Version Right now: 1.0.9

This Mod is A Multiplayer mod
created for Fun by "CoDiEx" or "JustCoDiEx"

there is no base buildings.
User Posted Image

User Posted Image

is where you should click to get into the buildings

win conditions:
Timer: annihilate your opponent on time(55 minutes)
Commando: Keep your own commander safe while trying to kill the enemy commander

when a game start the first thing you will notice is that there are no squads start producing by clicking on one of the buttons from above. you might find it effective to get infantry first as they are more cheap and wont slow down you progress that much. after that it's normal VCoH but the strategic points are auto captured(no need for standing at a flag to secure a area)

Day Night System:
A Day Night System is also included, it doesnt only change time of day but also the Weather.

- added assault squad
- gave assault squad fire up ability
- added American commander
- added American commando squad (for the commando wincondition)
- added an upgrade to add an extra squad member for Assault riflemen and Rifleman
- added retreat to commander ability (not for the commando wincondition)
- added the M4A2 Sherman Tank
- added the M4 105mm Sherman Tank
- replaced the doctrinal M2A1 Howitzer with M7 Priest
- Medic station does now heal nearby troops
- aid stations can now heal and reinforce
- the Halftrack is now used by the AI
- the Halftrack spawns with a MG gunner
- made the Engineer unit a 4 man squad
- M2A1 Howitzer is Non-Doctrinal and buildable

- added British commando squad (for the commando wincondition)
- added 75mm Autocar as the British AT gun
- added barrage ability for 75mm Autocar
- casualty clearing center can now reinforce units
- removed the Bofors emplacement(bofors can still be produced)
- removed infantry section
- added rifleman squad
- added mortar team
- added sniper
- added Heavy Machine Gun Team
- added scottish squad
- added Canadian Squad
- added Boys AT Rifle
- added c15ta truck

- added Wehrmacht commando squad (for the commando wincondition)
- removed officer's supervise ability
- Faster panzer production ability does now work properly
- replaced panzer commands with Enable panzer 1
- added panzer 1
- medic bunkers can now reinforce
- fixed veterancy positions
- fixed self repair ability by removing it
- added panzer repair
- added three more panzer doctrine upgrades: camouflage, Panzer health bonus and StuH
- added three more Artillery doctrine upgrades: 18m Howitzer, Health bonus and 88 Gun
- added Lefh 18 m Howitzer Emplacement
- added 88 Flak gun Emplacement
- added Ostruppen veteran squad
- the Halftrack spawns with all gunners
- increased Volksgrenadier cost to 340 manpower
- added Field promoted officer (available at secret weapons doctrine)
- added a more interesting description of the doctrines
- a "field promoted officer" can only be called in from a vet 1-3 Ostruppen squads
- the pioneer squad is a 5 man squad
- added pak 36 for wehrmacht
- added stug III for wehrmacht

- added PE commando squad (for the commando wincondition)
- added Sturm Tiger
- added Ferdinand/Elephant
- lowered cost on the sturmtigers Rocket shot ability
- increased damage taken from the sturmtiger
- increased damage taken from the Ferdinand
- added sniper team
- added SS ShockTroopers
- added SS Grenadiers
- added Grenadiers
- added SS Support Upgrade
- redesigned the PE Tier Unit UI Position
- added Tiger

bug fixes and some other stuff:
- removed unnecessary files
- fixed a bug that disabled British vehicles when a reward unit was deactivated in vCoh
- a pilot squad will now spawn every time a plane crashes
- improved AI
- added wooden bunker for all factions
- added scout unit for all factions
- Tank may be abandoned half a minute after a critical have been applied

- added commando squad wincondition
- added Timer wincondition

- added Train Assault
- added Village Assault (4)

I need someone who can translate from English to French.

Loran Korn

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6 comments by JustCoDiEx on Feb 20th, 2014

Company of Heroes: Operation Europe Mod

I have decided to trash this mod, because it has become impossible to mod.
all the files are a mess, I can hardly find anything.
That is why I have decided to trash it.
I would love to finish this mod, but I can't

I'll downgrade my current version, to the one available, then I'll start fixing bugs from there.
I'll also do some balancing and other stuff. But I wont add anything new.

as for the campaign, its 40-60% finished.
so I'll not release it, until I can convert it to a vCoH campaign

Media RSS Feed Latest Video
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Operation Europe v1.0.9

Operation Europe v1.0.9

Feb 25, 2014 Full Version 3 comments

A little update, small demo version of the campaign included.

