Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.
I have successfully found some of the code that messed up some missions. It was the ToProtect=yes or no which is used for units like the harvester.
This broke missions like Destroy Vega base as it somehow disturbed the trigger for the dropship with the MCV.
I have successfully fixed some missions with this and slightly altered them in the process.
I also noticed that the AI is now in some missions a bit less aggressive. Such as the second Nod mission the AI would constantly send units at you now its a bit less it seems.
The update still needs some further testing but it should be coming I guess later this week. It will also include a mission selection in the main menu where you select the campaign.
If you encounter a mission that doesn't work by all means let me know with a comment or preferably a private message to me and I'll investigate it and fix it.
I can fix every mission thats "easy". Worst case scenario I wipe the mission of everything that Westwood has done and then partially recreate the whole trigger structure.
neat deployable fire base