Progress:
• Revamped the sounds (new footsteps,UI sounds,gunshots, explosions,...).
• Recorded an original soundtrack.
• Added realistic view bobbing.
• Removed the crosshair.
• Added a new weapon and item pick-up system.
• Added lowering weapon when sprinting.
• Made the flashlight non-rechargeable.
• Added flashlight battery pick up.
• Replaced stock v_hands with combine soldier hands.
• Added new, more realistic looking muzzle flashes.
• Added muzzle flash lighting (dlight)
• Replaced the stock blood decals with more realistic ones.
• Added Source Shader Editor support.
• Added new detail sprites and blend materials.
• Heavily modified weapon and npc values for more realistic and challenging gameplay.
• Added a lantern styled flashlight.
• Implemented dynamic render-to-texture shadow angles.
• Implemented ironsights.
• Added a new save system (à la Amnesia, Cry of Fear, etc.)
• Added a new prop/item interaction system (à la Amnesia, Penumbra)
• Added a new player death animation.
• Replaced the stock shotgun with the KS-23.
• Replaced the stock pistol with the Zastava M57.
• Implemented an inventory system.
• Created a new (less hl2-ish) main menu.
• Implemented a dynamic enemy spawn system.
• Implemented a new sound reverb system.
• Added ability to lean.
• Added footsteps in snow
• Limited players weapon carrying capacity to 2.
• Massively improved env_projectedtexture
• Implemented a journal entity
• Ported the mod to Source SDK 2013
• Implemented an inventory weight system
• Improved lantern
Team:
• Zay333
• Nukedrabbit95
• Juniez
• SMasters
• Yourself
• Bouncytube
Beta Testers:
• TheLegendary
Special Thanks:
• Orange_Tomato
Other Stuff:
Main menu theme:
Soundcloud.com
Death ahead:
Soundcloud.com
Vacant:
Soundcloud.com
Danger close:
Soundcloud.com
After evaluating the situation we have came to the conclusion that we are going to need a dedicated level designer to help us out with the development of the mod. So we're reaching out the community to hopefully get a helping hand.
If you're interested, please read on. If not, stay tuned for an upcoming update later this month.
We are in a need for level designer that will design the layout, flow and gameplay of the levels that will be featured in the upcoming Source mod, Nox Aeterna.
You're task will be to envision and design the overall layout and gameplay of the levels for Nox Aeterna. Because of this, we're specifically looking for someone with strong skills in core level design and not environmental design, because the latter is the job of our environmental artist.
Requirements:
• At least one finished map
• Strong foundation skills (knowing the ins and outs of Source, etc.)
• Strong skills in level design
• Team-player
• Past work to show
Bonus:
• Skills in 3D modeling
• Experience in Adobe Photoshop
• Experienced with Source modding
• Online Portfolio
Please, send a personal message to Zay333 on Moddb if you wish to discuss further details about this position.
It's that time of the year again, and we'll be showing off some of our progress we've made as well as talking about how we approach making new levels.
The Nox Aeterna dev team goes on a field trip to find fresh new reference material.
Ironsights,new dynamic shadows,lantern style flashlight,pick-up system and muzzle flash lightning! Check out one of Nox Aeterna's biggest update!
Nox Aeterna welcomes two new members and starts flirting with a new kind of gameplay.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Oh please don't let him die :(
Another one hits the dust
Please, just tell us if you've canceled this or not.
I miss this mod. :(
me too :{
Hope this mod is still alive, been looking forward to it.
Still alive?
awesome mod really cool i hope you release it soon!!!!
Still being worked on?
following