Operation Black Mesa is a total Source conversion of Half Life: Opposing Force. Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released.

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Media RSS Feed Report media April 09 Media Welcome to Black Mesa chapter. (view original)
Comments
Armageddon104
Armageddon104 Apr 25 2009, 4:48pm says:

Amazing!

+1 vote     reply to comment
Spooboy
Spooboy Apr 25 2009, 5:27pm says:

Something looks off. The boxes I think, hope your making your own.

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Apr 25 2009, 5:32pm says:

nice

+1 vote     reply to comment
Blood_Wraith
Blood_Wraith Apr 25 2009, 5:54pm says:

Very nice work, maybe if you dimmed the lights a bit it would be even better!

+2 votes     reply to comment
Minuit
Minuit Apr 25 2009, 6:32pm says:

Everything's nice except the slime! Smooth it out a bit. I'd probably make it smoother even on my mod, which is on GoldSrc.

+4 votes     reply to comment
chris_sloany
chris_sloany Apr 25 2009, 7:01pm says:

yeah perfect, just agreeing with the above comments, smooth out the slime so it dosent look like a texture, and dim the lights some, other wise great job!! awesome job on the rest of the pics also!

+1 vote     reply to comment
roadrunner09
roadrunner09 Apr 25 2009, 11:49pm says:

Yeah. We're still working on that. Thanks for the feedback though.

+3 votes     reply to comment
SaxonSwine
SaxonSwine Apr 27 2009, 2:16pm replied:

What you should do is use some Alpha Layers on a displacement OR use some Overlays / decals.

Also the crates here seem to be lacking detail - I would recommend using props instead of brushes.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Apr 26 2009, 12:07am says:

Make the radioactive waste glow, its not slime...
EDIT: Make the radioactive waste GLOW MORE... Its suppose to be very bright so that it reminds you of a Keg of nightstick liquid...

Boxes needs retexturing to have it fit more of black mesa style (currently they look like CS:S boxes).

+1 vote     reply to comment
freredarme
freredarme Apr 26 2009, 6:10am says:

Change texture of the crate because the texture is bad and very old..

+2 votes     reply to comment
dafatcat
dafatcat Apr 26 2009, 12:33pm says:

It looks kind of wierd how the boxes are floating nearly completely out of the slime while the radioactive waste barrel is half-way in.

+2 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Apr 26 2009, 3:18pm says:

I really don't like the way the toxic waste looks. Reminds me of a Quake 1 map. Maybe a different texture?

+2 votes     reply to comment
c&c_for_life!
c&c_for_life! Apr 29 2009, 11:30am says:

Why is the barrel half way through the ground when the layer of toxic isnt that thick? or did it melt through the floor? :V

+1 vote     reply to comment
CrowbarSka
CrowbarSka May 16 2009, 1:45pm says:

I think there are too many different colours going on here. Bluish walls, green glow from the ooze, red/brown crates and in the corner, and yellow barrels and hazard strips. It's too much!

+1 vote     reply to comment
Vidra
Vidra May 21 2009, 5:59pm replied:

I agree.
Work on the colour palett.
And also make the radioactive waste more natural (can I call it that? :D)

+2 votes     reply to comment
Dredile
Dredile May 22 2009, 5:42pm says:

im sorry to say this i am a fan of your mod but this shot is just awful. add some details on the floor and if this is a storage area why are there lab textures on the walls?? well i asume its a storage area becuase of all the boxes. To many colors going on at once. maybe make the walls concrete textures instead of the lab ones. Add some shelves or tire stacks just to give the area some more pazaz. and lastly fix the slime and crates. then it will be perfect.

+2 votes     reply to comment
RuffeDK
RuffeDK May 28 2009, 4:17pm says:

The toxic-water-looking-thing looks bug'd.

+1 vote     reply to comment
Colossal
Colossal Jun 6 2009, 1:31pm says:

Remember to make the toxic water have electricity. >.> Just saying.

+1 vote     reply to comment
tundra_cool
tundra_cool Jun 6 2009, 10:42pm says:

This is gross.

+2 votes     reply to comment
freredarme
freredarme Jul 14 2009, 2:42pm says:

Not perfect, look Half-Life 1... it's not good, sorry you need to remake that but it's horrible for the mod.

+3 votes     reply to comment
shadow-killer
shadow-killer Jul 25 2009, 11:48am says:

to much like the original - ITS TO PLAIN

+2 votes     reply to comment
Shirk
Shirk Aug 19 2009, 10:59pm says:

And to think I once mapped for these guys

-1 votes     reply to comment
Ballsopt
Ballsopt Aug 24 2009, 12:36am replied:

apparently you didnt do much.

0 votes     reply to comment
ZitaX
ZitaX Aug 31 2009, 1:03pm replied:

Well said Ballsopt!

+2 votes     reply to comment
waqwarrior
waqwarrior Sep 17 2009, 8:38pm says:

The lighting is too bright, the boxes are strange... where's that moving platform-thingy?

...

this is not opposing force :(

0 votes     reply to comment
Adrian_Shepard
Adrian_Shepard Sep 25 2009, 1:37am says:

waqwarrior
It's a level from Opposing Force.
They have recreate the original Half-Life:Opposing Force level to the Source Engine,if you don't understand it.

+2 votes     reply to comment
xilefian
xilefian Oct 16 2009, 8:02pm says:

What I dislike most is how the barrel (That contained the toxic) is half-melted into the toxic, but the wooden boxes are unscaved.
I understand that it's a visual aid to show the player that it's bad, but the gyger counter does that too, so make the barrel not half-dissolved?

+1 vote     reply to comment
skyms2663
skyms2663 Nov 5 2009, 5:53am replied:

This map is extremely out of date and will most likely be removed in the coming months.

This shot is also under going a total overhaul and will most likely look nothing like it does when it's finished.

+2 votes     reply to comment
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April 09 Media Welcome to Black Mesa chapter shots.

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Apr 25th, 2009
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