Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming version will be soon available. Current version is R2 - you can get it in the downloads section.

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Media RSS Feed Report media GSE DDOF+Zoom DOF+Reload DOF test
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KamikaZzeRu Author
KamikaZzeRu Dec 12 2012, 2:06am says:

You can watch this video at higher quality at our official YouTube channel:

+5 votes   reply to comment
[TZP]LoNer1 Dec 12 2012, 2:53am says:

Damn that's looking good! Well done guys.

+5 votes     reply to comment
N.Aaroe Dec 12 2012, 3:57am says:

Looks good! Also the weapon animations and sounds are great

+6 votes     reply to comment
Brca95 Dec 12 2012, 8:16am says:

You guys just keep suprising us. Great job!

+4 votes     reply to comment
grazegrabber Dec 12 2012, 11:46am says:

Thanks for the video guys, it looks great.

+2 votes     reply to comment
Das_P0m Dec 12 2012, 1:01pm says:

Nice one!
Did I see it right, that you are using the old beat entrance for bunkers in the rookie village?

(Damn... can't wait for the next version!^^)

+2 votes     reply to comment
KamikaZzeRu Author
KamikaZzeRu Dec 12 2012, 2:21pm replied:

Yep :) Locations are heavily modded already

+1 vote   reply to comment
Das_P0m Dec 13 2012, 8:04am replied:

Seen it on the last pics you load up.
No ambitions to use the old kordon from beta builds?
Ok... you guys spend so much time in the new levels... can understand that you won't throw away the whole work.

But one thing about your mod is the best:

It is really the quite f***ing stable mod I'd ever played.
All other mods crash after a couple of time.
If OGSE crashes at my PC, it was my fault, because I changed something.
Knowing that, I only change things, the configurator change as well.
Sadly noone respond to my PN for my translation. :/
I had problems with some scripts and I could find the source for it.
Maybe I will try it again when 0.693 is out.

+2 votes     reply to comment
Resev Dec 12 2012, 1:44pm says:

Two things.

1 - The zoom DOF would be a great addition to use with Gnomus Scopes, whom some people are squeamish about the visible zoom outside the scopes area. Personally, it never bothered me, and i thoroughly enjoy those scopes, but some don't like them as they are originally.
To cover the outside in black is....inelegant and far too old fashioned, and simply zooming the scopes like some mods do looks weird as fudge.
That zoom DOF would look wonderful for those who complain about that issue.
Can it be done?

2 - The reload DOF.
I've seen it before and it looks pretty cool.
The DOF transition at the end of the reload is a bit abrupt.
Can it be made smoother? Maybe by starting the transition earlier, extending the effect until it's clear?


+1 vote     reply to comment
KamikaZzeRu Author
KamikaZzeRu Dec 12 2012, 2:21pm replied:

1. Already done
2. We'll working on it

+2 votes   reply to comment
Thesoldierintheswamp Dec 12 2012, 5:22pm says:

The reload animation looks like it's from one of the CS:S modded weapons.
Looks awesome though.

+1 vote     reply to comment
d4v33edz Dec 13 2012, 1:01pm says:

Looking good and looking forward to this mod, thanks for up-date..nice work.

+1 vote     reply to comment
Lacedaemonius Dec 14 2012, 12:54am says:

Any chance of having slower reloads as a future option? One of the things I always hated about vanilla and most mods was how fast reloading was for you, and for your enemies.

+1 vote     reply to comment
KamikaZzeRu Author
KamikaZzeRu Dec 14 2012, 11:33am replied:

Fast reload have it's good reason. Game haven't good synchronization for animations and sounds. If reload animation take too much time, it's begin to play out of sync with sound. This is especially noticeable on overclocked PC's.

+1 vote   reply to comment
Das_P0m Dec 16 2012, 8:14am replied:

**** man... another technical which helps...
Good to know...
Insane what people discovered in the last years about this game.
Most of all problems seem avoidable nowadays.

+2 votes     reply to comment
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I'm testing a fresh shader effects, implemented by K.D. In this case, the depth of field. It turns out very nicely, now we testing several algorithms, the current recorded on video - a simplified bokeh. WARNING! The final result may vary, this is a test version, one of the first implementations.

Video Details
Dec 12th, 2012
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