To improve and expand on the first Photo Realistic Zone, my version, PRZ2 aims to cover the whole spectrum instead of structures and creatures. Each and every texture will be individually edited, not only sharpening them, but also improving their bumb and specular maps and creating whole new, higher resolution textures.

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Grass / Shader Patch
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[TZP]LoNer1 Author
[TZP]LoNer1 Mar 23 2013 says:

As you can see here, in comparison to previous screenshots, the shadow's have been increased in quality and the shadows draw distance has been increased (MAX_DIST)


(Muddy looking shadows)

I also unlocked my vsync and forced DoF and AA in this screen, to see my FPS. Reasonable!

Q9550 @3.51Ghz
Nvidia GTX260 Black Edition
6GB DDR2 1066 RAM
ASUS p5q Deluxe
7200 Samsung spinpoint F1 HDD

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ƉƐϼД Creator
ƉƐϼД Mar 24 2013 says:

beautiful (:

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Meltac Mar 25 2013 says:

Loner, I love your work! Great!

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[TZP]LoNer1 Author
[TZP]LoNer1 Mar 25 2013 replied:

Thanks Mel! Once I get home in 1 hour or so ill up the files for you :) Hope you find some use in my amateur-like edited files :D

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Kaveli Mar 27 2013 says:

Some good balanced, "clear" shaders. Really good job imo.

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Working on some custom shaders! Vid incoming :)


Thanks to Snoozle for supplying me with some files I needed. At the moment, this is the list of features for this shader package, which will be provided along with the grass patch:


- Softer and Increased SSAO quality
- Fixed and Increased Motion Blur (better performance)
- Increased water normals, new water normals
- Improved cloud softness and blending
- Improved grass and tree "bending" (fluent motion, thanks to Ket)
- Increased Sunshaft Quality
- Better dynamic lighting rendering (ECB)
- Pixel-Accurate Displacement Mapping and POM
- Foam on water
- Increased FOG quality
- Better use of bloom
- Custom user.ltx

LURK shader package
ECB shader package

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Mar 23rd, 2013
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