To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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Lovely bump maps!
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Judicat0r Oct 8 2012 says:

Is it the bump map resolution different from the texture one?

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[TZP]LoNer1 Author
[TZP]LoNer1 Oct 8 2012 replied:

This is broken-off stone, i just zoomed in, and yes, it's different as tessellation would the only way to make this look "real" / better and this is our good old SHoC :(

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Judicat0r Oct 9 2012 says:

Understood. Same with CS and COP?

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[TZP]LoNer1 Author
[TZP]LoNer1 Oct 10 2012 replied:

CS = no DX11, but CoP has it :)

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Especially like the ground one :)

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Oct 7th, 2012
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