"Black Mesa's out, are you still going to release?" or "Do you know about Black Mesa?" - First, congratulations to the Black Mesa Team for working restlessly and finally finishing. Secondly, we started the project knowing Black Mesa could be released at any time during development, and that has never stopped us.

"When will you post more screenshots?" - We can only get so much done in small amounts of time. It could range from days before we get presentable work or months. There's lots of entity work and other misc stuff that isn't visual that we spend time on as well. Combine this with the fact that the mod itself is already pretty small, and the limited screenshots should be understandable.

"When's the release date?" - We can't be sure. Things get cut, added, some members go on hiatus, Valve breaks things... development is an unpredictable thing.

"Is this mod dead?" - If you're reading this, then no.

"Are you competing with Black Mesa?" - No, not at all. This project started in early 2012 as a way for a level designer to become familiar with Source development. It's since grown, especially as skills improved.

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2 comments by Crypt on Jan 12th, 2014

As of recently, Office Complex has been reopened, and development has continued! We're back in business and more motivated than ever to push this thing out. And if you don't believe me, check out these new shots! We think they pretty much speak for themselves.


That's right. As it turns out honing development and organizational skills over a year helps bring out a new shine. Who knew?

For those not in the know (what with the 1 year in the "Dead Mods" pile and all), Office Complex (started February 2012) is a recreation of the Half-Life chapter of the same name. We plan on designing our mod similarly enough to the original to satisfy purists, but pretty, interesting adn fun enough to make it actually worth playing. We halted development early last year when a programmer left, keeping his source code. While we do not have a new programmer yet, the position is open to anyone who feels up to it. More details on the job page.

That's all for now, guys! We'll try and keep you updated, and we hope for speedy development and a release soon-ish. See ya next update.

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Post comment Comments  (0 - 10 of 81)
raunygamer Jan 28 2014, 7:08pm says:

do you have plans for surface tension or another chapter of hl1?

+2 votes     reply to comment
Crypt Jan 29 2014, 4:31pm replied:

Not at the moment.

+1 vote     reply to comment
edgarvillalba9404 Jan 20 2014, 9:23pm says:

Wow great project, what is the name of the music used?

+2 votes     reply to comment
Crypt Jan 20 2014, 10:12pm replied:

Enter, Gotham - Wesley Avery

+1 vote     reply to comment
LordPheasant Jan 13 2014, 7:08pm says:

Really glad to see this bad in development!

+2 votes     reply to comment
Urby Jan 13 2014, 8:28pm replied:

I think you mean "glad to see this AWESOME in development!"

+3 votes     reply to comment
LordPheasant Jan 13 2014, 8:38pm replied:

That's embarrassing. The amount of time I wonder how people make the most basic of errors. Lets go with your comment. "Glad to see this AWESOME in development!"

+2 votes     reply to comment
Urby Jan 13 2014, 6:56pm says:

Glad to see this back guys. Never stopped tracking. :P

+2 votes     reply to comment
capomaster Jan 13 2014, 6:35am says:


+1 vote     reply to comment
Auzie2k13 Apr 7 2013, 8:55pm says:

This seems promising :)

+1 vote     reply to comment
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Office Complex
Office Complex
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