The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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Report RSS OF2 - The City (CUT) (view original)
OF2 - The City (CUT)
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Coconutdoobie
Coconutdoobie - - 1,067 comments

Holy ****, is that building...

Damn MenteR, I hope it isn't.

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Newbez
Newbez - - 480 comments

?? world trade centre??

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Glider4
Glider4 - - 101 comments

i laughed at that im a bad person

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ferdam
ferdam - - 145 comments

******* awesome.

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xilefian
xilefian - - 451 comments

wooooooooooooow holy hell amazing artistic, beauty, brilliance, everything!

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Holy **** that is amazing. I cant wait for this!

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donivan10
donivan10 - - 2 comments

its cut dumb ****!!!

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Holymac
Holymac - - 255 comments

(buried)

Looks good. really detailed... Well, I am more amazed by the textures than the blocky buildings int he backgrounds. I mean, the ones in the foregroud look good, background look like ****. Kinda like the rest of his work.

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Coconutdoobie
Coconutdoobie - - 1,067 comments

Because you are such an amazing mapper. Why don't you read the side-bar and see that it says WIP you insipid ****. I don't know what's wrong with you people, the background is the least important thing when it comes to WIPs.

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menter Author
menter - - 1,225 comments

Please don't start discussions over comments. I don't want any more replies to this comment.

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Frying1Pans
Frying1Pans - - 33 comments

no u

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ReezeTheVampire
ReezeTheVampire - - 3,930 comments

Wow, this is fantastic!

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tundra_cool
tundra_cool - - 482 comments

Looks really awesome but I recommend choosing some colors which fit well together. Some brick buildings, some metal? With a bright white building peeking out from the right? Huh? It feels kind of like the maker said 'whatever' and just chose building textures.

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menter Author
menter - - 1,225 comments

I really said whatever and started making random buildings, you're totally right this time.

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Spooboy
Spooboy - - 2,028 comments

We're just getting some ideas down, this doesn't represent the final version what so ever.

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Sgt.Maggot
Sgt.Maggot - - 34 comments

only the one on the far right looks bad and out of place

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:Jack
:Jack - - 2,079 comments

Yeah well..

You can do better. Those buildings in the back look a bit blocky and textures doesnt fit at all. But the nearer houses and the main part are ok i guess.

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menter Author
menter - - 1,225 comments

That's why it says WIP. And I don't see how the textures don't fit for the skyscrapers, the skyscrapers are based off real buildings. Not only that but the hotel towers, the hospital, the business tower at the background... They all look alright, specially the radio broadcast tower. I admit the green/black building looks a tad blocky but business skyscrapers are normally blocky.

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:Jack
:Jack - - 2,079 comments

you got a point. My bad.

But the green doesnt fit at all in the green/black building ._.

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menter Author
menter - - 1,225 comments

Haha I know, we still gotta get more custom textures for City 14.

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Pyro627
Pyro627 - - 61 comments

I think the problem is that it's lacking detail. Plus, the textures don't look lined up like you'd expect with a skyscraper's windows.

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THE_GMoD
THE_GMoD - - 847 comments

That looks awesome. Can not wait until the mod is done!!!!!
Keep up the great work MenteR!

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Jeffman12
Jeffman12 - - 1,475 comments

I think the only problem is that the background looks a little too clean. The smoking holes in the structures contrasts quite a bit with the otherwise spotless exterior. The foggy look implies dust and ash are airborne, as with much of the world in Half-life 2, so the building texture should probably reflect that around the finalization.

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Spooboy
Spooboy - - 2,028 comments

Yeah, there will be custom textures; as well as some grime, dirt, destruction, etc. This is really just a mock up of the city "background".

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Armageddon104
Armageddon104 - - 3,128 comments

Wow that looks great, I'd suggest making the stars smaller though. :P

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menter Author
menter - - 1,225 comments

They're not stars, it's falling ash :P

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ZANTA_CLAWS
ZANTA_CLAWS - - 554 comments

looks great guys, keep it up :D

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Dr.Doozer
Dr.Doozer - - 583 comments

Blocky background. Sort of ruins it.

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Awesome_ninja
Awesome_ninja - - 809 comments

*sigh* Because it's WIP, maybe -_- ?

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Dr.Doozer
Dr.Doozer - - 583 comments

I understand, but here's the thing: work in progress should not be shown if it looks sort of unpresentable.

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menter Author
menter - - 1,225 comments

Atis, stop being butthurt because we rejected you off the team. This is totally presentable.

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Dr.Doozer
Dr.Doozer - - 583 comments

This is not me hurting from being rejected, it's what I think. I've seen some much better WIP.

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EricFong
EricFong - - 1,585 comments

This is best WIP i ever see, AMIDOINGITRIGHT?

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Dredile
Dredile - - 698 comments

Thats really cool looking! everything else has already been said and i personally dont think it looks too blocky, it looks almost like how a real city would.

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HounderKnight
HounderKnight - - 1,660 comments

Gorgeous and awesome scene, bravo :)

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KarimIO
KarimIO - - 2,317 comments

It looks great, but it looks like New York. Maybe make it more suburb-ish, like City-17. I know it's a different city and all, but still, it feels like Down-Town. Maybe just LESS skyscrapers, and more city-17-ish apartments.

On the other side, I think you should add ONE skyscraper: The Citadel. It should look different, maybe wider and shorter, while still keeping the Combine architecture, as the it doesn't have to be EXACTLY like City 17. Should still be huge, though.

Just my thoughts, anyways. Looks good either way. Great Job! I especially love the smoke coming from the building.

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menter Author
menter - - 1,225 comments

No. It's supposed to be a manhattan-ish city. And it's based in America.

There's no citadels in this city because Citadels take years to get built. This is an year after the seven hour war. Not only that, but if the combine wanted to make a settlement there, they wouldn't destroy everything.

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KarimIO
KarimIO - - 2,317 comments

OK. Makes sense.

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dkbyhr
dkbyhr - - 158 comments

OMG :O THAT AWESOME !!!!!!!

NICE WORK MenteR

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BlunderThunder
BlunderThunder - - 98 comments

Reminds me of some Dystopic Cyberpunk setting...

I love it. :)

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sasuke2490
sasuke2490 - - 347 comments

ui want to play this noa

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jjawinte
jjawinte - - 5,067 comments

High quality work guys. Keep to whatever your doing.

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Xen-28
Xen-28 - - 971 comments

Its...Its Beautiful :)

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ammd
ammd - - 1,003 comments

WOW i am officaly impressed o.O nice work

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EricFong
EricFong - - 1,585 comments

Holy ****, it does show us how combine take over this city.

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fadi.naoum.
fadi.naoum. - - 746 comments

Nice Mapping

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galdor
galdor - - 96 comments

WOW this is looking good keep up the good work

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AccessGranted
AccessGranted - - 80 comments

Pretty cool for a background! Kinda reminds me of Perfect Dark! :)

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playerrr1
playerrr1 - - 38 comments

WOW

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Unknown12345678900
Unknown12345678900 - - 1,479 comments

I like it.

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Description

With City 14 dotted in fiery chaos, feeling the twinge of the Combine apex, our hero Shephard wakes up amidst the action. The combine’s authority grew exponentially, without motive or mind. The city was in mayhem, the struggle for control ended in bloody and destructive termination. Combine simultaneously choked out the cities busy and outnumbered forces leaving only pockets of resistance to fend off the invaders. Within hours the city was theirs, Shephard, now alone, had to brave the city’s dangers alone. Bodies called to the wandering cremators who periodically patrolled the once flourishing city streets.

Work In Progress.

Mapping by MenteR.