Nox Aeterna is a psychological/survival horror mod with emphasis on sound design, realism, atmosphere and environmental storytelling.

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Media RSS Feed Report media April Update Sneak Peek: Improved Lantern (WIP) (view original)
April Update Sneak Peek: Improved Lantern (WIP)
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Lenny-vok Apr 3 2014, 1:08pm says:


+5 votes     reply to comment
Templarfreak Apr 4 2014, 9:01pm says:

Source Engine can already support fairly convincing lighting. o.0

Why do you need to do some kind of work around?

(Hint: Left 4 Dead)

+1 vote     reply to comment
xalener Apr 5 2014, 3:39pm replied:

because this seems to be coming out of a point light, meaning there'd be six projected textures for every direction instead of just one from a spotlight.

+1 vote     reply to comment
Zay333 Author
Zay333 Apr 6 2014, 3:16am replied:

Before this, the lantern used simple dlight to illuminate the surrounding area, which produced no shadows and more often than not some dodgy lighting near props. Using projected textures fixes all of these problems.

+3 votes   reply to comment
Templarfreak Apr 10 2014, 11:29pm replied:

I see...

I guess I was wrong, then.

+1 vote     reply to comment
Tobeas Apr 18 2014, 3:16pm says:

Can a one handed weapon be used with the lantern?
Also, I'm glad that you are still working on this :)

+1 vote     reply to comment
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After a fairly busy past couple of months, we're finally getting ready to reveal a new major update. We're starting it of with a sneak peek at the new and improved lantern, which now utilizes projected textures to create convincing shadows and light. The lantern is now also it's own separate weapon/item that the player must first equip before using.

Work in progess; the view model is only a place holder and will not appear in the final version of Nox Aeterna.

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Apr 3rd, 2014
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