Operation Europe v1.0.8 [OLD]

Operation Europe v1.0.8 [OLD]

Oct 6, 2013 Full Version 26 comments

OEM V1.0.8 is here! 3 new Winconditions and some bugfixes. click on read more for install instructions

Operation Europe v1.0.7.5[OLD]

Operation Europe v1.0.7.5[OLD]

Sep 3, 2013 Patch 0 comments

OEM Version - adds spanish language support - fixes the non healing medic stations. click on read-more for install instructions

Operation Europe v1.0.7 [OLD]

Operation Europe v1.0.7 [OLD]

Aug 30, 2013 Full Version 0 comments

its finally here! OEM Version 1.0.7 is here ready yo get enjoyed. click on readmore to get the full change-log... BTW! all translated stuff may not be...

Operation Europe v1.0.6 (HotFix) [OLD]

Operation Europe v1.0.6 (HotFix) [OLD]

Jun 22, 2013 Patch 0 comments

this is a little fix for some things DO NOT UNINSTALL previous version 1.0.5 as this only adds files simply just drop the file and folder into Steam Location\SteamApps\common\Company...

Operation Europe v1.0.5 [OLD]

Operation Europe v1.0.5 [OLD]

Jun 22, 2013 Full Version 7 comments

so here it is, the final version of the mod is here! enjoy, and a tutorial on how to install is included

Post comment Comments  (10 - 20 of 110)
Blitzkriegrekrut Oct 31 2013, 4:42am says:

work it in singleplayer too?

+2 votes     reply to comment
JustCoDiEx Creator
JustCoDiEx Oct 31 2013, 12:59pm replied:

I'm adding a singleplayer wich will work, the one included right now does not work. if its the campaign we are talking about. But a normal game vs AI works. Just make a multiplayer game and add AIs to it.

+1 vote   reply to comment
tylerhope71 Nov 17 2013, 1:02pm replied:

any info on when the campaign is coming out ?

+1 vote     reply to comment
JustCoDiEx Creator
JustCoDiEx Nov 24 2013, 1:32pm replied:

no official date yet

+1 vote   reply to comment
malmborgaj Oct 25 2013, 6:35am says:

Does this mod have the old vanilla COH damage system or like the Blitzkrieg and BOTB damage system

+2 votes     reply to comment
JustCoDiEx Creator
JustCoDiEx Oct 25 2013, 7:10am replied:

vCoH system with small adjustments

+1 vote   reply to comment
Guest Oct 29 2013, 3:55pm replied:

This comment is currently awaiting admin approval, join now to view.

JustCoDiEx Creator
JustCoDiEx Oct 29 2013, 4:43pm replied:

I'm gonna try to make a realistic wincondition. Where I will make my own damage system and maybe redo how infantry and tank combat is.

+1 vote   reply to comment
Guest Oct 30 2013, 12:23am replied:

This comment is currently awaiting admin approval, join now to view.

iDSD Oct 10 2013, 8:59am says:

Hey JustCoDiEx...
Great work with mod.
Played it few hours and it's great...

BTW everyone know that ALWAYS someone find something to report...

Well, I don't know what the h*ll was that when enemy infantry, actually mortal men on British side was almost killed, then there was only one alive from mortal team and he(or them, because many MT-survivor there in that situation) was immortal...

Killed almost over 10 mortal teams, and from every of them, there was only 1 man alive and my tanks or infantry squads can't kill them...
But... That happened only on Brits side...

Oh and that popcap is good... If I tell truth, I didn't expect that... =D

+1 vote     reply to comment
JustCoDiEx Creator
JustCoDiEx Oct 10 2013, 3:13pm replied:

return of the immortal mortar team...
Well will look into it, the funny thing is that this is a very common bug when you add mobile mortars for the brits

thanks for reporting it

+1 vote   reply to comment
iDSD Oct 10 2013, 3:56pm replied:

That's new for me...
I forgot tell one little detail about that what happened...

Little clarification how that happened in that situation(in end of match):
It's clearly like my tanks/infantry squads didn't even shoot at those MT-survivors, which however shoot at my men and tanks...

Reason, why I tell that late, is I forgot that because I didn't not believe what I seen...
Tried few times and it was third match when that same thing happened...
When I got that situation again, I played Brits...
And then they was on my side, I noticed that only MT-survivors was ignored by enemy.

And yeah, it was so funny...

+1 vote     reply to comment
JustCoDiEx Creator
JustCoDiEx Oct 11 2013, 3:47am replied:

well now I know where to look

+1 vote   reply to comment
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Release Date
Released Dec 2012
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Operation Europe
Last Update
1 year ago
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