Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming version will be soon available. Current version is R2 - you can get it in the downloads section.

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Media RSS Feed Report media Dynamic puddles test
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epic40k Sep 30 2013, 8:30pm says:

That must have took a lot of tweaking. Coolest effect since water running down surfaces!

+14 votes     reply to comment
loleschido8 Sep 30 2013, 8:32pm says:

wow didn't know this was even possible, this will be in final version right?... looks very good guys :D proves how well dynamic the mod is..

goddamn the waiting 4 this mod is such a pain n the a**

+12 votes     reply to comment
OmeG Sep 30 2013, 8:43pm says:

Interesting effect, does this mean the pond in Dark Valley will expand or the ditches and basements in various levels will flood? Will our footsteps in this puddles be heard? Will there be a slow effect or possible slip effect depending on depth of puddle? Hmm streams, rivers, flash floods O my. This would definitely be a welcomed technology to the STALKER realm.

+9 votes     reply to comment
Atanna Sep 30 2013, 10:37pm says:

This is so awesome, wow

+8 votes     reply to comment
[TZP]LoNer1 Oct 1 2013, 1:06am says:

This really is next gen technology. I'm interested to see the effect in other places. It's amazing that you guys were able to implant this into Xray though! Can't wait to take a look at the config and shader code myself :)

+7 votes     reply to comment
chafeto21 Oct 1 2013, 1:20am says:

I'd like to know if this feature is completely dynamic or it has to be scripted? Anyways, you did a fine-*** job here, congratulations.

+4 votes     reply to comment
K.D. Author
K.D. Oct 1 2013, 8:26am replied:

It's dynamic, appearance and grow speed of puddles depends on rain strength.

+6 votes   reply to comment
Meltac Oct 1 2013, 3:16am says:

I must say this is truly awesome stuff!

+5 votes     reply to comment
grazegrabber Oct 1 2013, 5:02am says:

Very clever. Well done.

+5 votes     reply to comment
Terrorist495 Oct 1 2013, 5:48am says:

Обалдеть и вправду здорово!

+4 votes     reply to comment
Brca95 Oct 1 2013, 6:25am says:

Wow, didn't expect this :D

+5 votes     reply to comment
Smoothskin Oct 1 2013, 8:17am says:

******* great!

+4 votes     reply to comment
CzechDeath Oct 1 2013, 10:55am says:

WOW nice

+4 votes     reply to comment
GenezisO Oct 1 2013, 11:00am says:

is that....WAT I think it is?
living swamps mehehe!!

+3 votes     reply to comment
Borovos Oct 1 2013, 12:04pm says:

Il faut le voir pour le croire!

Just perfect!

+4 votes     reply to comment
Bluehawk Oct 1 2013, 12:33pm says:

Do characters make noise when they run through the dynamic puddles and does it effect the AI hearing you the way hitting a bush does?

+4 votes     reply to comment
K.D. Author
K.D. Oct 2 2013, 6:33am replied:

Sad, but no, it's just a graphic feature, at least now.

+2 votes   reply to comment
CelicetheGreat Oct 1 2013, 2:02pm says:

What happens when rain puddles too high, and it flows over a physical barrier? Like, think of the roads that slope off into the grass, or some of the rooftops in the Bar area.

Will we see rain falling off ledges and dripping down?? That would be fricken amazing!!!

+5 votes     reply to comment
K.D. Author
K.D. Oct 2 2013, 6:38am replied:

Dripping drops implementation is tricky so it's not currently in plans.

+2 votes   reply to comment
DeathVice Nov 27 2013, 3:45pm replied:

I hope the puddles can slowly evaporate if possible? It would be an amazing sight to see if water puddles could stay hours after it has rained.

+2 votes     reply to comment
K.D. Author
K.D. Nov 27 2013, 11:19pm replied:

Yes, that's the way they exists :) But evaporation takes a little bit less than hours.

+2 votes   reply to comment
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Testing of new technology - puddles that appears during rain.

Video Details
Sep 30th, 2013
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