Q&A:

"Black Mesa's out, are you still going to release?" or "Do you know about Black Mesa?" - First, congratulations to the Black Mesa Team for working restlessly and finally finishing. Secondly, we started the project knowing Black Mesa could be released at any time during development, and that has never stopped us.

"When will you post more screenshots?" - We can only get so much done in small amounts of time. It could range from days before we get presentable work or months. There's lots of entity work and other misc stuff that isn't visual that we spend time on as well. Combine this with the fact that the mod itself is already pretty small, and the limited screenshots should be understandable.

"When's the release date?" - We can't be sure. Things get cut, added, some members go on hiatus, Valve breaks things... development is an unpredictable thing.

"Is this mod dead?" - If you're reading this, then no.

"Are you competing with Black Mesa?" - No, not at all. This project started in early 2012 as a way for a level designer to become familiar with Source development. It's since grown, especially as skills improved.

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2 comments by Crypt on Jan 12th, 2014

As of recently, Office Complex has been reopened, and development has continued! We're back in business and more motivated than ever to push this thing out. And if you don't believe me, check out these new shots! We think they pretty much speak for themselves.

C1a2bC1a2b

That's right. As it turns out honing development and organizational skills over a year helps bring out a new shine. Who knew?

For those not in the know (what with the 1 year in the "Dead Mods" pile and all), Office Complex (started February 2012) is a recreation of the Half-Life chapter of the same name. We plan on designing our mod similarly enough to the original to satisfy purists, but pretty, interesting adn fun enough to make it actually worth playing. We halted development early last year when a programmer left, keeping his source code. While we do not have a new programmer yet, the position is open to anyone who feels up to it. More details on the job page.

That's all for now, guys! We'll try and keep you updated, and we hope for speedy development and a release soon-ish. See ya next update.

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Post comment Comments  (0 - 10 of 95)
ButterFingerBatMan
ButterFingerBatMan Sep 10 2014, 2:35pm says:

Is this abandoned due to Black Mesa Source? Because I REALLY hope not...

+1 vote     reply to comment
Crypt
Crypt Sep 16 2014, 9:21am replied:

There's been multiple updates since Black Mesa's release, one this Summer, even.

+1 vote     reply to comment
ImADolphin!:D
ImADolphin!:D Aug 24 2014, 8:27pm says:

This looks interesting!!
tracking NOW!
good luck man! :3

+1 vote     reply to comment
garrycombine
garrycombine Aug 15 2014, 5:39pm says:

BMS already did this you should just stop now

0 votes     reply to comment
Crypt
Crypt Aug 21 2014, 12:34am replied:

Aawww, thanks! You're so sweet! c:
I love you too, babe. <3

+1 vote     reply to comment
Charlie_Calstah
Charlie_Calstah Apr 28 2014, 11:26am says:

I'm really liking the visuals.

The header could-do with some dressing up, though.

+2 votes     reply to comment
Crypt
Crypt Apr 28 2014, 10:38pm replied:

Thankies.

And yeah, it really could. I'm not a great graphic designer though, so I threw together what I could.

+1 vote     reply to comment
Charlie_Calstah
Charlie_Calstah Apr 28 2014, 10:49pm replied:

Yeah, fair-enough.

+1 vote     reply to comment
Crypt
Crypt Apr 24 2014, 3:00pm replied:

Probably not. :c
That was in the plans for a while (there's even some mostly working code and an entity for it in one of the older builds), but since our programmer ditched that's probably a no-go unless we can get a replacement.

+1 vote     reply to comment
Urby
Urby Apr 25 2014, 9:11am replied:

Here's hoping.

Definitely still looking forward to it. :D

+2 votes     reply to comment
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