To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Lovely bump maps!
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
grazegrabber
grazegrabber

I do love these bump maps :)
Does depth of field save on resources?

Reply Good karma Bad karma+2 votes
[TZP]LoNer1 Author
[TZP]LoNer1

I dont know for sure, what i do know is that meltacs shaders actually fix the old ones, increasing overall performance, but a lot new is added so... honestly, idk :)

Reply Good karma+2 votes
Elektramode
Elektramode

Wow, the concrete is beyond realistic, absolutely amazing work. It is just a shame that it is very difficult to have impressive and beautiful grass textures. The only one to ever impress me was the one from STALKER Reloaded of call of pripyat.

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Especially like the ground one :)

Details
Date
Size
1680×1050
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed