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Version Right now: 1.0.9
This Mod is A Multiplayer mod
created for Fun by "CoDiEx" or "JustCoDiEx"
there is no base buildings.
is where you should click to get into the buildings
Timer: annihilate your opponent on time(55 minutes)
Commando: Keep your own commander safe while trying to kill the enemy commander
when a game start the first thing you will notice is that there are no squads start producing by clicking on one of the buttons from above. you might find it effective to get infantry first as they are more cheap and wont slow down you progress that much. after that it's normal VCoH but the strategic points are auto captured(no need for standing at a flag to secure a area)
Day Night System:
A Day Night System is also included, it doesnt only change time of day but also the Weather.
- added assault squad
- gave assault squad fire up ability
- added American commander
- added American commando squad (for the commando wincondition)
- added an upgrade to add an extra squad member for Assault riflemen and Rifleman
- added retreat to commander ability (not for the commando wincondition)
- added the M4A2 Sherman Tank
- added the M4 105mm Sherman Tank
- replaced the doctrinal M2A1 Howitzer with M7 Priest
- Medic station does now heal nearby troops
- aid stations can now heal and reinforce
- the Halftrack is now used by the AI
- the Halftrack spawns with a MG gunner
- made the Engineer unit a 4 man squad
- M2A1 Howitzer is Non-Doctrinal and buildable
- added British commando squad (for the commando wincondition)
- added 75mm Autocar as the British AT gun
- added barrage ability for 75mm Autocar
- casualty clearing center can now reinforce units
- removed the Bofors emplacement(bofors can still be produced)
- removed infantry section
- added rifleman squad
- added mortar team
- added sniper
- added Heavy Machine Gun Team
- added scottish squad
- added Canadian Squad
- added Boys AT Rifle
- added c15ta truck
- added Wehrmacht commando squad (for the commando wincondition)
- removed officer's supervise ability
- Faster panzer production ability does now work properly
- replaced panzer commands with Enable panzer 1
- added panzer 1
- medic bunkers can now reinforce
- fixed veterancy positions
- fixed self repair ability by removing it
- added panzer repair
- added three more panzer doctrine upgrades: camouflage, Panzer health bonus and StuH
- added three more Artillery doctrine upgrades: 18m Howitzer, Health bonus and 88 Gun
- added Lefh 18 m Howitzer Emplacement
- added 88 Flak gun Emplacement
- added Ostruppen veteran squad
- the Halftrack spawns with all gunners
- increased Volksgrenadier cost to 340 manpower
- added Field promoted officer (available at secret weapons doctrine)
- added a more interesting description of the doctrines
- a "field promoted officer" can only be called in from a vet 1-3 Ostruppen squads
- the pioneer squad is a 5 man squad
- added pak 36 for wehrmacht
- added stug III for wehrmacht
- added PE commando squad (for the commando wincondition)
- added Sturm Tiger
- added Ferdinand/Elephant
- lowered cost on the sturmtigers Rocket shot ability
- increased damage taken from the sturmtiger
- increased damage taken from the Ferdinand
- added sniper team
- added SS ShockTroopers
- added SS Grenadiers
- added Grenadiers
- added SS Support Upgrade
- redesigned the PE Tier Unit UI Position
- added Tiger
bug fixes and some other stuff:
- removed unnecessary files
- fixed a bug that disabled British vehicles when a reward unit was deactivated in vCoh
- a pilot squad will now spawn every time a plane crashes
- improved AI
- added wooden bunker for all factions
- added scout unit for all factions
- Tank may be abandoned half a minute after a critical have been applied
- added commando squad wincondition
- added Timer wincondition
- added Train Assault
- added Village Assault (4)
I need someone who can translate from English to French.
Company of Heroes: Operation Europe Mod
I have decided to trash this mod, because it has become impossible to mod.
all the files are a mess, I can hardly find anything.
That is why I have decided to trash it.
I would love to finish this mod, but I can't
I'll downgrade my current version, to the one available, then I'll start fixing bugs from there.
I'll also do some balancing and other stuff. But I wont add anything new.
as for the campaign, its 40-60% finished.
so I'll not release it, until I can convert it to a vCoH campaign
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