This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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Be prepared General. The Boss General AI have been finished!

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Yes. Boss General AI have been finished.
The new Boss General AI available in all difficulties. Easy, Normal, and of course Hard difficulty.


Boss General Base by Hard AI
Boss General Base by Normal AI

Since boss have many buildings, the base also have a lot of buildings, especially reactors, the main weakness of Boss General (even the SCUD Storm requires power).

After several test run, the Boss General surprisingly not dominate the match absolutely.
It's very vulnerable from early rushes and often to low powered because the reactor destroyed, or a lot of power usage.

In early games Boss General use Rangers, Tank Hunter, Paladins, and Gattlings. But the airforce have bigger role in early games defense/offense.
Once the Nuclear Missile built, Overlord start to seen in the battlefield. And after the Particle Cannon, get ready to meet the Paladin-Overlord-Avenger combos.

Sometimes the Boss General hold her superweapons from firing, after a while, get ready to see something like in the cinematic on the final Generals Challenge mission.

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R3ven
R3ven

EPIC

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PeeWee_89
PeeWee_89

2nd

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C&C Generals: Zero Hour
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Enlima Studios
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C&C Generals: Zero Hour
C&C Generals: Zero Hour Real Time Strategy
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Enlima Studios
Enlima Studios Developer & Publisher