Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it is not nearly as amazing as it was when it was released.

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Report RSS April 09 Media Welcome to Black Mesa chapter. (view original)
April 09 Media Welcome to Black Mesa chapter.
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Armageddon104
Armageddon104

Amazing!

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Spooboy
Spooboy

Something looks off. The boxes I think, hope your making your own.

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CatsMeatsMan
CatsMeatsMan

@spooboy: i think its the toxic thats off key. i mean really, theres no canal toxic water in black mesa. Right?

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Ka!
Ka!

what about the half-way-sunk barrel. Is there a hole there? ;o

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poisonheadcrab
poisonheadcrab

nice

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Blood_Wraith
Blood_Wraith

Very nice work, maybe if you dimmed the lights a bit it would be even better!

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chris_sloany
chris_sloany

yeah perfect, just agreeing with the above comments, smooth out the slime so it dosent look like a texture, and dim the lights some, other wise great job!! awesome job on the rest of the pics also!

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roadrunner09
roadrunner09

Yeah. We're still working on that. Thanks for the feedback though.

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Dra6o0n
Dra6o0n

Make the radioactive waste glow, its not slime...
EDIT: Make the radioactive waste GLOW MORE... Its suppose to be very bright so that it reminds you of a Keg of nightstick liquid...

Boxes needs retexturing to have it fit more of black mesa style (currently they look like CS:S boxes).

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freredarme
freredarme

Change texture of the crate because the texture is bad and very old..

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BlazeHedgehog
BlazeHedgehog

I really don't like the way the toxic waste looks. Reminds me of a Quake 1 map. Maybe a different texture?

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c&c_for_life!
c&c_for_life!

Why is the barrel half way through the ground when the layer of toxic isnt that thick? or did it melt through the floor? :V

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CrowbarSka
CrowbarSka

I think there are too many different colours going on here. Bluish walls, green glow from the ooze, red/brown crates and in the corner, and yellow barrels and hazard strips. It's too much!

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Otter.
Otter.

I agree.
Work on the colour palett.
And also make the radioactive waste more natural (can I call it that? :D)

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Dredile
Dredile

im sorry to say this i am a fan of your mod but this shot is just awful. add some details on the floor and if this is a storage area why are there lab textures on the walls?? well i asume its a storage area becuase of all the boxes. To many colors going on at once. maybe make the walls concrete textures instead of the lab ones. Add some shelves or tire stacks just to give the area some more pazaz. and lastly fix the slime and crates. then it will be perfect.

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RuffeDK
RuffeDK

The toxic-water-looking-thing looks bug'd.

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tundra_cool
tundra_cool

This is gross.

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freredarme
freredarme

Not perfect, look Half-Life 1... it's not good, sorry you need to remake that but it's horrible for the mod.

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shadow-killer
shadow-killer

to much like the original - ITS TO PLAIN

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Shirk
Shirk

And to think I once mapped for these guys

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Ballsopt
Ballsopt

apparently you didnt do much.

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Zorrentos
Zorrentos

Well said Ballsopt!

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_Erebus_
_Erebus_

The lighting is too bright, the boxes are strange... where's that moving platform-thingy?

...

this is not opposing force :(

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xilefian
xilefian

What I dislike most is how the barrel (That contained the toxic) is half-melted into the toxic, but the wooden boxes are unscaved.
I understand that it's a visual aid to show the player that it's bad, but the gyger counter does that too, so make the barrel not half-dissolved?

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skyms2663
skyms2663

This map is extremely out of date and will most likely be removed in the coming months.

This shot is also under going a total overhaul and will most likely look nothing like it does when it's finished.

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EliteAssassin
EliteAssassin

Looks great but it kinda looks like an invisible wall is holding the slime back making its border look blocky.

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April 09 Media Welcome to Black Mesa chapter shots.