OEM V1.0.8 is here! 3 new Winconditions and some bugfixes. click on read more for install instructions
Version Right now: 1.0.8
This Mod is A Multiplayer mod
created for Fun by "CoDiEx" or "JustCoDiEx"
there is no base buildings.
is where you should click to get into the buildings
Timer: annihilate your opponent on time(55 minutes)
Commando: Keep your own commander safe while trying to kill the enemy commander
when a game start the first thing you will notice is that there are no squads start producing by clicking on one of the buttons from above. you might find it effective to get infantry first as they are more cheap and wont slow down you progress that much. after that it's normal VCoH but the strategic points are auto captured(no need for standing at a flag to secure a area)
Day Night System:
A Day Night System is also included, it doesnt only change time of day but also the Weather.
- added assault squad
- gave assault squad fire up ability
- added American commander
- added American commando squad (for the commando wincondition)
- added an upgrade to add an extra squad member for Assault riflemen and Rifleman
- added retreat to commander ability (not for the commando wincondition)
- added the M4A2 Sherman Tank
- added the M4 105mm Sherman Tank
- replaced the doctrinal M2A1 Howitzer with M7 Priest
- Medic station does now heal nearby troops
- aid stations can now heal and reinforce
- the Halftrack is now used by the AI
- the Halftrack spawns with a MG gunner
- made the Engineer unit a 4 man squad
- M2A1 Howitzer is Non-Doctrinal and buildable
- added British commando squad (for the commando wincondition)
- added 75mm Autocar as the British AT gun
- added barrage ability for 75mm Autocar
- casualty clearing center can now reinforce units
- removed the Bofors emplacement(bofors can still be produced)
- removed infantry section
- added rifleman squad
- added mortar team
- added sniper
- added Heavy Machine Gun Team
- added scottish squad
- added Canadian Squad
- added Boys AT Rifle
- added c15ta truck
- added Wehrmacht commando squad (for the commando wincondition)
- removed officer's supervise ability
- Faster panzer production ability does now work properly
- replaced panzer commands with Enable panzer 1
- added panzer 1
- medic bunkers can now reinforce
- fixed veterancy positions
- fixed self repair ability by removing it
- added panzer repair
- added three more panzer doctrine upgrades: camouflage, Panzer health bonus and StuH
- added three more Artillery doctrine upgrades: 18m Howitzer, Health bonus and 88 Gun
- added Lefh 18 m Howitzer Emplacement
- added 88 Flak gun Emplacement
- added Ostruppen veteran squad
- the Halftrack spawns with all gunners
- increased Volksgrenadier cost to 340 manpower
- added Field promoted officer (available at secret weapons doctrine)
- added a more interesting description of the doctrines
- a "field promoted officer" can only be called in from a vet 1-3 Ostruppen squads
- the pioneer squad is a 5 man squad
- added pak 36 for wehrmacht
- added stug III for wehrmacht
- added PE commando squad (for the commando wincondition)
- added Sturm Tiger
- added Ferdinand/Elephant
- lowered cost on the sturmtigers Rocket shot ability
- increased damage taken from the sturmtiger
- increased damage taken from the Ferdinand
- added sniper team
- added SS ShockTroopers
- added SS Grenadiers
- added Grenadiers
- added SS Support Upgrade
- redesigned the PE Tier Unit UI Position
- added Tiger
bug fixes and some other stuff:
- removed unnecessary files
- fixed a bug that disabled British vehicles when a reward unit was deactivated in vCoh
- a pilot squad will now spawn every time a plane crashes
- improved AI
- added wooden bunker for all factions
- added scout unit for all factions
- Tank may be abandoned half a minute after a critical have been applied
- added commando squad wincondition
- added Timer wincondition
- added Train Assault
- added Village Assault (4)
I need someone who can translate from English to French.
The Winter defense is a doctrine made for defending.
Slit trenches, radios, MG nests, health kit and Howitzer emplacements
are the things included in this doctrine
Units cut-off from allied territories will be in desperate need for supplies
air drops from c47 planes or drive supplies out to the trucks. Bringing the the news
decreases the change of units being suppressed. Setting demolition charges can also be placed.
Tank hunter teams to defend the supply depots are also a possibility
A doctrine filled with extra units, supply shermans, Transport Trucks, calliope jeeps
and a command vehicle. News will also reach soldiers making them want fight more.
Made for the Assault windocndition. This is ideal for defensive styled players.
slit trenches, off-map artillery, Howitzer emplacements, Health kits, Incendiary Mines and camoflauge.
Smashing into the enemy is the correct tactic for this doctrine
with Tank busters faster Panzers, Tiger tanks, Stormtroopers and a mob bonus.
Assault grenadiers combined with a Tiger tank and V1 rockets should be able to break enemy lines
some air Raids and a firestorm is also ready to get activated.
Anti Panzer Tactics:
Faster Panzers Road Blocks and a Pak 43 Will be ready to hunt enemy panzers
Equipped with special rounds most allied panzers will be able to penetrate enemy panzers
Scorched Earth Tactics:
Leaving infiltration units behind and placing incendiary mines blocking the roads
should slow any enemy advance
use Artillery and bomb units away from the battlefield. Increased Ranges Lefh18 Artillery emplacements
and off-map Rocket Barrages Should be able to do it.
The Allied faction will be able to produce the Airborne squad from the start of a game.
All non VCoH Shermans have also been removed. Leaving only the M4 Sherman.
The Axis faction looks like itself but with some smaller changes. Vet Upgrades are not buyable anymore.
The Panzer Elite Faction have lost most of its heavy armor like the Panther and the Hotchkiss. The Tiger is still buyable with no requirements.