Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it is not nearly as amazing as it was when it was released.
April 09 Media Welcome to Black Mesa chapter shots.
Amazing!
Something looks off. The boxes I think, hope your making your own.
@spooboy: i think its the toxic thats off key. i mean really, theres no canal toxic water in black mesa. Right?
what about the half-way-sunk barrel. Is there a hole there? ;o
nice
Very nice work, maybe if you dimmed the lights a bit it would be even better!
yeah perfect, just agreeing with the above comments, smooth out the slime so it dosent look like a texture, and dim the lights some, other wise great job!! awesome job on the rest of the pics also!
Yeah. We're still working on that. Thanks for the feedback though.
Make the radioactive waste glow, its not slime...
EDIT: Make the radioactive waste GLOW MORE... Its suppose to be very bright so that it reminds you of a Keg of nightstick liquid...
Boxes needs retexturing to have it fit more of black mesa style (currently they look like CS:S boxes).
Change texture of the crate because the texture is bad and very old..
I really don't like the way the toxic waste looks. Reminds me of a Quake 1 map. Maybe a different texture?
Why is the barrel half way through the ground when the layer of toxic isnt that thick? or did it melt through the floor? :V
I think there are too many different colours going on here. Bluish walls, green glow from the ooze, red/brown crates and in the corner, and yellow barrels and hazard strips. It's too much!
I agree.
Work on the colour palett.
And also make the radioactive waste more natural (can I call it that? :D)
im sorry to say this i am a fan of your mod but this shot is just awful. add some details on the floor and if this is a storage area why are there lab textures on the walls?? well i asume its a storage area becuase of all the boxes. To many colors going on at once. maybe make the walls concrete textures instead of the lab ones. Add some shelves or tire stacks just to give the area some more pazaz. and lastly fix the slime and crates. then it will be perfect.
The toxic-water-looking-thing looks bug'd.
This is gross.
Not perfect, look Half-Life 1... it's not good, sorry you need to remake that but it's horrible for the mod.
to much like the original - ITS TO PLAIN
And to think I once mapped for these guys
apparently you didnt do much.
Well said Ballsopt!
The lighting is too bright, the boxes are strange... where's that moving platform-thingy?
...
this is not opposing force :(
What I dislike most is how the barrel (That contained the toxic) is half-melted into the toxic, but the wooden boxes are unscaved.
I understand that it's a visual aid to show the player that it's bad, but the gyger counter does that too, so make the barrel not half-dissolved?
This map is extremely out of date and will most likely be removed in the coming months.
This shot is also under going a total overhaul and will most likely look nothing like it does when it's finished.
Looks great but it kinda looks like an invisible wall is holding the slime back making its border look blocky.