To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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Lovely bump maps!
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grazegrabber
grazegrabber Oct 7 2012, 10:43am says:

I do love these bump maps :)
Does depth of field save on resources?

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[TZP]LoNer1
[TZP]LoNer1 Oct 7 2012, 11:25am replied:

I dont know for sure, what i do know is that meltacs shaders actually fix the old ones, increasing overall performance, but a lot new is added so... honestly, idk :)

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Elektramode
Elektramode Oct 7 2012, 12:33pm says:

Wow, the concrete is beyond realistic, absolutely amazing work. It is just a shame that it is very difficult to have impressive and beautiful grass textures. The only one to ever impress me was the one from STALKER Reloaded of call of pripyat.

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Especially like the ground one :)

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Oct 7th, 2012
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