Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.
I'm testing a fresh shader effects, implemented by K.D. In this case, the depth of field. It turns out very nicely, now we testing several algorithms, the current recorded on video - a simplified bokeh. WARNING! The final result may vary, this is a test version, one of the first implementations.
You can watch this video at higher quality at our official YouTube channel: Youtube.com
Damn that's looking good! Well done guys.
Looks good! Also the weapon animations and sounds are great
You guys just keep suprising us. Great job!
Nice one!
Did I see it right, that you are using the old beat entrance for bunkers in the rookie village?
(Damn... can't wait for the next version!^^)
Yep :) Locations are heavily modded already
Seen it on the last pics you load up.
No ambitions to use the old kordon from beta builds?
Ok... you guys spend so much time in the new levels... can understand that you won't throw away the whole work.
But one thing about your mod is the best:
It is really the quite f***ing stable mod I'd ever played.
All other mods crash after a couple of time.
If OGSE crashes at my PC, it was my fault, because I changed something.
Knowing that, I only change things, the configurator change as well.
Sadly noone respond to my PN for my translation. :/
I had problems with some scripts and I could find the source for it.
Maybe I will try it again when 0.693 is out.
Two things.
1 - The zoom DOF would be a great addition to use with Gnomus Scopes, whom some people are squeamish about the visible zoom outside the scopes area. Personally, it never bothered me, and i thoroughly enjoy those scopes, but some don't like them as they are originally.
To cover the outside in black is....inelegant and far too old fashioned, and simply zooming the scopes like some mods do looks weird as fudge.
That zoom DOF would look wonderful for those who complain about that issue.
Can it be done?
2 - The reload DOF.
I've seen it before and it looks pretty cool.
The DOF transition at the end of the reload is a bit abrupt.
Can it be made smoother? Maybe by starting the transition earlier, extending the effect until it's clear?
Cheers.
1. Already done
2. We'll working on it
The reload animation looks like it's from one of the CS:S modded weapons.
Looks awesome though.
Looking good and looking forward to this mod, thanks for up-date..nice work.
Any chance of having slower reloads as a future option? One of the things I always hated about vanilla and most mods was how fast reloading was for you, and for your enemies.
Fast reload have it's good reason. Game haven't good synchronization for animations and sounds. If reload animation take too much time, it's begin to play out of sync with sound. This is especially noticeable on overclocked PC's.
**** man... another technical which helps...
Good to know...
Insane what people discovered in the last years about this game.
Most of all problems seem avoidable nowadays.