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Q&A:

"Black Mesa's out, are you still going to release?" or "Do you know about Black Mesa?" - First, congratulations to the Black Mesa Team for working restlessly and finally finishing. Secondly, we started the project knowing Black Mesa could be released at any time during development, and that has never stopped us.

"When will you post more screenshots?" - We can only get so much done in small amounts of time. It could range from days before we get presentable work or months. There's lots of entity work and other misc stuff that isn't visual that we spend time on as well. Combine this with the fact that the mod itself is already pretty small, and the limited screenshots should be understandable.

"When's the release date?" - We can't be sure. Things get cut, added, some members go on hiatus, Valve breaks things... development is an unpredictable thing.

"Is this mod dead?" - It's in a frozen state. While not abandoned, and while I do occasionally work on it, I have far larger projects I'd prefer to work on.

"Are you competing with Black Mesa?" - No, not at all. This project started in early 2012 as a way for a level designer to become familiar with Source development. It's since grown, especially as skills improved.

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Back to Work

News 2 comments

As of recently, Office Complex has been reopened, and development has continued! We're back in business and more motivated than ever to push this thing out. And if you don't believe me, check out these new shots! We think they pretty much speak for themselves.

C1a2bC1a2b

That's right. As it turns out honing development and organizational skills over a year helps bring out a new shine. Who knew?

For those not in the know (what with the 1 year in the "Dead Mods" pile and all), Office Complex (started February 2012) is a recreation of the Half-Life chapter of the same name. We plan on designing our mod similarly enough to the original to satisfy purists, but pretty, interesting adn fun enough to make it actually worth playing. We halted development early last year when a programmer left, keeping his source code. While we do not have a new programmer yet, the position is open to anyone who feels up to it. More details on the job page.

That's all for now, guys! We'll try and keep you updated, and we hope for speedy development and a release soon-ish. See ya next update.

End of The Line

End of The Line

News 20 comments

Well, then. Good news, and horrible news. The good news is that I got in contact with John, the modeler. He's able to maintain a steady communication...

Everyone's MIA and it is Not Okay

Everyone's MIA and it is Not Okay

News 8 comments

It would appear we, or I more accurately have hit the first major hiccup in OffCom development history. It would appear out of the 4 that were once working...

Office Complex, Version 2013

Office Complex, Version 2013

News 4 comments

Office Complex feels different than the early builds, it looks different. Which should be expected, but that doesn't take away the feeling. I'll see if...

October Update

October Update

News 5 comments

It's been 3 months since our last news update? That's pretty insane, but at least we've gotten a lot of work done. This update is your reminder that we...

Post comment Comments  (30 - 40 of 97)
Johnnylax
Johnnylax

(buried)

Put some iron sights...

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Urby
Urby

Why?

Somebody please explain to me what ironsights add to a game.

(Anybody who says "It adds realism" gets a kick in the bollocks)

Reply Good karma Bad karma+9 votes
nmoyd
nmoyd

Better aiming? Nar I kid, iron sights are for retards.

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Crypt CreatorSubscriber
Crypt

I've actually heard people toss around the word "tactical" when trying to justify it. Something about how not aiming down the sight obviously makes your pistol have a 20' spread. Not as realistic as they'd like you to believe, but it's a gameplay mechanic, I guess. I personally don't like it.

We can pretend a secret underground facility caused intradimensional portals to bring in aliens, but making a firearm as simple (AND ACCURATE) as point and shoot strays too far. Screw that, no iron sights in our mod. Half-Life should be more or less ADS free or else starts to not feel like Half-Life.

Reply Good karma+1 vote
Z00L
Z00L

nah, make it "classic" ;)

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FPSNation
FPSNation

The Black Mesa shotgun really did look like crap. I agree with the guest. Your shotgun looks better! By the way, good luck on the mod! :D

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Guest
Guest

Black Mesa had a crappy shotgun. I honestly like your shotgun a lot more! :D

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Guest
Guest

This looks awesome, I can't wait to play ... Could someone please tell me the name of the song in the trailer, I love instrumental theme music and it's bugging me that I can't find this song anywhere else :P

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Crypt CreatorSubscriber
Crypt

Thank you. Hope you don't think the trailer is a legit one, though. It was an April Fools joke.
ALSO, the song is "Enter, Gotham" by Wesley Avery. Here's the mp3 if you want it: Goo.gl

Reply Good karma+1 vote
TheBoxNoob
TheBoxNoob

Looks great Crpyt.Do you think your voice actors will live up to the one in the original game :P?

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Crypt CreatorSubscriber
Crypt

One would hope so. I guess it's up to the players to decide. I'll say our actor is pretty freakin' confident about them, though.

Reply Good karma+1 vote
Pe†eR-KuN
Pe†eR-KuN

just remember no mods is bad and because all mods have a modification for the games you like you gonna need to choose what you like all of the mod is not bad they are all good nicely done and they share what they've done on the game modding is not a work its a hobby so this mod is doing pretty good other big mods has many members that's why they can do all of the textures,models,3d,animations,coding becuase they got many members
but in other mods there is only few members that's why they work slowly and release there mods too long because they are few.

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