

Stars :) That's shader based :( Maybe Meltac can do that in the near future ;)

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grazegrabber Sep 26 2012, 11:19am replied:

Ahh stars, I keep banging on about water on masks, I thought maybe you had a breakthrough.
Love the road texture.

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[TZP]LoNer1 Author
[TZP]LoNer1 Sep 26 2012, 11:42am replied:

I know, but I dont think this is possible man, not with soc's engine at least. C1 had a perfect example of the raindrops yeah, but like i said, Meltac may prove me wrong ;)

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Please critique these shots guys :) Helps me out a lot.

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Sep 26th, 2012
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