its finally here! OEM Version 1.0.7 is here ready yo get enjoyed.
click on readmore to get the full change-log...
BTW! all translated stuff may not be accuarate and sometimes you will see parts of some English text. Remember you can help fix this!
- improved Weather/Day/Night system
- lowered cost on the sturmtigers Rocket shot ability
- increased damage taken from the sturmtiger
- increased damage taken from the Ferdinand
- added wooden bunker for all factions
- added scout unit for all factions
- removed the Bofors emplacement(bofors can still be produced)
- improved AI
- american AI will build a medic station next to their retreat point
- added the M4A2 Sherman Tank for the Americans
- added the M4 105mm Sherman Tank for the Americans
- added pak 36 for wehrmacht
- added stug III for wehrmacht
- replaced the doctrinal M2A1 Howitzer with M7 Priest
- M2A1 Howitzer is Non-Doctrinal and buildable
- changed pioneer squad from 2 mans squad to 5 man squads
- changed engineer squad from 3 mans squad to 4 mans squads
- made all tanks(not halftracks, jeeps and motorcycles) give heavy cover
- added a SP(SinglePlayer) map (this map will be an addon for the mod)
- added an universal upgrade for commonwealth to give all units a Bren Gun
- added switch upgrade for the pak36 and the pak 38 (pak36 comes before pak38)
- added switch upgrade for the Stug III and the Stug IV (Stug II comes before Stug IV)
- some upgrades got their cost changed to a more appropriate cost)
- added combat engineers to PE(Panzer Elite)
- added JagdTiger
- made Allied medic stations heal units with medi
- removed the grenadier halftrack
- removed the HMG halftrack
- all units is capable of throwing something (grenades, smoke grenades, rocks or potatoes)
- vehicles may get abandoned after some time with damaged engine
- added language support for German
- added language support for French
- hopefully fixed all sync-errors please report them once they happen!
known bugs:
- no FX stuff for the Stug III
- allied medic stations may not heal