To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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Lovely bump maps!
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Judicat0r
Judicat0r

Is it the bump map resolution different from the texture one?

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Lоner Author
Lоner

This is broken-off stone, i just zoomed in, and yes, it's different as tessellation would the only way to make this look "real" / better and this is our good old SHoC :(

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Judicat0r
Judicat0r

Understood. Same with CS and COP?

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Lоner Author
Lоner

CS = no DX11, but CoP has it :)

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Especially like the ground one :)

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Lоner
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