Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.
I'm testing a fresh shader effects, implemented by K.D. In this case, the depth of field. It turns out very nicely, now we testing several algorithms, the current recorded on video - a simplified bokeh. WARNING! The final result may vary, this is a test version, one of the first implementations.