The Citizen Part II
First Person ShooterSet in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters...
You are member the H.E.C.U.You were sent to intelligence mission in biohazard area (effects "incident" in Black Mess).During of the ones the mission unexpectedly is exploding "7 Hour War". You must resist invader... Game req.: Half-Life 2 , Half-Life 2 Episode Two , Source Base 2006 Game is high action FPS (XD)
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Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters...
Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix...
Lost Industry 2 is a mod based on Half-Life 2, using modified Source SDK 2013. This is official ModDB page for Lost Industry 2. This project was started...
This pack aims to remove post-Orange Box cosmetic and gameplay changes in Half-Life 2. Works as a sourcemod for Half-Life 2.
What would Half-Life 2 have been like if we had gotten the version shown to us in the official promotional materials? Coterminus attempts to answer that...
This is a mod that aims to recreate the Half-Life 2 Beta's 2001 (Original) Story in on full complete version. This mod uses the Leaked 2003 Build of the...
Missing Information aims to recreate Valve's original Half-Life 2 storyline found in Raising the Bar.
Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless...
Map Labs is an ongoing anthology of mapping competitions, primarily centered around Valve's games!
Gunman Reloaded will be the complete re-imagining Gunman Chronicles with Half-Life 2's Source Engine
HYPER aims to re-imagine the events of Half-Life 2 with locations new and old.
Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps...