The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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Report RSS OF2 - Urban Chaos (The Rooftops) (view original)
OF2 - Urban Chaos (The Rooftops)
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iridium_acid
iridium_acid - - 127 comments

Not bad. Not bad at all. The detail on the roofs looks nice, but for some reason, it still looks rather empty along the right side and the other surrounding areas, probably because of the lack of 3d skybox in the background.

No matter, for a work in progress, it's looking very good.

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menter Author
menter - - 1,226 comments

yup i didn't add a 3d skybox yet. i can't yet because it's me and steve-o working on the same map. i'm doing a half and he's doing the other, so we get it done faster (since the team will push for a city chapter release who knows when).

but i'll be sure to update you guys with more of this nice little town. thanks for the criticism.

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Velancious
Velancious - - 1,978 comments

Looks great guys!

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Xylemon
Xylemon - - 2,677 comments

Very nice, very few mods do the city theme right. I gotta say this is pretty damn nice.

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Triden007
Triden007 - - 243 comments

I agree with my very friend here,
This mod is just great, you know,
they do all the way we all like,
If you don't like, go play mario GAYlaxy...
EDIT: I love Nintendo Wii games though...

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GodofDarkness
GodofDarkness - - 548 comments

very detailed yet another awesome job

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EricFong
EricFong - - 1,585 comments

Look very nice.

The title Urban Chaos and the roof remind me of ps2 game "Urban Chaos: Riot Responses" where one of the level is happen in roof too. :D

The texture is good, none the less. The window should be cracked and shattered.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Man, I just can't wait to play this mission. So few mods get city-styled enviornments right, and even fewer do well when trying to make rooftop combat. I have the feeling that this is going to nail both...

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

Map is a little darker than usual. But anyways, good job on the map.

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sasasa
sasasa - - 1,233 comments

Riot Response

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EricFong
EricFong - - 1,585 comments

We both are fans of that game, no?

Should we add riot shield in OF2? Nah, just joking xD

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CoachShogun20
CoachShogun20 - - 322 comments

Reminds me of F.E.A.R. kinda, nice job guys!

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Pablo79
Pablo79 - - 160 comments

Good Work. This looks amazing.

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Awesome_ninja
Awesome_ninja - - 809 comments

cool stuff you are cooking there, keep em coming!

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Bezoika
Bezoika - - 384 comments

If you want it to look even better, believe it or not, just some very light displacements on the edges of the rooftop floor will add a lot to the scene.

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menter Author
menter - - 1,226 comments

good idea. normally paved floors are sort of irregular, i'll undoubtfully do this. thanks.

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jkruse05
jkruse05 - - 101 comments

Is the texture for the far windows a place holder? It seems far too bright for the atmosphere of the level. It would be fine if it looked like lights are on inside, but it just looks like a bright blue square. If you ARE going for a lights inside look, make sure to mix it up, not every light would be on. Other than that it looks great, can't wait to see more of the level.

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:Jack
:Jack - - 2,079 comments

Quite a great job you did here. It's pretty simple but I like it so far. I can't really point it out, but something isn't right in this roof.

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VioletStar
VioletStar - - 107 comments

i really like the floor texture

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ammd
ammd - - 1,003 comments

Am I the only one here thinking about the Auburn Level from F.E.A.R. ?

But, nice job anyways :D

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Vcc2cc
Vcc2cc - - 492 comments

looks amazing. Only suggestion is making the sky texture not black. Usually when an enemy is between the player and black sky they blend in, making it annoyingly difficult to hit, unless you plan to have no enemies against the sky. Plus I really think a bit more orange even if faint would look a bit better.

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noob-killer
noob-killer - - 404 comments

looks great, but is it possible to use some more different textures of buildings? I mean not all should be with brown break - gray, yellow or other colors are welcome. I mean the US architecture is more variable then Europe one, it is like a mix of stuff, palace or plaza could situate close to some sort of shelter or poor building. BEcuase right now this picture reminds me some mods for HL1 with its textures of only red break.

ANd as you said yeah this is beta right? I mean later you could to add some burning helicopter on its roof or some crates to remove its emptiness.

thx and good luck!

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Cmantheone
Cmantheone - - 38 comments

For some reason this screenshot reminds me of Left 4 Deads dead air level 1

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Amez
Amez - - 514 comments

The windows seem rather clean compared to the surroundings.

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

O_O Remains me Left 4 dead 1 "dead air" campaign..

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asvigny
asvigny - - 485 comments

I'm likin it alot!

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BinkusTheTrinkus
BinkusTheTrinkus - - 275 comments

The textures are beutiful!

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.#BlackouT
.#BlackouT - - 215 comments

NICE textures and lightening good job guys

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Metaltooth
Metaltooth - - 2,664 comments

Pretty good, looks just like home

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sergeant_stacker
sergeant_stacker - - 142 comments

Speaking of the cremators, will they use immolators?

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menter Author
menter - - 1,226 comments

yeah

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RancidRandy
RancidRandy - - 663 comments

This really reminds me of the old HL2 beta map "rooftops", which is included in the current version of Missing Information.

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climber68
climber68 - - 340 comments

Looks great!

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Description

LIFE'S HARD IN THE STREETS, HOMIE.

Specially when mortar synths, protosoldiers and cremators take over your hood.