This mod will be a Source Engine remake of Gunman Chronicles :
Gunman Chronicles was a futuristic first-person shooter computer game using the Half-Life game engine. It was originally planned as a total conversion for Quake; it then switched engines to Quake II, followed by another switch to Half-Life, before being spotted by Valve Software and being released as a stand-alone retail product in 2000.

Gunman Reloaded will be a complete conversion of Gunman Chronicles into the Half-Life 2 Source Engine, significantly improving and expanding every facet of the original

For more info, email us at info@gunmansource.com, or add me on Skype: 'alex-nuke'.

We are currently looking for:


MODELERS

CONCEPT ARTISTS

ANIMATORS

TEXTURE ARTISTS



So if you think you can help us, send a private message here on moddb


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

UPDATE ON DEVELOPMENT
The team is currently taking a short break. When I have time, I'm working on the Soundtrack and dialogue. We have a new mapper, but we need to get our maps planned out. I have personally started working on a few maps, only to find that they were too much to-scale with the original. It seems a bit if re-design is quite necessary, including expansion, etc. I'm planning to do this in paper first. When the team gets back, I think we're gonna follow Herb Flower's advice. From there a proper, organised schedule will be launched. I've been having trouble in Pro Tools, so I'm gonna need to do more trial and error stuff with the soundtrack. I'm constantly running into difficulties and all, so it's not gonna be as easy as I thought (It's a 25 Track Soundtrack). We've got a bit of media and models floating around, but I think most of us feel that we've got a long way to go before we have something we feel is perfect enough to have in the final thing, so for the time being we're going to refrain from posting stuff that is almost definitely subject to perpetual modification. So that's the bad news about major media updates for the time being, but you can count on me posting something now and then.


Herb Flower was the project lead for the original Gunman Chronicles and the head of Rewolf, until it became defunct. He currently owns a videogame company called Mythyn Interactive, who are currently developing a game called LinkRealms. Anyway, I've recently contacted him in hopes of asking some questions for our Mod Project, and he happily agreed.

QUESTION:
In Gunman Chronicles, it is of note that the game shares quite a variety of different themes. Were there any major inspirations for the game, and if so, could you tell us about them?


ANSWER:
Hehe, to be quite honest, most of our settings existed because we enjoyed
making the different settings. At first there was no master plan, actually. We just wanted to see what could be done.

QUESTION:
Throughout Gunman's development, how many people in total worked on the

project?

ANSWER:
I'm going to say about 12 people did important work on the game. 3 important programmers, 1 main 3D modeler, 2 texture people, 1 main soundguy, and from there it was a lot of mapping people, music etc.


QUESTION:
Can you recommend any specific approach that would help us in
developing our Mod?

ANSWER:
That's a very good question. Hum. I have an idea. If I were doing what you are doing, I'd pick a favorite map and concentrate only on recreating it in the new engine. Upgrading terrain and monsters. That would give you an idea of your team's skill level and how much time it'll take. Of course skill level increases with practice. Most of my guys were freakin' awesome by the time the project was over.

QUESTION:
One thing we could never decide about is whether Gunman was set in the
distant future, or a parallel reality. Could you help us settle this once and for all?

ANSWER:
Future for sure.

QUESTION:
Did Rewolf ever plan for a sequel to Gunman Chronicles? Was such a
possibility ever discussed?

ANSWER:
Yes it was discussed. We had considered a PVP-only project along the lines of Team Fortress/Counter-Strike also, using the new engine. We also had another game idea for an FPS of a ship that crashes on a very alien world. Of course, what I didnt expect was that all of the guys got their game developer creds from Gunman and decided to go get paycheck job instead of continuing on the entrepreneur path with me. So it all ended.

QUESTION:
Could you tell us about any features, story-line, concepts, characters,
enemies etc which were cut from the final game?

ANSWER:
There were more xenomes planned. But to be honest, not much was actuallybuilt and then discarded. Just stuff we didn't have time to add.


QUESTION:
Is there any specific Gunman Backstory you could elaborate on?

ANSWER:
No back story that wasnt presented in the game. Obviously it haspotential: The story of how the AI got left on the rusty moon. More aboutthe General and the scientists.

QUESTION:
Considering Valve currently owns Gunman Chronicles, why haven't they
released it on Steam?

