To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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[TZP]LoNer1
[TZP]LoNer1 Mar 23 2013, 12:55pm says:

As you can see here, in comparison to previous screenshots, the shadow's have been increased in quality and the shadows draw distance has been increased (MAX_DIST)

Comparison:
Moddb.com

(Muddy looking shadows)

I also unlocked my vsync and forced DoF and AA in this screen, to see my FPS. Reasonable!

Rig:
Q9550 @3.51Ghz
Nvidia GTX260 Black Edition
6GB DDR2 1066 RAM
ASUS p5q Deluxe
7200 Samsung spinpoint F1 HDD

+1 vote     reply to comment
ƉƐϼД
ƉƐϼД Mar 24 2013, 11:50am says:

beautiful (:

+2 votes     reply to comment
Meltac
Meltac Mar 25 2013, 7:59am says:

Loner, I love your work! Great!

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Mar 25 2013, 9:41am replied:

Thanks Mel! Once I get home in 1 hour or so ill up the files for you :) Hope you find some use in my amateur-like edited files :D

+2 votes     reply to comment
Kaveli
Kaveli Mar 27 2013, 10:03am says:

Some good balanced, "clear" shaders. Really good job imo.

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Description

Working on some custom shaders! Vid incoming :)

--

Thanks to Snoozle for supplying me with some files I needed. At the moment, this is the list of features for this shader package, which will be provided along with the grass patch:

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Features:
- Softer and Increased SSAO quality
- Fixed and Increased Motion Blur (better performance)
- Increased water normals, new water normals
- Improved cloud softness and blending
- Improved grass and tree "bending" (fluent motion, thanks to Ket)
- Increased Sunshaft Quality
- Better dynamic lighting rendering (ECB)
- Pixel-Accurate Displacement Mapping and POM
- Foam on water
- Increased FOG quality
- Better use of bloom
- Custom user.ltx

Optional:
LURK shader package
ECB shader package

Image Details
Type
Entertainment
Date
Mar 23rd, 2013
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1680×1050
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