Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it is not nearly as amazing as it was when it was released.

Add job Report 3D environment artist at Tripmine Studios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Tripmine Studios on

Tripmine Studios is always keeping an eye out for talented individuals who would like to contribute to our development of Operation Black Mesa and Guard Duty - a remakes of Half-Life expansion packs.
3D artists design and create 3D models (i.e. props, weapons, characters etc.) at our request.

Requirements:

At least one year of modelling experience
Ability to create low-poly models with UVW-maps
Ability to provide high-poly models for generating normal maps
Ownership of suitable modelling software, such as 3Ds Max, Maya, Zbrush etc.

Our team offers you the perfect opportunity to build an extraordinary portfolio while working on ambitious projects in a friendly environment.

Operation Black Mesa features:

Complete re-creation of all twelve chapters from the original game.
Models that push the limits of the Source engine.
Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out. A "capture the flag" mode may be included, but not in early releases.
New voices, sounds, and visuals.
Level design tweaks to utilize the advanced physics engine introduced in Half Life 2.
A remixed soundtrack including enhanced music from the original along with new tracks.
New scripted scenes.

To Apply

If interested in the project, send us your application to applications@tripminestudios.com or visit our forum for more info: Tripminestudios.com