ANSWER:
Quite honestly I've wondered about that myself! It wouldn't be much work.I know I get a few crashes on my modern computer but I'm sure they couldwork those out. Probably already have.

FINALLY:
That's about it. One more thing, a long-shot, we wanted to ask you about;
is there any way you could show us some of the concept art or plot details or plans from the original game? We wanted to have a glimpse of how Gunman was originally designed, for we have very little to go from. Even some concept pictures would do. If this is not possible, don't worry about it, we were just wondering.

ANSWER:
Okay, here's the big thing about Gunman's actual art: Almost all of the texturing was done by using sculpey clay, sculpting thetexture ( Rock, metal pipes, monster skins etc) and photographing it andthen making it wrap with photoshop etc. We always called it pizza-boxtechnology since at first the textures were built on cardboard (latermasonite). I airbrushed the color on them and used various paintingtechniques. Sometimes we'd drop some sand on the stone etc. I rarely usethat technique these days but I consider it great for certainapplications. I can tell you more about that later if you want.
*End of Interview*

Not bad, huh? Herb was very enthusiastic about this interview, personally I think his answers were interesting and honest.

We are currently in desperate need of:

*VOICE ACTORS
*TEXTURE ARTISTS
*ANIMATORS

If you feel you can help us in anyway, whether it be Mapping or Modelling or Coding or Concept Art or Writing or whatever, feel free to email: jobs@gunmansource.com


Update Mid 2011

Update Mid 2011

News 3 comments

Here is an update for mid 2011. Image and Models by Deki Dobrosavljevic. I was busy away for a long time and unable to post updates or complete much work...

Post comment Comments  (0 - 10 of 178)
E8S
E8S

I love gunman! In fact, I still have it installed right now. Pleeease finish this mod :)

Reply Good karma Bad karma+1 vote
PlamzDoom
PlamzDoom

Awesome!!!! I love gunman chronicles! one of my favourite games!!! can't wait for the release. good to see people still care about it.

Reply Good karma Bad karma+2 votes
Guest
Guest

Could a demo maybe this year be possible? I loved Gunman Chronicles so much it would be cool if we got a early hands on experience.

Reply Good karma Bad karma+1 vote
NukeMind Creator
NukeMind

Probably not this year :\

Reply Good karma+1 vote
Exinanite
Exinanite

I've tried to reach you before incase you needed a sound designer/musician to attempt to recreate or add in sounds to this ongoing project but seem not to find you on Skype.

Write to my hotmail ''Awfulketchup@msn.com'' or find me on Facebook.
Check this message whenever you can.

Reply Good karma Bad karma+1 vote
NukeMind Creator
NukeMind

'alex-nuke' doesnt work? :O

Reply Good karma+1 vote
Guest
Guest

I absolutely loved this game, please get this done.

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet

Alive!!

Reply Good karma Bad karma+1 vote
Dune_Jumper
Dune_Jumper

Is there a way to actually get Gunman Chronicles anymore?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

4Simp
4Simp

Ebay or other sites.

Gunman isn't on Steam unfortunately...

Reply Good karma Bad karma0 votes
Yoshii_FIN
Yoshii_FIN

Demo is in here, in moddb, just check games list. I´m sure u will find it, but full version.. hmm.. Ebay, or some else samekind buying place. Or some gaming shop is still selling them, i don´t know, but try places where to buy, it´s bad that steam doesn´t have it :( If u meaned te ORIGINAL version that uses Goldsource engine.

Reply Good karma Bad karma+2 votes
Jackathan
Jackathan

full version here
Moddb.com
includes demo, and full game, and extra deathmatch map that a dev made

Reply Good karma Bad karma+1 vote
GamerDude27
GamerDude27

Here is my/ a copy of Gunman Chronicles for anyone intrested.
Dropbox.com

Reply Good karma Bad karma+2 votes
PunishedLamia
PunishedLamia

Cheers GamerDude. :)

Reply Good karma Bad karma+1 vote
GamerDude27
GamerDude27

No problem Willow. I do what I can to help out you know. :)

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Half-Life 2
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Embed Buttons
Link to Gunman Reloaded - (Gunman Source) by selecting a button and using the embed code provided more...
Gunman Reloaded - (Gunman Source)
Statistics
Last Update
Watchers
321 members
Articles
2