To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Grass / Shader Patch (view original)
Grass / Shader Patch
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Lоner Author
Lоner

As you can see here, in comparison to previous screenshots, the shadow's have been increased in quality and the shadows draw distance has been increased (MAX_DIST)

Comparison:
Moddb.com

(Muddy looking shadows)

I also unlocked my vsync and forced DoF and AA in this screen, to see my FPS. Reasonable!

Rig:
Q9550 @3.51Ghz
Nvidia GTX260 Black Edition
6GB DDR2 1066 RAM
ASUS p5q Deluxe
7200 Samsung spinpoint F1 HDD

Reply Good karma+1 vote
ƉƐϼД Creator
ƉƐϼД

beautiful (:

Reply Good karma+2 votes
Meltac
Meltac

Loner, I love your work! Great!

Reply Good karma Bad karma+3 votes
Lоner Author
Lоner

Thanks Mel! Once I get home in 1 hour or so ill up the files for you :) Hope you find some use in my amateur-like edited files :D

Reply Good karma+2 votes
Kaveli
Kaveli

Some good balanced, "clear" shaders. Really good job imo.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Working on some custom shaders! Vid incoming :)

--

Thanks to Snoozle for supplying me with some files I needed. At the moment, this is the list of features for this shader package, which will be provided along with the grass patch:

--

Features:
- Softer and Increased SSAO quality
- Fixed and Increased Motion Blur (better performance)
- Increased water normals, new water normals
- Improved cloud softness and blending
- Improved grass and tree "bending" (fluent motion, thanks to Ket)
- Increased Sunshaft Quality
- Better dynamic lighting rendering (ECB)
- Pixel-Accurate Displacement Mapping and POM
- Foam on water
- Increased FOG quality
- Better use of bloom
- Custom user.ltx

Optional:
LURK shader package
ECB shader package

Details
Date
By
Lоner
Size
1680×1050
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed